The claymores meme got already nerfed twice. Expect this guide to be useless soon enough, or not so viable.
So.. Here we are for some claymores. We'll get along several big themes :
____________________________
First : The Unga to Dunga
► Show Spoiler
Know that a PFC can arm claymores, and disarm them using a multiool. Usually, it's hard for a PFC to have many claymores, so.. They tend to stay at what they do the best : ungas.
You'll be an engineer.
The Claymore Engineer is just a glorified PFC loadout that can hack/repair, but carry almost no building materials. Other engineers are there for construction ? You're here for destruction.
First step : 2 4xmineboxes from Vendor (8 claymores, the minimum to maintain a killzone) => In backpack or directly in explosive pouch.
____________________________
____________________________
Second : You want sum.. facts ?
► Show Spoiler
Know that claymores have a direction explosion blast. The tile itself, and the 3 tiles (in a line, not a column) facing of the claymores. Claymores are DIRECTIONAL. If you face NORTH while planting a claymore, the direction blast will spread NORTH.
Detection radius is : the tile itself, and the tile FACING the claymore.
Now that you know that, you have to play with 3 factors :
- Concealment : at this very moment, concealment factor got hugely nerfed. Yet, it sometimes bug, so sometimes, claymores can still be hidden under random items about a random reason. Usually, use dead bodies, it works kinda efficiently. (NEVER DRAG A XENO BODY ON AN ARMED CLAYMORE. SET THE CLAYMORE AFTER PUTTING THE CORPSE)
- Visual pollution : with many items in range, it can distract the human eye and somewhat allow you to make your prey avoid detecting your claymores (usually against dumb Xenos, smart xeno-mains can still fuck you up, careful).
- Potential visual range of your preys : if you plant a claymore just after a turn (in a corridor for example) you increase the chance for your prey to just run into your claymore without seeing it soon enough.
You have around 1.5 sec to fire at a downed xeno to have a very fair chance to kill it while downed. Sometimes, you have to chase a little your target (if it fell critting just outside your screen).
____________________________
____________________________
Third : Killzone-Minefield
► Show Spoiler
For a decent killzone, you need around 4 claymores. You can make deadly killzone with 6 claymores, but know that YOU NEED TO HAVE visual on EVERY claymore. If you fail to have a visual on a claymore, you risk to miss the kill if said-claymore is triggered.
Set claymores around you. Either randomize the facing of each of your claymores, either set it towards the most obvious incoming path of Benos.
Always have some landmarks :
- Frontline : where is it ? North of you ? West ? East ? Is it the River of LV ? And you're Fitness ? Is it Lambda labs ? And you're at engineering ?
- Potential hive location : Roamers will come from hive, first, then, arrive on your location.
- Where is the FOB/Potential friendly supply line ?
Set your minefield either on a flank, of the frontline, either on a supply node (Hydro road, for example), either on a FOB flank.
A minefield is good to kill flankers/roamers, not good to kill on frontline (Queen immune+Crusher immune+Ravager very slow stun duration).
Be at the center of your killzone. Xenos CAN and MAY enter your killzone without triggering claymores (usually happens in open spaces such as Containers Area on LV). BUT, if you fire at them, if you dodge, if you fight them back, they might dodge/try to flee/try to charge you back and trigger a lovely claymore.
I can tell you, playing on Planetside 2 as a Pilot, when you are going at 300 km/h, sometimes, it's not possible to avoid a mountain, or another plan, or a building, or whatever the fuck can fuck you up. Same for Xenos, they are fast as fuck, and a single mistake is what you need to fuck them up.
The minefield is a punishment tool. Usually, Xenos can flee and heal, and come back to kill you on the frontline. You're here to exploit their mistakes, and punish them harshly for that mistake they can usually afford. Know (I repeat that) that Xenos mains are fucking cunning. Last example, I had difficulties to survive 3 aliens that went in force on my mininfield, avoiding some and triggering the key claymores one by one to get on CQC with me. (Got saved by Lulzy Tank, but yet, was very scary).
You'll though, mostly kill the average or dumb xeno. It's still fun. Also, you'll always have some use for the platoon. A minefield only needs ONE marine, but just one. 2 or 3 is really extra. But it can secure a flank, or a supply line for dozens of minutes, and clearing roamers/flankers, allowing the frontline to be fueled with freshmeat, and ammo and other shits.
____________________________
____________________________
Fourth : What the fuck I just said, but I explain it with screenshots
► Show Spoiler
Yellow : triggering radius.
Red : Blast radius
Blue : most obvious paths for incoming targets.
Got around 8 kills that round, including a pred whom I looted his tacticool clan mask, because he costed me 2 claymores.
____________________________
____________________________
Fifth : The results easily reachable if done correctly
► Show Spoiler
Just to show you how I'm awesome the impact it may have on a round :
Before huge nerfs on Claymores : Record around 15 kills (only with wombo combo claymores + firing at downed xeno).
After huge nerfs on Claymores : Record of 13 kills (9 kills with claymores wombo-combo, 3 while being solo though)
Average bad round : 2 kills with claymores.
Average good round : 5 kills with claymores.
The maps, in order of awesomeness for minefields :
- LV [Delta level of awesomeness => means a very lot, like really awesome]
- BR
- Ice
- Prison [Bravo level of awesomeness)
____________________________
____________________________
Sixth : BREAKTHROUGH ==> THE PANDORA BOX
► Show Spoiler
Alternative but ULTRA fun loadout. Use 2 shotguns loaded with buckshot, one with BC, one with bayonet and whatever you need. When xeno booms on your claymore, harm intent pointblank buckshot on the alien.
Doesn't work really well on Ice (snow slowing you down, allowing the xeno to get up), but awesome when you manage to reach the PB radius. Danger : aliens often explode on you, with huge burns on you.
Yet, it's ultra fun. Like : MEGA FUN.
____________________________
Oh, I forgot a thing :
BE FUCKING PATIENT
20 minutes can pass without seing a single target. Use this time to RP/shittalk with a fellow marine.
NB : Gonna re-read what I just wrote, to correct some 7 y-o mistakes, some non-sense, adding that [INSERT DELTA PLAYER'S NAME] is the worst, adding screenshots, underlining that claymores may be nerfed again, so meh.