Let's talk about the Bluespace Beaker
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Let's talk about the Bluespace Beaker
So, with the Research getting a spiffy new coat of paint, it makes me more and more tempted to do some proper chemistry there. But like with any chemistry, you want to be using that precious, precious Bluespace Beaker, that holy grail of chem. But since we only have one of them readily available, I have to settle with a bit more cumbersome Large Beakers.
So I wonder - how much would change if we had either two Bluespace Beakers to go around, or be able to make them at some premium (say, 10 glass sheets or the equivalent)?
I've seen people able to to so much chemistry they exhaust one of the chem stations and go to the other one to do more chemistry while that recharges - CMO Synth would be a prime example. I do that a bit myself - doing basic chems in lower deck and coming up to the upper deck to do simple 30u pills of sugar+iron.
Moreover, access to the Bluespace Beaker isn't as limiting after the Marines are deployed, since that's when you already have all of your chems made and you won't be in a rush to make more. So while early round having a second Bluespace Beaker would potentially double the chem output of medbay, after that it's just QoL.
Being able to make a Bluespace Beaker would mean you could potentially have more shenanigans with grenades. Maybe you desperately want to create a 600u smoke grenade that recreates the tactics used by humans against the machines in the Matrix, but if you keep the cost prohibitively high (say, 10 glass), it shouldn't be an issue. Moreover, it doesn't seem that hand-made grenades are really all that useful these days. Alternatively, you could just make Bluespace Beaker not fit into a grenade casing and call that a day.
Is there anything else that needs to be addressed with Bluespace Beakers? Do you think adding a second one would unbalance the game, or is it just a QoL improvement for Researchers?
So I wonder - how much would change if we had either two Bluespace Beakers to go around, or be able to make them at some premium (say, 10 glass sheets or the equivalent)?
I've seen people able to to so much chemistry they exhaust one of the chem stations and go to the other one to do more chemistry while that recharges - CMO Synth would be a prime example. I do that a bit myself - doing basic chems in lower deck and coming up to the upper deck to do simple 30u pills of sugar+iron.
Moreover, access to the Bluespace Beaker isn't as limiting after the Marines are deployed, since that's when you already have all of your chems made and you won't be in a rush to make more. So while early round having a second Bluespace Beaker would potentially double the chem output of medbay, after that it's just QoL.
Being able to make a Bluespace Beaker would mean you could potentially have more shenanigans with grenades. Maybe you desperately want to create a 600u smoke grenade that recreates the tactics used by humans against the machines in the Matrix, but if you keep the cost prohibitively high (say, 10 glass), it shouldn't be an issue. Moreover, it doesn't seem that hand-made grenades are really all that useful these days. Alternatively, you could just make Bluespace Beaker not fit into a grenade casing and call that a day.
Is there anything else that needs to be addressed with Bluespace Beakers? Do you think adding a second one would unbalance the game, or is it just a QoL improvement for Researchers?
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Sulaboy
- Registered user
- Posts: 782
- Joined: 14 Jan 2018, 04:10
- Location: Florida
- Byond: Sulaboy
- Steam: Danger
Re: Let's talk about the Bluespace Beaker
Well I think that ship side chemistry is somewhat of a losing battle. Medics and doctors can treat people quite easily with their standard medicines. You could crank out as many chems as possible, but distribution becomes the issue. Not every medic comes into medbay to pick up medicines and even then they usually only have specific medicines in mind.
There are some medicines that greatly benefit doctors which should always be made to speed up medbay, but medics already have all the tools they need at their disposal. Somethings I'd like to see would be the creation of fix all combination pills for medbay storage, but I'm not up to date on the laws against it.
Adding a second blue space beaker would remove some of the human interaction within medbay, but mechanically it would make researcher's chemistry area easier to use.
Guess the point I'm trying to make here is that researcher's chem master should be used for more of a role playing tool for researchers. Cranking out useful medicines gives diminishing returns after a while. Also check out the bay station chemistry guide if you're looking for something to do as researcher, there are some recipes for drugs that aren't shown on our wiki.
