So, the CL briefcase is a great item, it adds a lot to the role. It would be nice if the variety of items it can offer would be expanded. What would you like to see added to it?
Personally, I'd be interested if the briefcase could spawn some encryption keys. Either the ones for normal comms, or some special one for a separate WY channel. This way the CL could communicate with their loyalists directly without letting others know what is going on. Perhaps the encryption key would get broken if taken out for extra security, meaning if an MP would want to listen in, they'd have to use the headset they got from someone else.
What would you add to CL's briefcase?
- ThePiachu
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What would you add to CL's briefcase?
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Maxim Inc
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Re: What would you add to CL's briefcase?
I'd go for thisThePiachu wrote: ↑29 Jun 2018, 15:23Personally, I'd be interested if the briefcase could spawn some encryption keys. Either the ones for normal comms, or some special one for a separate WY channel. This way the CL could communicate with their loyalists directly without letting others know what is going on. Perhaps the encryption key would get broken if taken out for extra security, meaning if an MP would want to listen in, they'd have to use the headset they got from someone else.
The one idiot that uses 9mm's converted to smg's for fun.
- FearTheBlackout
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Re: What would you add to CL's briefcase?
Sounds great to me!
I would add some sort of keycard that lets you access the Corporate Liaison's office, that way you're in (relative) safety if Security decides to crack down on the CL's antics.
I would add some sort of keycard that lets you access the Corporate Liaison's office, that way you're in (relative) safety if Security decides to crack down on the CL's antics.
Meztli 'Penumbra' Tlachi - reasonable, outgoing CMP WARRANT REVOKED; INVESTIGATION PENDING
Tonati 'Lumen' Tlachi - focused, sarcastic Doctor/Researcher
Bailey 'Androgyne' James - exactly what you'd expect
Dominick 'Umpire' Feldspar - creepy, slow-paced Officer
Dana 'Croc' Swartwout - dawdling, unsympathetic Squad Marine/Specialist
Damon 'Hellboy' Banner - satanic, pyromaniacal Squad Marine/Specialist
Amelia 'Green' Goodwin - senile, polite Corporate Liaison/Medical Researcher
Tonati 'Lumen' Tlachi - focused, sarcastic Doctor/Researcher
Bailey 'Androgyne' James - exactly what you'd expect
Dominick 'Umpire' Feldspar - creepy, slow-paced Officer
Dana 'Croc' Swartwout - dawdling, unsympathetic Squad Marine/Specialist
Damon 'Hellboy' Banner - satanic, pyromaniacal Squad Marine/Specialist
Amelia 'Green' Goodwin - senile, polite Corporate Liaison/Medical Researcher
- Dauntasa
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Re: What would you add to CL's briefcase?
This might be a terrible idea, but I've had a thought that might give both the CL and survivors a little more to do.
Basically, you would add to the briefcase a couple of non-purchasable(as in, you get 1 or 2 for the whole round and can't use the points to get more) WY Security Contractor Packages. This would be a crate containing an employment contract, WY security uniform, sidearm and a Single-use ID modifier which would, together, designate the recipient as an official security contractor of WY, authorized by prior agreements between the USCM High Command and WY to work onboard USCM vessels/in WY colonies. Their ID would give virtually no access on the ship(common areas and the CL's office, and maybe a little room with some vending machines and chairs next to the CL's office could be added for them), and their skills would remain the same, but it would authorize them to carry a sidearm and follow the CL around wherever he goes, including down to the surface. You wouldn't be able to use this for anyone other than survivors, obviously, because they're already locked into a binding term of service with the USCM(and so that PFCs don't immediately come charging up to the CL's office to try and become a thug). I think it could be a good way for survivors to have a little more to do in the rest of the round other than bum around the ship, and for the CL to have an official hired thug that the MPs can't harass him about(until they get caught doing something, anyway). Of course, all the rules about antagging would apply to them just like the CL.
Basically, you would add to the briefcase a couple of non-purchasable(as in, you get 1 or 2 for the whole round and can't use the points to get more) WY Security Contractor Packages. This would be a crate containing an employment contract, WY security uniform, sidearm and a Single-use ID modifier which would, together, designate the recipient as an official security contractor of WY, authorized by prior agreements between the USCM High Command and WY to work onboard USCM vessels/in WY colonies. Their ID would give virtually no access on the ship(common areas and the CL's office, and maybe a little room with some vending machines and chairs next to the CL's office could be added for them), and their skills would remain the same, but it would authorize them to carry a sidearm and follow the CL around wherever he goes, including down to the surface. You wouldn't be able to use this for anyone other than survivors, obviously, because they're already locked into a binding term of service with the USCM(and so that PFCs don't immediately come charging up to the CL's office to try and become a thug). I think it could be a good way for survivors to have a little more to do in the rest of the round other than bum around the ship, and for the CL to have an official hired thug that the MPs can't harass him about(until they get caught doing something, anyway). Of course, all the rules about antagging would apply to them just like the CL.
- davidofmk771
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Re: What would you add to CL's briefcase?
You know, I like the idea of a Security Contractor Kit, but it gives me an even better idea:
For 100 whole points, you can spawn a player-controllable security drone (basically Officer Beepsky with a slick white-orange paintjob) with a variety of close-range stunning weapons (flash, prod, and pepperspray), a complete inability to do damage to humans, and some sort of RP guidelines set in place to ensure CL orders are followed. I love seeing drones around the ship, and i'm wondering if the devs are ever planning to make them a more common part of the crew.
For 100 whole points, you can spawn a player-controllable security drone (basically Officer Beepsky with a slick white-orange paintjob) with a variety of close-range stunning weapons (flash, prod, and pepperspray), a complete inability to do damage to humans, and some sort of RP guidelines set in place to ensure CL orders are followed. I love seeing drones around the ship, and i'm wondering if the devs are ever planning to make them a more common part of the crew.