Have we given any thought to Chaplains?

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Bulaven
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Have we given any thought to Chaplains?

Post by Bulaven » 26 Jun 2018, 23:34

I know that it would probably be abused for lowRP shitlery, but, if you actually get a dedicated Pastor/Priest/Imam/Rabbi or even a Sexton, it could prove very interesting.

They could either be the Chaplain who sticks around the Almayer, occasionally helping people, but generally just -Existing-, or they could be like that Chaplain in "Band of Brothers", nearly dying as he gives last rites to the fallen.

Just a little food for thought.
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Re: Have we given any thought to Chaplains?

Post by Martzin » 27 Jun 2018, 01:11

A chaplain role should definitely have the duty of both. Guard the Chapel lending some extra hands, then occasionally going down to say prayers for the dead. Sounds like a cool idea. No atheists in fox-holes, right?
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Re: Have we given any thought to Chaplains?

Post by davidofmk771 » 27 Jun 2018, 01:20

Giving the Chaplain access to the morgue and freedom to go planetside could introduce nice RP. Maybe recruit some marines to bring bodies back from way out to be stripped and properly disposed of, given that doctors never really have time to once bodies start piling up.

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Re: Have we given any thought to Chaplains?

Post by Azfrief » 27 Jun 2018, 02:31

I'm for this if only it means I get to break in and torch all their religious texts.

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Re: Have we given any thought to Chaplains?

Post by Bulaven » 27 Jun 2018, 08:33

Azfrief wrote:
27 Jun 2018, 02:31
I'm for this if only it means I get to break in and torch all their religious texts.
That's why we have Sextons! :)
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Re: Have we given any thought to Chaplains?

Post by Bulaven » 27 Jun 2018, 08:35

davidofmk771 wrote:
27 Jun 2018, 01:20
Giving the Chaplain access to the morgue and freedom to go planetside could introduce nice RP. Maybe recruit some marines to bring bodies back from way out to be stripped and properly disposed of, given that doctors never really have time to once bodies start piling up.
Would be great, actually, considering the neat dogtag system we have now. The Chaplain could make sure that all bodies are accounted for in that regard for the memorial garden. Properly cremate the remains, et cetera..
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Re: Have we given any thought to Chaplains?

Post by Bulaven » 27 Jun 2018, 08:38

Martzin wrote:
27 Jun 2018, 01:11
A chaplain role should definitely have the duty of both. Guard the Chapel lending some extra hands, then occasionally going down to say prayers for the dead. Sounds like a cool idea. No atheists in fox-holes, right?
It would be quite a sight to see a Chaplain running around a besieged FOB, quoting scripture and giving last rites.

I am not sure, but I am pretty sure I played on another server which had a Sikh in Command. Guy was a warrior poet.
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Re: Have we given any thought to Chaplains?

Post by solidfury7 » 27 Jun 2018, 08:54

Ive seen plenty of people try fill this role over the years.

Its memey and just encourages dumb shit.

If you want to play a religious character go ahead but the chaplains ive seen over the years have provided nothing but the usual dull "The end is nigh"
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Re: Have we given any thought to Chaplains?

Post by Bulaven » 27 Jun 2018, 08:59

solidfury7 wrote:
27 Jun 2018, 08:54
Ive seen plenty of people try fill this role over the years.

Its memey and just encourages dumb shit.

If you want to play a religious character go ahead but the chaplains ive seen over the years have provided nothing but the usual dull "The end is nigh"
Have a little faith! No.. Pun intended..
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Re: Have we given any thought to Chaplains?

Post by Heckenshutze » 27 Jun 2018, 09:58

There are several gimmick roles that could be added to the game for the sake of FUN but nobody made a gitlab yet about it, these roles are:

1) Chaplain
2) Cook
3) UPP / CLF prisoner
4) Drill Sargeant
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Re: Have we given any thought to Chaplains?

Post by Maqre » 27 Jun 2018, 11:49

We actually had a Cook round yesterday Hecken.

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Re: Have we given any thought to Chaplains?

Post by Steelpoint » 27 Jun 2018, 12:30

Clearly the Chaplain is the missing link for the Marines.

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Re: Have we given any thought to Chaplains?

Post by Chaznoodles » 27 Jun 2018, 12:55

It'd be a nice roleplay role, for sure.

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Re: Have we given any thought to Chaplains?

Post by Bulaven » 27 Jun 2018, 12:57

Steelpoint wrote:
27 Jun 2018, 12:30
Clearly the Chaplain is the missing link for the Marines.

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Re: Have we given any thought to Chaplains?

Post by ThesoldierLLJK » 27 Jun 2018, 13:22

They should make it that every survivor batch has a chaplain instead to RP this if they survive and make it back to the Almayer. I see this as being a meme job like how a clown is on other servers.

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Re: Have we given any thought to Chaplains?

Post by davidofmk771 » 27 Jun 2018, 15:02

The cook worked out nicely, and frankly I see no real reason that civilian roles in general would become "memey" (a term im starting to hate in general since it just means 'things I think are dumb'). It has been said over and over, yet i'm still not convinced that it would simply be a neverending stream of baldies screaming pop-theological concepts like Jihad and Armageddon. Obviously this would happen, but lets look at it this way:

Do the RO or CTs get to decide to spend all of their points on an inflatable wall maze? No.
Do the CE and MTs get to turn vital areas like briefing into a high-class restaurant and bar? No.

I could make a serious case that these jobs are so boring and devoid of anything to do at times (by pure personal experience) that doing low RP shit is really tempting, and sometimes it happens, yet it doesn't happen all the time. I'm simply not convinced that adding these roles with no specifically necessary job to do would negatively impact the round in any way. It would simply add flavor and humanity to whats supposed to be the flagship of the entire battalion.

