Tank Needs a Basic Loadout in their Prep Room

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Royal Griffon
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Tank Needs a Basic Loadout in their Prep Room

Post by Royal Griffon » 01 Jul 2018, 15:57

So I've been hearing this a LOT lately from RO's that they've had to spend literally ALL their points on the tank before the op has even began. This cripples marines groundside as it takes a LONG while for those points to come back and even then, by the time they're back all squads are in need of use of them and need 200+ points worth of equipment from the possible 100 points req has finally gained.
So I propose this for the tank. It gets an LTB cannon, basic threads, an M56D gun as a secondary, basic armor, and they'd have to order a sniper or overdrive kit.
That way the marines still have plenty of points to buy things with AND the tank is still good.
Or give them a vendor, like the marines, with all the gear they could need that needs a vendor token which they only have one or two of (one for each crew or just one for both of them) and have them pick their armor and gear first for free and then cost them if they get the tank destroyed.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Sargeantmuffinman » 01 Jul 2018, 16:08

Pssst, hey, buddy.

We have a gitlab, make a suggestion there...

Um, it's under colonial marines...

If you're still blind,

Here's a link: https://gitlab.com/cmdevs/ColonialMarines/issues

And, yeah it costs a lot for req to order stuff for the tankers.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Lorem123 » 01 Jul 2018, 16:10

Pretty much every suggestion gets ignored, plenty of staff have said this.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by FearTheBlackout » 01 Jul 2018, 18:01

GitLab memes aside, I agree heavily with this. Tank Crewmen need a vendor and the ability to repair their own damned tank.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Lorem123 » 01 Jul 2018, 18:06

Field repairs on tanks aren't uncommon anyway, and it only makes sense that they'd be able to fix it in the field. Even if it's ghetto rigged and won't last too long ,like splints sort of.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Cry of Wolves » 01 Jul 2018, 18:30

the only repair i believe they should have is the trends. Everything else should be with the MTs

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Dauntasa » 01 Jul 2018, 18:43

Lorem123 wrote:
01 Jul 2018, 18:06
Field repairs on tanks aren't uncommon anyway, and it only makes sense that they'd be able to fix it in the field. Even if it's ghetto rigged and won't last too long ,like splints sort of.
I made a gitlab a month or so ago about giving tankers and SEs the ability to make terrible half-assed field repairs to the tank, actually:https://gitlab.com/cmdevs/ColonialMarines/issues/3322

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by ThesoldierLLJK » 01 Jul 2018, 18:45

Lorem123 wrote:
01 Jul 2018, 18:06
Field repairs on tanks aren't uncommon anyway, and it only makes sense that they'd be able to fix it in the field. Even if it's ghetto rigged and won't last too long ,like splints sort of.
Most tank crews are only trained and equipped to make tread and wheel repairs. Maybe minor electrical issues can be fixed, but not full on repairs to systems and armor.

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Royal Griffon » 01 Jul 2018, 19:17

Sargeantmuffinman wrote:
01 Jul 2018, 16:08
Pssst, hey, buddy.

We have a gitlab, make a suggestion there...

Um, it's under colonial marines...

If you're still blind,

Here's a link: https://gitlab.com/cmdevs/ColonialMarines/issues

And, yeah it costs a lot for req to order stuff for the tankers.
oof, I avoid leh GitLab memery, but I post here to hear what everybody wants to say and get opinions on it XP
funny story I am actually blind XD XP
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Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Bulaven » 02 Jul 2018, 00:39

Please. -Please- give tankies C4 in a vendor..
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Bronimin » 02 Jul 2018, 03:57

Bulaven wrote:
02 Jul 2018, 00:39
Please. -Please- give tankies C4 in a vendor..
Teamwork and communication is a part of the game. You have access to engineering comms, ask the engineers to pack extra C4 for you. It's very simple.

The tank already gets a basic loadout, more than enough to put it to use guarding the FOB anyway. If the requisitions or commanding officer wants to prioritise the tank at the expense of the other squads, that's their prerogative. The former can always tell the tank crew to piss off unless ordered by the CO to make the purchases.

