Medic PSA

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Surrealistik
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Medic PSA

Post by Surrealistik » 04 Jul 2018, 18:01

Stop treating/reviving people mid fight/in unsecured locations, especially during a retreat unless you absolutely, 100% have to.

That is all.
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Daturix
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Re: Medic PSA

Post by Daturix » 04 Jul 2018, 18:10

Fuck you, I will stop in the middle of combat to revive that other medic when we have 40 medics because i can.

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Re: Medic PSA

Post by Grubstank » 04 Jul 2018, 18:43

Isn't the point of a medic to pull wounded off the front line and treat them close behind it? Obviously using a rollerbed/staying mobile may be necessary... but other than that, what do you expect me to accomplish with my m39 that wouldn't be better solved by shoving bicar/trico/tramadol down the throats of the wounded marines around me?
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Surrealistik
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Re: Medic PSA

Post by Surrealistik » 04 Jul 2018, 18:49

Grubstank wrote:
04 Jul 2018, 18:43
Isn't the point of a medic to pull wounded off the front line and treat them close behind it? Obviously using a rollerbed/staying mobile may be necessary... but other than that, what do you expect me to accomplish with my m39 that wouldn't be better solved by shoving bicar/trico/tramadol down the throats of the wounded marines around me?
Use the M37 shotgun; the M39 is useless, including for personal defense. Besides that, yes, this is what you're supposed to do (though if there's a fortification/push base engineers have made, try to treat there). The PSA is more addressed to medics who, for whatever reason, treat _on_ the frontline or even mid-combat, or who are attempting to treat on/near the frontline during a retreat.
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BillyBoBBizWorth
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Re: Medic PSA

Post by BillyBoBBizWorth » 04 Jul 2018, 22:59

This is a good, simple piece of advise, even though you would think it would be a given part of the process of treating most patients.

Its relevant too, as i havnt been playing medic really at all lately, ive been observing the medics that are playing and you are seeing more than the usual amount of this.

Theres also a good byproduct for newer medic players by treating with a fairly wounded marine off the front, sometimes even back at the FOB.Which is, you dont get overwhelmed by the amount of wounded marines possibly stacking up, you dont get "get in the way" and get bumped every two seconds while trying to treat which is obviously time critical as well, or allow yourself to be FF'd in crossfire, less or zero percent chance for double pilling/OD'ing patients.

More experienced medics/combat medics can and do treat right on the frontline if and because, they can generally tell the state of a marine before even scanning them and whether they are more likely needed to be evac'd or at the very least if they need to be removed from the frontline, they are also quicker to react and are ready to fire if they need to.If you cant do that yet to some degree, its best you dont treat on the front, but hey, its your patient right?

But just remember, if the marines around you "vanish" from pushing another location and you get left behind/unguarded, or the marines around you fail to protect the area and fall, inturn you and your patient end up getting killed/badly wounded as well,

What was the point of being a medic on the front in the first place? As you didnt save anyone, and your also now dead yourself or unfit to treat others.

Doesnt make any sense to me.

A good rule of thumb that ive made for myself when i was playing medic, was that if i start seeing runners popping up around the area multiple times, that area is no longer secure.Runners are the ones that are usually bum rushing your treating areas to one hit your medivac stretchers and roller beds to fuck you over, if you allow them to do that and the wounded are stacking up, your now in some deep shit. (Tfort on LV is the best place you can see this happen)

So it may sound like moving just from sightings of runners is stupid, but then when you realize that runners are usually scouting and are the first xenoes to engage before the other castes reach you.Its only a matter of time before you dont just have runners on your six, but possibly even the queen and the majority force of the hostiles if they rush/push through.

Its best to try not to allow yourself to be subjected to them scenarios as much as possible and watch not only your survival rate go up, but the marines around you too.

Couple side notes, is if you are falling back with a patient, you need to already know for the most part that the route back to where ever you are taking the patient is actually safe(visually, by comms or both), otherwise your forced to wait for other marines, order some private marines for a escort(medics should be doing more of this, use your rank) or you are taking another gamble of being killed on the way back solo.

Sometimes i used to even take a scoped M4 rifle as a medic for that exact reason of being able to see any incoming hostiles to which i can inform all the marines around me about and over comms, or fallback before the hostile even has a chance to get close.You probably wont be firing that rifle much as a medic anyways, so it doesnt matter if its got a scope on it.I really hope more medics are doing this than what i realize or have witnessed, as its actually really effective.Give it a try if your skeptical, or even just get a set of binos, gives the same effect.

If your primary objective as the role of a medic is to be treating people, then your secondary one when your not treating should maybe be scoping the area to constantly make sure its secure(?), as you cant really rely on anyone else, even as high up as command, to tell you when you actually need to retreat on the ground.You need to know when to actually retreat before you even need to.Intel is everything.

If you are being a combat medic( if you watch experienced medics you will observe this, pretty sure thats where i got it from myself),
Grab and drag your patient/s and hug the nearest wall or hard cover you can find.Otherwise, your leaving yourself open for the worst case scenario being the queen rushes in and screeches or a crusher rams you and/or your patient over.Hug the fuck out of those walls like its pure gold.


Surrealistik wrote:
04 Jul 2018, 18:49
the M39 is useless
And yeah, dont use the M39, theres multiple reports about how ineffective it is and if your someone that actually wants to do damage and effective fire, your going to have to hold the gun with hold hands/dual wield anyways and should just be carrying a M4 rifle.