There are some medicines that greatly benefit doctors which should always be made to speed up medbay, but medics already have all the tools they need at their disposal. Somethings I'd like to see would be the creation of fix all combination pills for medbay storage, but I'm not up to date on the laws against it.
Adding a second blue space beaker would remove some of the human interaction within medbay, but mechanically it would make researcher's chemistry area easier to use.
Guess the point I'm trying to make here is that researcher's chem master should be used for more of a role playing tool for researchers. Cranking out useful medicines gives diminishing returns after a while. Also check out the bay station chemistry guide if you're looking for something to do as researcher, there are some recipes for drugs that aren't shown on our wiki.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Let's talk about the Bluespace Beaker
Bluespace beaker is long overdue.
Also, you can produce medications that substantially improve medic efficiency which are often asked for: 15u Dex+, 15u/15u TriBicard, 15u/15u KeloDerm, 20u/1u/9u OxyParaInaprov, 15u Iron, etc
Even assuming each medic only needed one of each, that's ~20-40+ pill bottles of meds.
Medics will benefit from your products much more on average than doctors ever will.Sulaboy wrote: ↑25 Jun 2018, 15:35Well I think that ship side chemistry is somewhat of a losing battle. Medics and doctors can treat people quite easily with their standard medicines. You could crank out as many chems as possible, but distribution becomes the issue. Not every medic comes into medbay to pick up medicines and even then they usually only have specific medicines in mind.
There are some medicines that greatly benefit doctors which should always be made to speed up medbay, but medics already have all the tools they need at their disposal. Somethings I'd like to see would be the creation of fix all combination pills for medbay storage, but I'm not up to date on the laws against it.
Adding a second blue space beaker would remove some of the human interaction within medbay, but mechanically it would make researcher's chemistry area easier to use.
Guess the point I'm trying to make here is that researcher's chem master should be used for more of a role playing tool for researchers. Cranking out useful medicines gives diminishing returns after a while. Also check out the bay station chemistry guide if you're looking for something to do as researcher, there are some recipes for drugs that aren't shown on our wiki.
Also, you can produce medications that substantially improve medic efficiency which are often asked for: 15u Dex+, 15u/15u TriBicard, 15u/15u KeloDerm, 20u/1u/9u OxyParaInaprov, 15u Iron, etc
Even assuming each medic only needed one of each, that's ~20-40+ pill bottles of meds.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Let's talk about the Bluespace Beaker
I mean, there is a chem fridge in research, in an area only doctors and researchers have access to. If it’s not for some weird drugs for doctors I don’t know what it’s for .
Access to blue space beaker isn’t as much about roleplaying as it is about scheduling. Early round is all about the essential drugs, so if a researcher wants to do something fun with the beaker the answer is no.
Access to blue space beaker isn’t as much about roleplaying as it is about scheduling. Early round is all about the essential drugs, so if a researcher wants to do something fun with the beaker the answer is no.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
-
- Registered user
- Posts: 85
- Joined: 21 Jan 2018, 16:28
- Byond: Ttly
- Steam: stoopeddog
Re: Let's talk about the Bluespace Beaker
MPs can't open pill bottles anyway, so just label them something normal and they'll probably think it's normal instead of mix pills.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Let's talk about the Bluespace Beaker
Mixes are no longer illegal.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Sulaboy
- Registered user
- Posts: 782
- Joined: 14 Jan 2018, 04:10
- Location: Florida
- Byond: Sulaboy
- Steam: Danger
Re: Let's talk about the Bluespace Beaker
I was still in the mindset that it was illegal for medics to be distributed combination pills, but with the recent changes this could be beneficial. When I'm speaking about speeding up medbay I'm referring to a cryo mix, alkysine, and imidazoline. Cutting out steps in surgery is important for speeding up medbay.Surrealistik wrote: ↑25 Jun 2018, 16:16Medics will benefit from your products much more on average than doctors ever will.
