Not robust

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starmute
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Not robust

Post by starmute » 21 Jul 2018, 05:44

Even though I enjoy Colonial Marines I feel like I'm not robust enough to be a front liner. I don't have the best internet connection and sometimes I get skips. I find I really enjoy being a SO however I don't like being too bossy and I get stressed when my squad starts dying. Any advice other than git gud?
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Amitt0
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Re: Not robust

Post by Amitt0 » 21 Jul 2018, 06:11

Practice makes perfect.

I don't have the highest kill count by any means but experiment with your load outs, stick with your squad,and get a better feel for the combat mechanics.you will see an improvement.

Read some of the guides like the bullet path one found on the forums here.
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spheretech
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Re: Not robust

Post by spheretech » 21 Jul 2018, 06:22

first, get some macros/hotkeys
then you have to practice melee combat. it's the only way.
i learned by playing a hulk and fight clubs/boxing on other servers but it took time
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CABAL
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Re: Not robust

Post by CABAL » 21 Jul 2018, 07:31

Not being robust means not being metatarget for benos. I think I started to become decent since Queen started to use screech on one single me only even if infight with others, xenos don't even let me try to break out of the nest and runners can go a mile away to hide my body.
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Rohesie
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Re: Not robust

Post by Rohesie » 21 Jul 2018, 08:43

There are a load of roles in the game. Medics, doctors, engineers, support PFCs, requisitions and CIC crew... Just because they don't get as many medals it doesn't mean they are not important. They are, in fact, vital, and can win or lose games.

Neither my ping not my computer are great and despite this, and playing mostly support roles, the amount of xenos I kill tends to be quite higher to the amount of times I get taken out of the round. If you want to "git gud" do as they said: get proper macros, learn what weapons and gear are robust, and how to counter each type of xeno. Playing as them lets you learn their strengths and weaknesses.
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BillyBoBBizWorth
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Re: Not robust

Post by BillyBoBBizWorth » 21 Jul 2018, 09:03

starmute wrote:
21 Jul 2018, 05:44
Even though I enjoy Colonial Marines I feel like I'm not robust enough to be a front liner. I don't have the best internet connection and sometimes I get skips. I find I really enjoy being a SO however I don't like being too bossy and I get stressed when my squad starts dying. Any advice other than git gud?
Well, xenoes can already kill you in a second flat! So if you lag out and skip, thats all it takes to get killed and dragged off, might even make you accidentally FF another player.A stable internet connection will greatly help you be a reliable front liner straight away, the next thing is macros, macros macros macros as mentioned.Just these two things alone will help you feel and act more like a marine that should be on the frontline.

However i do have a kind of solution for you even with your current situation, if you want to be closer to the action.If you position yourself in areas on the front that dont have massive amounts of processes happening(like marines and xenoes running around, xeno weed animations, gun projectiles, explosions etc).It may improve the performance somewhat, youll have to test it and see if it has any noticeable effects for you.I know it works for me when the server/round starts getting laggy, especially with say, 150+ players on the server.

So this kind of encourages you to maybe watch a flank/rear with a few marines over being part of the main push for performance and gameplay reasons mentioned.

Otherwise play shipside like you have been as SO or whichever role, performance should be better but sadly your not a frontliner.


As for advice with SO, ill just simply say listen to what the marines say, and when they request something, its best that you fulfill that request because its most likely really needed.Whether thats asking for the alamo/normandy to be sent, requesting supplies and so forth.
Max Dallas has been hit in the chest by the M40 HEDP grenade.