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Nantei » 02 Jul 2018, 04:17

I've said it before and I will say it again. Tank crews should have a points system just like pilots. Can you imagine if pilots had to badger req for missiles and such? Tank crew needs req to give them things to function, other roles don't need this, which to me shows a glaring flaw in their design.
If you agree with me, consider voting on it.

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Gnorse » 02 Jul 2018, 05:14

I agree that the tankers SHOULD get some C4, yes.
but for them to get a full-on tank loadout from the get-go ? No.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Aceluke123 » 02 Jul 2018, 05:19

I like that idea personally... having a tank item vendor that recharges over time like CAS

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by caleeb101 » 02 Jul 2018, 09:06

imo the tank should come standard with the M56D Cupola (as a broken one is on it when you first fix the tank during round start) and everything else it already comes with. It shouldn't come standard with a support module (even though the Weapons array system would be fine because it's bad anyways).

MT's should be able to take off broken parts and with a large amount of effort/resources, be able to fix them so that they have something more to do and more than one person to contribute to the tank.

Tankers should definitely get C4's, it's not as easy to get people to C4 shit for you constantly as people think it is. On top of that, most engineers spend all of their points on something else and don't pack more than the one C4 they get standard even if you ask them on their channel. The tank currently needs so much babying and it's unfair that the TC's can't care for their own Tank at all.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Bulaven » 02 Jul 2018, 10:32

That being said... What in the FUCK happened to the tank pre-op? Did Happy Harry drive it through a fuckin' minefield in the middle of a quarry during a hurricane? Who the Hell manages to break the tank in such a uniquely complete manner?
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Gnorse » 02 Jul 2018, 12:13

Bulaven wrote:
02 Jul 2018, 10:32
-snip-
I believe the official 'story' is that the tank was in working order, but the requisitions machinery/system fucked it up.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Nantei » 02 Jul 2018, 14:13

Aceluke123 wrote:
02 Jul 2018, 05:19
I like that idea personally... having a tank item vendor that recharges over time like CAS

On of you nerds GITLAB IT!!!
I-I already did, the link is in my post. ;-;

https://gitlab.com/cmdevs/ColonialMarin ... e_76531549

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Dauntasa » 02 Jul 2018, 14:27

Counterpoint: if the tank doesn't absorb all of Req's points at the start of every round, they'll nerf the tank.

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Brotemis » 02 Jul 2018, 18:56

Dauntasa wrote:
02 Jul 2018, 14:27
Counterpoint: if the tank doesn't absorb all of Req's points at the start of every round, they'll nerf the tank.
Counter counterpoint: Req points were not adjusted to account for the tank.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Vispain » 03 Jul 2018, 13:02

A tank crew vendor for a standard loadout is a interesting and pretty good idea imo.
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Re: Tank Needs a Basic Loadout in their Prep Room

Post by spookydonut » 04 Jul 2018, 14:43

tank spawns next to ltb + 3 mags and a set of treads, all you need to spend points on is armor

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by solidfury7 » 04 Jul 2018, 16:59

spookydonut wrote:
04 Jul 2018, 14:43
tank spawns next to ltb + 3 mags and a set of treads, all you need to spend points on is armor
Imagine if the tank crew could choose between deploying as a tank or being a dedicated mortar crew.

Itd solve some issues regarding certain maps too.

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Nantei » 05 Jul 2018, 01:08

I mean, as someone who has played RO quite effectively recently, I just wanna say that the tank absolutely rapes your points. Like, once I order the sandbags, plasteel, metal, and the tank parts? Nah, no points. All gone. And sure, I COULD deny them, but I would rather go without points than have a subpar tank when I know the TC's are robust, so it's really just a point tax.

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Re: Tank Needs a Basic Loadout in their Prep Room

Post by Grubstank » 05 Jul 2018, 10:02

solidfury7 wrote:
04 Jul 2018, 16:59
Imagine if the tank crew could choose between deploying as a tank or being a dedicated mortar crew.

Itd solve some issues regarding certain maps too.

A man can dream...
I would love to see this -- it would really add variety to the farce that is the tank crew every single round.

Perhaps the tank crew could start with a vendor with the choice of either their LTB, or a mortar turret? The problem with regular mortar ammo is that it's expensive,, so I would prefer to see a tank version that could afford to fire more than a few times a round.
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