Frankly, because of the whole flagship thing, I would like to see more shipside roles in general. There's no reason the place has to feel like a void during deployment.

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Re: Have we given any thought to Chaplains?

Post by Bulaven » 27 Jun 2018, 15:41

davidofmk771 wrote:
27 Jun 2018, 15:02
The cook worked out nicely, and frankly I see no real reason that civilian roles in general would become "memey" (a term im starting to hate in general since it just means 'things I think are dumb'). It has been said over and over, yet i'm still not convinced that it would simply be a neverending stream of baldies screaming pop-theological concepts like Jihad and Armageddon. Obviously this would happen, but lets look at it this way:

Do the RO or CTs get to decide to spend all of their points on an inflatable wall maze? No.
Do the CE and MTs get to turn vital areas like briefing into a high-class restaurant and bar? No.

I could make a serious case that these jobs are so boring and devoid of anything to do at times (by pure personal experience) that doing low RP shit is really tempting, and sometimes it happens, yet it doesn't happen all the time. I'm simply not convinced that adding these roles with no specifically necessary job to do would negatively impact the round in any way. It would simply add flavor and humanity to whats supposed to be the flagship of the entire battalion.

Frankly, because of the whole flagship thing, I would like to see more shipside roles in general. There's no reason the place has to feel like a void during deployment.
I have to agree with you, there.

Adding some purely RP roles can make life a little more interesting, in my opinion.
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Re: Have we given any thought to Chaplains?

Post by Martzin » 27 Jun 2018, 15:51

davidofmk771 wrote:
27 Jun 2018, 15:02
The cook worked out nicely, and frankly I see no real reason that civilian roles in general would become "memey" (a term im starting to hate in general since it just means 'things I think are dumb'). It has been said over and over, yet i'm still not convinced that it would simply be a neverending stream of baldies screaming pop-theological concepts like Jihad and Armageddon. Obviously this would happen, but lets look at it this way:

Do the RO or CTs get to decide to spend all of their points on an inflatable wall maze? No.
Do the CE and MTs get to turn vital areas like briefing into a high-class restaurant and bar? No.

I could make a serious case that these jobs are so boring and devoid of anything to do at times (by pure personal experience) that doing low RP shit is really tempting, and sometimes it happens, yet it doesn't happen all the time. I'm simply not convinced that adding these roles with no specifically necessary job to do would negatively impact the round in any way. It would simply add flavor and humanity to whats supposed to be the flagship of the entire battalion.

Frankly, because of the whole flagship thing, I would like to see more shipside roles in general. There's no reason the place has to feel like a void during deployment.
Hear, hear. Its about time we got some new flavor for marines. Making things less boring and more interesting is a much needed commodity. New roles for atmosphere would change that.
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Re: Have we given any thought to Chaplains?

Post by Grubstank » 27 Jun 2018, 23:39

Having a chaplain on board would be nice for MPs/doctors whenever they get stuck dealing with a marine RPing a mental disorder. Dumping the marine on the chaplain for therapy/guidance would give a nice alternative to brigging them for the rest of the game for "insubordination".
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Re: Have we given any thought to Chaplains?

Post by Lobster » 28 Jun 2018, 13:52

I feel like their should be more non combat civie rolls that exsist just to add fluff and opertunities for RP
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Re: Have we given any thought to Chaplains?

Post by VoltageHero » 28 Jun 2018, 19:55

Lobster wrote:
28 Jun 2018, 13:52
I feel like their should be more non combat civie rolls that exsist just to add fluff and opertunities for RP
I generally try to avoid playing ground Marines, because being in that frontline combat (or combat in general) just isn't my thing.

That said, I would argue that for a good portion of the playerbase it is, which is why there would be difficulties arising if more RP roles were added. One or two? Sure, that's fine. If you start adding much more than that though, suddenly you're just playing a regular game of SS13, but with aliens in the background.

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Re: Have we given any thought to Chaplains?

Post by adrenalinetooth » 28 Jun 2018, 21:32

solidfury7 wrote:
27 Jun 2018, 08:54
Ive seen plenty of people try fill this role over the years.

Its memey and just encourages dumb shit.

If you want to play a religious character go ahead but the chaplains ive seen over the years have provided nothing but the usual dull "The end is nigh"
Define memey and dumb shit?

I can think of mutiple points of good RP a chaplain role could give in 60 seconds.
  • Marines can go to chaplain to receive blessing while waiting for briefing.
  • Chaplain can bless the dead bodies before being sent off to morgue.
  • Chaplain can lead memorials and give blessings to the fallen.
  • Chaplain can incite prayers to the sick and wounded waiting in medbay.
  • Chaplain can be given an cremator instead of the medbay that would make him invaluable during infection rounds.

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Re: Have we given any thought to Chaplains?

Post by Bulaven » 30 Jun 2018, 14:06

I can think of mutiple points of good RP a chaplain role could give in 60 seconds.
  • Marines can go to chaplain to receive blessing while waiting for briefing.
  • Chaplain can bless the dead bodies before being sent off to morgue.
  • Chaplain can lead memorials and give blessings to the fallen.
  • Chaplain can incite prayers to the sick and wounded waiting in medbay.
  • Chaplain can be given an cremator instead of the medbay that would make him invaluable during infection rounds.
[/quote]

We just, y'know, need to make sure the Chaplain is not a complete retard. But I can picture a competent Chaplain in all aforementioned scenarios.
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