Shipside Projects

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Build_R_
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Shipside Projects

Post by Build_R_ » 30 Jun 2018, 20:45

As an MT, things can get pretty boring and sometimes the Almayer could do with some renovating. What are some good ideas for useful projects that you can make as an MT on the Almayer? I've tried a bar in R&R and I'm interested in hearing about other renovation ideas. Also, if you tried any of these projects, how did they turn out?
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Renomaki
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Re: Shipside Projects

Post by Renomaki » 30 Jun 2018, 21:28

Honestly, while I never did a personal project yet, if I ever DID get around to doing one, It would be something that would contribute to productivity, rather than going against it.

Maybe building extra (if somewhat ghetto) Surgery rooms near medical so more doctors can operate at the same time, or maybe upgrade the brig in some way...

Making a bar is nice and all, but in the end, it is kinda a waste of good materials that coulda gone towards a more useful ship upgrade.
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ThePiachu
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Re: Shipside Projects

Post by ThePiachu » 01 Jul 2018, 03:54

Hmm, how about building a store? Make some side-deal with requisitions, medical and so on and offer gear for money. Or you know, scavenge some stuff from the planet and sell that. One Booze-o-mat goes a long way... ;)
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Bulaven
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Re: Shipside Projects

Post by Bulaven » 01 Jul 2018, 12:11

Renomaki wrote:
30 Jun 2018, 21:28
Honestly, while I never did a personal project yet, if I ever DID get around to doing one, It would be something that would contribute to productivity, rather than going against it.

Maybe building extra (if somewhat ghetto) Surgery rooms near medical so more doctors can operate at the same time, or maybe upgrade the brig in some way...

Making a bar is nice and all, but in the end, it is kinda a waste of good materials that coulda gone towards a more useful ship upgrade.
Take Ghetto Surgery to the front of the line. Instead of real tools, give them a toolbox, a fork, and a wooden table.

In all seriousness, though, building a medbay expansion would be helpful in busy rounds.

Maybe build a resource depository in the hangar. Pretty much a metal room with ammunition, materials, food, and everything else necessary for the smooth function of the ground force. Get Requisitions to pile up resources continually here, so, especially later on when supply beacons aren't an option, there is still a steady supply line to the ground.
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Re: Shipside Projects

Post by Wesmas » 02 Jul 2018, 02:12

Honestly, I feel like MTs are very busy now. Gone are the days where the only job is power and ass scratching. They now also need to monitor the tank, reload the orbital cannon, they can rearm the drop ships. If we have a CE and three MTs, we have the CE on OB, Mt1 on tank, Mt2 monitoring power and Mt3 running DS rearming. While 2 and 3 will have quiet time, I dont think any large scale projects are worthwhile. The resources are needed groundside.
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Nantei
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Re: Shipside Projects

Post by Nantei » 02 Jul 2018, 04:23

The ship sort of has everything it already needs to be honest. I can't see smooshing in some extra surgery rooms, even if that would be very useful. Doctors generally don't do more surgery because they don't have tools, not rooms to do it in. The morgue for instance can be used for surgery incredibly easily, but almost nobody uses it. I have a feeling much would be the same for any new OR rooms you made.

MT's already have a lot on their plate, and metal being put towards a bar or kitchen is literally the last place it should be. If anything you should be breaking down things for metal for the troops, because one cade can make a huge difference.

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Re: Shipside Projects

Post by Ttly » 05 Jul 2018, 05:00

Wesmas wrote:
02 Jul 2018, 02:12
Honestly, I feel like MTs are very busy now. Gone are the days where the only job is power and ass scratching. They now also need to monitor the tank, reload the orbital cannon, they can rearm the drop ships. If we have a CE and three MTs, we have the CE on OB, Mt1 on tank, Mt2 monitoring power and Mt3 running DS rearming. While 2 and 3 will have quiet time, I dont think any large scale projects are worthwhile. The resources are needed groundside.
Alright, so let's say it's start of the round, three MTs, one CE.

One MT moves the solid fuel on astronav around so they can get loaded faster
One MT repairs the tank and goes planetside
One MT loads the DSes up and move the ammo around for faster loading
CE fixes gennies and set the SMESes up

That should be about ten minutes to do from round start seeing as how fast MTs can move with powerloaders (Fun fact, CE is slow as PO on powerloader) and the fact that you can actually repair/remove multiple tank modules SIMULTANEOUSLY (could be a bug, whatever).

Monitoring power is only for an autistic MT to be honest, once the SMESes are full they can power the ship for like 30 minutes each.
When an OB is fired everyone knows it and there's a 5 minute cooldown before the next one can be fired, more than enough time (especially if you moved the solid fuels around beforehand) to load them and have time to goof around.
POs can load missiles by themselves once you move shit around thanks to DS cooldown or lack of fly-by calls.

Really, even with all these stuff, MTs still have free time.

Also sparing metal for the FOB is just a try-hard thing to do. In the end it really doesn't matter what the result of a round is, and if you want metal that bad as a squad engineer you can hack into the engineering storage anyway, I recommend the CIC ladder near brig and making your way towards engineering.

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Zartam
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Re: Shipside Projects

Post by Zartam » 05 Jul 2018, 05:40

Ttly wrote:
05 Jul 2018, 05:00
and if you want metal that bad as a squad engineer you can hack into the engineering storage anyway, I recommend the CIC ladder near brig and making your way towards engineering.
That metal is for the last stand shipside, isn't it ?
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Re: Shipside Projects

Post by Ttly » 05 Jul 2018, 06:27

Zartam wrote:
05 Jul 2018, 05:40
That metal is for the last stand shipside, isn't it ?
Fuck last stands, that's just delaying the round.

No, use them for goofing around and don't let anyone else tells you otherwise.
Pro tip: inserting tableparts into autolathe gives you two metal sheets instead of just one from dismantling tableparts.

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Torrentia
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Re: Shipside Projects

Post by Torrentia » 05 Jul 2018, 22:47

Ttly wrote:
05 Jul 2018, 06:27
Fuck last stands, that's just delaying the round.

No, use them for goofing around and don't let anyone else tells you otherwise.
Pro tip: inserting tableparts into autolathe gives you two metal sheets instead of just one from dismantling tableparts.
Building in SD/CiC/Req isn't delaying...unless you're talking about one-man autism forts.

Also, RACK PARTS give you FIVE metal sheets in the lathe, compared to one from wrenching it.

As for shipside projects here's one of my favorites:
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