Also, you can produce medications that substantially improve medic efficiency which are often asked for: 15u Dex+, 15u/15u TriBicard, 15u/15u KeloDerm, 20u/1u/9u OxyParaInaprov, 15u Iron, etc
Even assuming each medic only needed one of each, that's ~20-40+ pill bottles of meds.
One thing I feel I didn't express well in the last post was that the bottle neck isn't chemistry usually. Chemistry can usually produce all the pills necessary during the rush, the bottleneck in this would be medics coming to receive them.
Medbay used to have no way of distributing pills after the first drop (Being that most medics deploy), but with the changes to marine law it may be possible to send your medicines down to requisitions, and have them send a supply drop.
The new changes to the law gives medbay much more freedom. A second blue space beaker would be a nice addition to the second chem lab research is starting to become, but I don't feel that this is the direction research should be heading.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Let's talk about the Bluespace Beaker
TBH, if every medic demanded 1 bottle of 4 of those meds (32 bottles assuming 2 medics per squad), I doubt whether any single chemist could fill out that demand entirely before a typical deployment time given medbay as it exists today; I might be able to assuming I was at my best and spawned medbay.Sulaboy wrote: ↑25 Jun 2018, 19:05I was still in the mindset that it was illegal for medics to be distributed combination pills, but with the recent changes this could be beneficial. When I'm speaking about speeding up medbay I'm referring to a cryo mix, alkysine, and imidazoline. Cutting out steps in surgery is important for speeding up medbay.
One thing I feel I didn't express well in the last post was that the bottle neck isn't chemistry usually. Chemistry can usually produce all the pills necessary during the rush, the bottleneck in this would be medics coming to receive them.
Medbay used to have no way of distributing pills after the first drop (Being that most medics deploy), but with the changes to marine law it may be possible to send your medicines down to requisitions, and have them send a supply drop.
The new changes to the law gives medbay much more freedom. A second blue space beaker would be a nice addition to the second chem lab research is starting to become, but I don't feel that this is the direction research should be heading.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Sulaboy
- Registered user
- Posts: 782
- Joined: 14 Jan 2018, 04:10
- Location: Florida
- Byond: Sulaboy
- Steam: Danger
Re: Let's talk about the Bluespace Beaker
The thing is they never do. It was such a hassle before the law change that at most you'd be getting three medics come in before the first drop. The increased efficiency of some of these pills I just either wasn't worth the effort and you aren't always guarenteed the pills you want.Surrealistik wrote: ↑25 Jun 2018, 20:32TBH, if every medic demanded 1 bottle of 4 of those meds (32 bottles assuming 2 medics per squad), I doubt whether any single chemist could fill out that demand entirely before a typical deployment time given medbay as it exists today; I might be able to assuming I was at my best and spawned medbay.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝
- Rohesie
- Registered user
- Posts: 312
- Joined: 22 Dec 2017, 02:38
- Byond: Rohesie
Re: Let's talk about the Bluespace Beaker
Not only they could not, as you wouldn't have enough pill bottles to put them in. I've ran out of pill bottles several times, even after raiding the medical storage and research's stashes. That's the main limiting factor to me.Surrealistik wrote: ↑25 Jun 2018, 20:32TBH, if every medic demanded 1 bottle of 4 of those meds (32 bottles assuming 2 medics per squad), I doubt whether any single chemist could fill out that demand entirely before a typical deployment time given medbay as it exists today; I might be able to assuming I was at my best and spawned medbay.
Chibi Lyds by Okand37
-
- Registered user
- Posts: 71
- Joined: 05 Jun 2017, 00:28
- Byond: StephenNelson
Re: Let's talk about the Bluespace Beaker
I know that there’s a blue space beaker on Prision Station very very close to LZ2. Maybe ask the marines or the CL to keep an eye out for these things?
