Jeser wrote: ↑03 Jul 2018, 09:30
Utterly useless once phase three kicks in, tho. Also, I can bet it will be nerfed soon, since Surr posted this.
What do you mean by 'phase three''? As in mop up? At that point you've already won. Even during actual pushes this is great since you can fortify any position and make a fall back in less than a minute.
And nah, I can't see this getting nerfed for the simple reason that it's the only way sandbags are actually good as opposed to being durable albeit second rate FOB building materials.
IMVader wrote: ↑03 Jul 2018, 09:11
I've been sandbaggin' as an engineer, ordering/supplying only sandbags from/as the RO (with a tiny bit of metal for barbed wire) and praising the wonder of sandbags over metal cades since 2018! Use sandbags, they are superior in every way (AS LONG AS YOU PUT BARBED WIRE).
Nah, they're not innately better, and metal is generally better for FOB as long as you've got MTs/Engis manning them for repairs (though SBs are good for closing breaches quickly), but when it comes to making fast push bases, as long as you can haul completed SBs there is no comparison.
On that note, I haven't seen a single other engineer hauling completed sandbags with rollerbag carts, which is what makes them actually worth a shit.
Vispain wrote: ↑03 Jul 2018, 13:05
Sandbags are already time consuming and require teamwork...something we all know can be hard for the marines.
I doubt they need or will get a nerf.
On another note, that shared meta is hilarious.
I think the concern is that with the fill times removed when leveraging sandbags offensively this means of carrying them specifically will be nerfed, though I don't think that should happen because this is the only real niche sandbags fill well.