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"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

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spheretech
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Re: Not robust

Post by spheretech » 21 Jul 2018, 10:48

CABAL wrote:
21 Jul 2018, 07:31
Not being robust means not being metatarget for benos. I think I started to become decent since Queen started to use screech on one single me only even if infight with others, xenos don't even let me try to break out of the nest and runners can go a mile away to hide my body.
this is why i random name sometimes
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Re: Not robust

Post by Heckenshutze » 21 Jul 2018, 11:05

Ah, a new boot looking for some guidance. You came to the right place, become a Vanguard today, check the manual:

https://cm-ss13.com/viewtopic.php?f=135&t=16349
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Royal Griffon
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Re: Not robust

Post by Royal Griffon » 22 Jul 2018, 04:00

It takes a lot of time and LUCK to be robust
Basically robust moments come when you have everything going for you
I've single handed entire hives and taken down at least 7 xenos in one game with just a mateba from a SSD Heinz and took a lot of health off of a queen with it before picking up my Mk1 pulse and showing more geckos their gecko jesus
Hell I've only gotten 2 medals out of my entire time playing so medals mean jack shit 9/10 times
Last edited by Royal Griffon on 23 Jul 2018, 04:36, edited 1 time in total.
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superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
;)

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Royal Griffon
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Re: Not robust

Post by Royal Griffon » 22 Jul 2018, 04:02

Basically
Your time will come
Everyone has robust moments
Everyone, even wannabe geckos
You just gotta go with the flow and such
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
Karmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
DISCOVERER OF THE ADMEME INQUISITION
NOBODY SUSPECTS THE ADMEME INQUISITION


superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
;)

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nekcy
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Re: Not robust

Post by nekcy » 22 Jul 2018, 04:40

I'm not robust but macros have helped me a lot like

wiki/Macros
Space Unique-Action
B pick-up M41A-AP-magazine-(10x24mm)\npick-up M2132-machete
C resist
F toggle-burst-fire-mode
G Load-From-Attachment
V pick-up M41A-pulse-rifle-MK2\npick-up M37A2-pump-shotgun\nActivate-Held-Object
You can easily create pick-up macros by getting the object name and change the space with -
example: pick-up m11-throwing-knife

And for the frontlines you kinda need to watch and feel the tides of the battle and if you push commit to it while staying near other marines and hope they come to help you, also there's an old saying
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”

― Sun Tzu, The Art of War
Lou Greenawalt.

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Miranda
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Re: Not robust

Post by Miranda » 23 Jul 2018, 04:18

nekcy wrote:
22 Jul 2018, 04:40
C resist
why not just use space?

Also if ping is bad then just play as Shipside roles cus you will FF and die much.

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420MYK
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Re: Not robust

Post by 420MYK » 09 Sep 2018, 19:40

Macros help but arent SUPER important. have a few basic ones like unique-action and resist. Besides that macros are better used for communication (Shift+1= Sorry!). Whats more important is learning fire control imo, learn when to shoot and when not to, and that nades are very rarely viable except to deny captures. And where to shoot in regards to moving targets and such.

Past that its all about learning the feel of the game. when its ok to travel back lines and hunt solo and when you need to be grouped tighter than a nun. though if you get lag dont be afraid to be shipside, like was said before shipside roles can quite often win games.

Also passionate SOs are the ones that end up having squads listen to them. So never think about getting stressed over SO is a bad thing though it burns ya out in some ways your dealing with 2d spessmens lives and in other ways your dealing with real world peoples time, both are important to different people.

HAVE FUN!! no matter what you do, whether your Robust and flex on fools or mull around as a TSGT as long as your having fun thats whats important
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I may do stupid shit sometimes, but were marines its what we do. Always saving, rarely saved. Piss lead and blow shit up until you die. Rinse and repeat.

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Re: Not robust

Post by Damous » 09 Sep 2018, 22:34

Get some macros and use both the M41A and the Shotgun, get yourself some first aid pouch and always tick your mates, because if a single lurker pounces on your then you are dead mate.

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Re: Not robust

Post by Loco52 » 10 Sep 2018, 07:42

I have a horrible internet connection too, but after a while of being destroyed and constantly rekt you kind of learn to guess where the beno will land once your screen unfreezes.

Develop your 6th sense my man.
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Re: Not robust

Post by Chaznoodles » 10 Sep 2018, 14:05

Practice makes perfect.