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Let's talk about the Bluespace Beaker
There are definitely enough pill bottles; you may have to recruit one box from research though.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Let's talk about the Bluespace Beaker
Yeah, Research got a few more boxes after the Research Lab redesign AFAIR, so you won't run out.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Rohesie
- Registered user
- Posts: 312
- Joined: 22 Dec 2017, 02:38
- Byond: Rohesie
Re: Let's talk about the Bluespace Beaker
Surrealistik wrote: ↑26 Jun 2018, 13:11There are definitely enough pill bottles; you may have to recruit one box from research though.
I've accounted for those. At round start, as CMO, I cook between 4 and 6 15u iron, dex plus, dermaline and tricordtazine pill bottles, and then work on-demand. It all sells like hot bread and in time I run out of them. I tend to take between two to four for myself (TriBica and DexPlus, maybe Iron and KeloDerm).
Chibi Lyds by Okand37
- Arbs
- Registered user
- Posts: 349
- Joined: 06 Nov 2017, 03:14
- Byond: Arbs
Re: Let's talk about the Bluespace Beaker
For all intents and purposes I want to have two of those beakers so that I can make a supreme grenade. I have no idea what it would be like though, but a 300/300 mix would be pretty devastating is my guess.
___________________
Commander Alan Jones
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Let's talk about the Bluespace Beaker
Go to briefing, denotate 600u spacelube smoke grenade, laugh at the madness you have created for a minute before anyone can get you.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Let's talk about the Bluespace Beaker
There are more than 32 pill bottles on the ship as a point of fact.IMVader wrote: ↑26 Jun 2018, 17:21I've accounted for those. At round start, as CMO, I cook between 4 and 6 15u iron, dex plus, dermaline and tricordtazine pill bottles, and then work on-demand. It all sells like hot bread and in time I run out of them. I tend to take between two to four for myself (TriBica and DexPlus, maybe Iron and KeloDerm).
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Rohesie
- Registered user
- Posts: 312
- Joined: 22 Dec 2017, 02:38
- Byond: Rohesie
Re: Let's talk about the Bluespace Beaker
Care to pinpoint them?Surrealistik wrote: ↑26 Jun 2018, 19:53There are more than 32 pill bottles on the ship as a point of fact.
Chibi Lyds by Okand37
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Let's talk about the Bluespace Beaker
Lower deck, you have two boxes at chem, one at NW storage locker, and one on the desk below chem. Upper deck you have three boxes in Research chem on a table, and I think one in one of the Research lockers. So that's 8 boxes worth.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- CSolaris
- Registered user
- Posts: 99
- Joined: 12 Mar 2018, 15:51
- Byond: CSolaris
Re: Let's talk about the Bluespace Beaker
Pretty sure they nerfed research made grenades by a considerable margin - I think two small beakers (60u) gets you the effect of a CLF firebomb and two large beakers (120u) gets you a 5x5 explosion. Anything more than that doesn't do anything more in terms of size or damage.
TheDonkified wrote: ↑07 Jun 2018, 16:28You can use large glass beakers (melt the surgical drills/order glass and metal from req) for 5x5 nades.
Dr. Canaan 'Sol' Solaris
Friendly Neighborhood Surgeon / CMO | Eccentric Researcher of Various Fields | Occasional Engineerino | Pizza Party Staff Officer | Backline Medic | Thicc Prae Player
Retired. Welcome to the Medbay!
Friendly Neighborhood Surgeon / CMO | Eccentric Researcher of Various Fields | Occasional Engineerino | Pizza Party Staff Officer | Backline Medic | Thicc Prae Player
Retired. Welcome to the Medbay!
- Hughgent
- Registered user
- Posts: 263
- Joined: 17 Feb 2017, 15:08
- Location: Canada
- Byond: Hughgent
Re: Let's talk about the Bluespace Beaker
Sorry, there are four boxes of pill bottles in Chemistry. one on top of the Spray bottle, and three by the spectrometer thing. The spectrometer hides two underneath it.