So I've been playing an inordinate amount of CM lately, and I've noticed that there are counters to most weapons/tactics/castes that are fairly apparent. I'm gunna try to list some. If anyone can think of more please add em.
Buckshot -> melee T1s/T2s. (Especially lurkers)
Buckshotting and stunning a runner or lurker will send it running if not kill or crit it outright. Defenders take enough damage from it to think twice, and the knockdown chance is still there.
Slugs -> Warriors and most T1s/T2s.
Slugs don't have the damage of buckshot, but they are a guaranteed stun against most xenos inside of 5 tiles. Warriors especially can get chain stunned and memed this way.
Sniper -> Boilers.
Self explanatory. A sniper can see the boiler from a ways off, and can keep it from gassing the hell out of the marines as long as the damn PFCs stay out of the way.
Spitting Xenos -> Shotgun users.
Neuro can hit outside of buckshot range, and at the limits of effective slug range. As a shotgunner I generally avoid fighting these and let someone with a rifle deal with them.
Flames -> Crushers.
Not really a hard counter, since flamers now just piss off xenos without doing much damage, but a flamer at a FoB or choke point can easily burn a crusher who charges up the same tile line over and over. It usually won't kill the crusher, but it will force it to run off and put out the flames/heal long enough to repair cades and start the painful cycle over again.
Boilers -> Marine Pushes/FoBs.
Boilers bring marine pushes to a halt and stabilize the lines between both sides quickly. Two boilers firing at alternating times can lock down an area indefinitely. Boiler gas also forces marines off the cades at the FoB, allowing xenos to get some good hits in on the walls (and they'll usually kill a few dumb marines too.)
CAS/OBs -> Breaking stalemates.
CAS and OBs are great for forcing the xenos to abandon a position and fall back, allowing the marines to begin a push. They also clear weeds, and aggressive marines can get quite a few kills if they follow up on the strike.
m39s -> Dignity.
M39s are the definite hard-counter to maintaining one's self worth. Taking one of these guarantees you'll be useless against anything that isn't a runner. Only upside is that baldie FF hurts less when it comes from one of these. (Seriously I'm pretty sure the mod88 PO pistol is better.)
That's all I can think of for now. I left out the Tank and most Specs because The tank is so variable in the role it can play depending on mods and I've only played spec once in my life. Please add on to this list since I'm sure I'm mission some counters.
Counters Thread - What to use Against Whom
-
- Registered user
- Posts: 71
- Joined: 05 Jun 2017, 00:28
- Byond: StephenNelson
- Mobius_None
- Registered user
- Posts: 130
- Joined: 29 May 2017, 15:35
- Byond: NervanCatos
Re: Counters Thread - What to use Against Whom
Engineer -> Xeno counter pushes
As an engineer setting up sandbags behind Marines as they push could change the tide of the battle. When xenos push the cover will allow them to effectively repel the xenos instead of fleeing to the nearest building.
As an engineer setting up sandbags behind Marines as they push could change the tide of the battle. When xenos push the cover will allow them to effectively repel the xenos instead of fleeing to the nearest building.
Noah Skirata - Squad Engineer, Specialists, and Squad Leader.
"Amidst the blue skies, a link from past to future. The sheltering wings of the protector..."
"Amidst the blue skies, a link from past to future. The sheltering wings of the protector..."
- Chaznoodles
- Registered user
- Posts: 223
- Joined: 15 Dec 2014, 08:53
Re: Counters Thread - What to use Against Whom
Knives counter all xenos, if they're close enough. They don't deflect, they don't get absorbed by armour, they don't RNG miss. You won't be trying not to FF your squadmates, and it puts to use robust skills learned on normal servers. If a xenos bumrushes you, macro your bootknife out and go to town. Example below:
Four clicks to crit the spitter, four to kill it.
Four clicks to crit the spitter, four to kill it.
- Build_R_
- Registered user
- Posts: 370
- Joined: 18 Nov 2017, 05:47
- Location: Yes
- Byond: Build_R_
Re: Counters Thread - What to use Against Whom
Smartgunners/Grenades -> Xeno groups
If several T1s or T2s are grouped up in a small area, a few bursts of the M56B or several HEDPs are usually guaranteed to break up the group and push them back with the chance to get a couple kills in.
If several T1s or T2s are grouped up in a small area, a few bursts of the M56B or several HEDPs are usually guaranteed to break up the group and push them back with the chance to get a couple kills in.
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Counters Thread - What to use Against Whom
I laughed, in one case for an entirely different reason.StephenNelson wrote: ↑23 Jun 2018, 18:52Sniper -> Boilers.
Flames -> Crushers.
CAS/OBs -> Breaking stalemates.
m39s -> Dignity.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- x31stOverlord
- Registered user
- Posts: 687
- Joined: 12 Nov 2017, 17:53
- Location: UK
- Byond: x31stOverlord
Re: Counters Thread - What to use Against Whom
Yeah. So did I. Fire does shit all to xenos.
Yautja - Zathar-Veraz
Wolfgang Schneider - CO, CL, SO, XO,
Synthetic Unit Joshua
Roscoe Barrett - Spec, SGCMP, MP
Ancient Empress, Ancient Runner (69)
https://i.imgur.com/8NP5Mbl.png
https://i.imgur.com/8NP5Mbl.png