Or dont.
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Nantei
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Re: Medic PSA

Post by Nantei » 05 Jul 2018, 01:07

Honestly the only treating you should do mid-combat is popping pills in peoples' mouth like they're a fucking pez dispenser. Other than that, don't god damn triage someone while xenos are trying to claw your tits off.

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Re: Medic PSA

Post by Zartam » 05 Jul 2018, 05:22

Sometimes you don't have choice but to revive someone in the heat of battle if you don't want him to reach a permadeath state.
Defibrillator will revive him for one second and reset his timer, he'll die again and then you can extract him on a roller bed for secure and proper reviving.
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Staton
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Re: Medic PSA

Post by Staton » 05 Jul 2018, 12:10

just remember as a medic you can save many, but not many can save you. if letting some people die means you stay alive and can prevent the deaths and sustain many others, its worth it.
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Saytkl77
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Re: Medic PSA

Post by Saytkl77 » 05 Jul 2018, 19:32

Surrealistik wrote:
04 Jul 2018, 18:49
Use the M37 shotgun; the M39 is useless, including for personal defense
I feel like the M39 attracts xenos rather than repels them, its like the pistol in that it even sounds puny and when you hear it firing its like smelling blood in the water for the xenos.

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Surrealistik
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Re: Medic PSA

Post by Surrealistik » 06 Jul 2018, 04:26

Saytkl77 wrote:
05 Jul 2018, 19:32
I feel like the M39 attracts xenos rather than repels them, its like the pistol in that it even sounds puny and when you hear it firing its like smelling blood in the water for the xenos.
Exactly. They _know_ you're defenseless.

But they fear the M37.
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Jaketeaking
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Re: Medic PSA

Post by Jaketeaking » 06 Jul 2018, 06:59

personally, I try to treat just behind the main force of marines, still visible by at least a few though, so if I do get pounced, I should be fine.
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Re: Medic PSA

Post by Build_R_ » 06 Jul 2018, 07:25

Also please stop fighting on the frontlines as a fucking medic and ignoring dying marines behind you.
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Re: Medic PSA

Post by Bulaven » 06 Jul 2018, 09:07

I view it this way... If it's just a broken hand? Splint it on the front.

However, if they have internal bleeding, broken ribs, fractured skull, full-thickness burns across 98% of their body, and so many deep lacerations, avulsions, contusions, and punctures that they're overall just a burnt bag of Jell-O filled with holes and floating bone fragments?

Pull them -Away-.

Treating minor to moderate injuries on the front is acceptable, so long as you aren't putting everyone at risk due to your behavior. However, if you estimate that it's going to take more than thirty seconds to treat them, pull them back to a secure location. If Command has established a designated triage area away from the FOB? Go there.
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Davidchan
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Re: Medic PSA

Post by Davidchan » 06 Jul 2018, 09:38

Please fucking treat marines in general.

-The Marine with severe burns all over his body that you ran past to shoot some ayyliums.

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Bulaven
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Re: Medic PSA

Post by Bulaven » 06 Jul 2018, 11:07

Davidchan wrote:
06 Jul 2018, 09:38
Please fucking treat marines in general.

-The Marine with severe burns all over his body that you ran past to shoot some ayyliums.
A prime example of someone you can cram with Kelotane and move along.
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Re: Medic PSA

Post by Davidchan » 06 Jul 2018, 11:43

Thats all I ask.

Or if I'm clearly trying to tell you I need a splint, my character keeps emoting 'Screams and drops what they were holding in X hand' but you just health analyzer me and say I'm not in crit I'm not a concern... most guns can't be fired with one hand you dolt, just splint me!

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Staton
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Re: Medic PSA

Post by Staton » 06 Jul 2018, 11:58

all you have to do is firmly grasp it
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Bulaven
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Re: Medic PSA

Post by Bulaven » 06 Jul 2018, 14:53

Staton wrote:
06 Jul 2018, 11:58
all you have to do is firmly grasp it
Fuckin' brilliant right here.
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Re: Medic PSA

Post by Nantei » 06 Jul 2018, 15:26

Staton wrote:
06 Jul 2018, 11:58
all you have to do is firmly grasp it
*clap

Also if they have severe burns it should be kelo and tram. GIVE OUT PAINKILLERS GOD DAMNET!

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Davidchan
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Re: Medic PSA

Post by Davidchan » 06 Jul 2018, 16:55

Staton wrote:
06 Jul 2018, 11:58
all you have to do is firmly grasp it

The secret to opening Pill Bottles finally revealed.

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Re: Medic PSA

Post by Royal Griffon » 07 Jul 2018, 18:01

ANOTHER PSA IN A PSA
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OD THEM ON QUICKCLOT
THAT IS ALL
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Re: Medic PSA

Post by CaptainYankee » 08 Jul 2018, 05:25

Medics, please take at lelast one roller bed. I know they cost points if the two in prep are gone, but you can easily grab some in Medbay,

If you see someone get flung by a crusher charge, just go strap em to a roller and move them to safety. Absolutely do not attempt to defib them in the spot they were just crushed at.
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Re: Medic PSA

Post by Sargeantmuffinman » 11 Jul 2018, 15:54

MEDIC PSA:
Please give back the armour and weapon to the marine you just revived and stabilized.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

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Good hunting.

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