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Re: Not robust

Post by Gigazer » 10 Sep 2018, 14:59

learn, adapt, practice, fail, and repeat. In the end, you might know what you're doing, but if you want...
Heckenshutze wrote:
21 Jul 2018, 11:05
Ah, a new boot looking for some guidance. You came to the right place, become a Vanguard today, check the manual:

viewtopic.php?f=135&t=16349
Try it out, maybe it works for you, if not then just modify it in a way that is comfortable for you. I tried and it is useful in most situations unless your entire squads gets immediately ambushed by a screecher and few ravagers, lurkers, runners, and crushers, by that point your screwed. As Royal Griffon said,
Royal Griffon wrote:
22 Jul 2018, 04:00
It takes a lot of time and LUCK to be robust
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Royal Griffon
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Re: Not robust

Post by Royal Griffon » 12 Sep 2018, 16:18

Gigazer wrote:
10 Sep 2018, 14:59
learn, adapt, practice, fail, and repeat. In the end, you might know what you're doing, but if you want...



Try it out, maybe it works for you, if not then just modify it in a way that is comfortable for you. I tried and it is useful in most situations unless your entire squads gets immediately ambushed by a screecher and few ravagers, lurkers, runners, and crushers, by that point your screwed. As Royal Griffon said,
but soon enough you can be as robust as me with luck, and put even ravagers in crit with only knives :cool:
or like an idiot like me when my luck runs out and ends up getting gangbanged by a drone and queen with tackle spam and just being a beachball for warriors, in the same round.
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
Karmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
DISCOVERER OF THE ADMEME INQUISITION
NOBODY SUSPECTS THE ADMEME INQUISITION


superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
;)

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Re: Not robust

Post by Carnolus » 12 Sep 2018, 21:27

Robustness can come in many flavors. Murry is a good example of simple robustness. Charging the enemy with little concern, and doing it well. Kesserline is good st being robust, with tactical info and looking after his squad. Robustness IMO is about being cunning enough to charge the enemy when the odds are either in your favor, or you call their bluff on numbers. Knowing not to rush into a suicidal charge is just smarts. Outsmart the xeno. Bait and switch, sidestepping, yadayada. It’s about using the whole “I’m a marine! I’ll get beat up alone!” And using it as a trap to kill em. Or die, whatever.
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Re: Not robust

Post by Avalanchee » 13 Sep 2018, 01:16

Play PFC
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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Re: Not robust

Post by Madventurer » 13 Sep 2018, 08:52

One thing to learn is how to not be a liability to Marines AKA how to not decap your SL with friendly fire.
Try playing a round while focusing on NOT hitting marines instead of hitting xenos. You'll get better at that aspect, and you're an extra body for the xenos to chew through before the SG/Spec/SL/Medics. Win-win.
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Re: Not robust

Post by Lil Mayo » 13 Sep 2018, 15:27

Always pack up both a shotgun, and a rifle. Get a robust buddy to accompany you around; you'll learn from there, and you'll both be able to protect each other. Eventually get 2 or 3 buddies and form a death team; only the Queen herself may be able to stop you.

Using the shotgun with buckshot when you're in crowds and attempting to Point-Blank the xenos (click the xeno while you're next to it, with harm intent) can help you become more robust, and avoid FF. I, myself, play very little PFC, and I'm a horrible shot with the M41; I always fear potential FF when I'm in large crowds! Using the shotgun though, and focusing on scoring PB hits, and using the M41 when engaging targets at range and offscreen, will reduce FF and increase your kill ratio.
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Re: Not robust

Post by CaptainYankee » 13 Sep 2018, 17:30

It's okay, I am also unrobust. Just shoot the xenos, the trick is to be able to tell when they're injured and retreating, versus when they're just getting positioned for a better attack. Have 2+ marines who you stick with; when you charge, they charge, and vice versa.
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