Discussion on ammo nerf

Generic, on-topic discussion about Colonial Marines.
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sw4gbag
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Discussion on ammo nerf

Post by sw4gbag » 31 Jul 2018, 16:02

"Added boxes that hold large numbers of magazines, regular, AP, extended mags for M41Amk2 and M39, as well as large 75 shell boxes for slugs and buckshot.

Reqs vendor magazines are supplied in the same number as previously, except with the bulk of them in magazine boxes.

Boxes must be placed on the ground similar to bodybags before being accessed, click-drag to pickup. They cannot be carried except in your hands or in crates.

M41Amk2, M39 magazines and shotgun shell boxes no longer fit in backpacks or satchels to encourage resupply instead of complete self sufficiency. "

So, the recent nerf/buff that has been added seems both good and bad, mostly bad. It encourages Requisition to supply marines instead of marines bringing a backpack of ammo. I have a few issues with this (salt).
We all know CM is not a game based on realism, and I'm not arguing for realism as it's a hard thing to mimic in a game like CM or SS13, but my main focal point is based around real soldiers being able to carry ammo. Real soldiers DO have a limited supply of ammo to carry, see link below
According to Quora, a marine carries around seven magazines or 210 rounds, so that seems fine, a standard marine can carry five M41a mk2 (200 rounds) mags in their belt, and another two (80) in their armor. I'm totally fine with this amount.

But what about shotgun ammo? This is the main issue. A shotgun belt can hold 10 handfuls of shotgun ammo, or around 50 slugs/buckshot/flechette. I can personally go through my belt with slugs in less than fifteen minutes in heavy fighting. I'm not sure what to do on this issue other than having req being able to be supply ammo, or finding dead/wounded marines for ammo.

Thoughts?

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Re: Discussion on ammo nerf

Post by CABAL » 31 Jul 2018, 16:10

Who cares about ammo? You won't get chance to use all of your ammo in your belt, becouse you have to wait hour to wield a weapon that random beno can tacklespam in sec, or two.
Last edited by CABAL on 31 Jul 2018, 16:18, edited 1 time in total.
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Re: Discussion on ammo nerf

Post by Sulaboy » 31 Jul 2018, 16:12

I think this will make resupplying much easier, and more common. Requisitions just needs to send a box of mags and boom ammo drop is ready. That's a simple way of saying it, but what I hope will happen now is a better showing of resources in FOBs, and wider availability of supplies. How much ammo sits in backpacks because no one checks them? Now you can expect ammo boxes, and find flares or food in back packs. I think this is a good change.
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Re: Discussion on ammo nerf

Post by sw4gbag » 31 Jul 2018, 16:21

Sulaboy wrote:
31 Jul 2018, 16:12
I think this will make resupplying much easier, and more common. Requisitions just needs to send a box of mags and boom ammo drop is ready. That's a simple way of saying it, but what I hope will happen now is a better showing of resources in FOBs, and wider availability of supplies. How much ammo sits in backpacks because no one checks them? Now you can expect ammo boxes, and find flares or food in back packs. I think this is a good change.
I typically found a lot of ammo sitting in bags most rounds once xeno's reach the FOB or no bags at all. But the issue is with marines who DO typically survive on the front lines, run out of ammo without resupply and either have to wait for a supply drop or a dead marine.
My solution for carrying extra ammo is just carrying an extra belt or backpack filled with handfuls of shotgun ammo.

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Re: Discussion on ammo nerf

Post by Sulaboy » 31 Jul 2018, 16:26

sw4gbag wrote:
31 Jul 2018, 16:21
I typically found a lot of ammo sitting in bags most rounds once xeno's reach the FOB or no bags at all. But the issue is with marines who DO typically survive on the front lines, run out of ammo without resupply and either have to wait for a supply drop or a dead marine.
My solution for carrying extra ammo is just carrying an extra belt or backpack filled with handfuls of shotgun ammo.
The idea is that ammo supply points will be more common. A lot of tedium from req has been removed with this change. Req can easily, and quickly supply a squad with an ammo drop via SB without having to pack bags full of ammo. I feel this change will make ammo more available on the ground, and in a worst case scenario you could always scavenge for ammo.
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Re: Discussion on ammo nerf

Post by CABAL » 31 Jul 2018, 16:59

Sulaboy wrote:
31 Jul 2018, 16:26
The idea is that ammo supply points will be more common. A lot of tedium from req has been removed with this change. Req can easily, and quickly supply a squad with an ammo drop via SB without having to pack bags full of ammo. I feel this change will make ammo more available on the ground, and in a worst case scenario you could always scavenge for ammo.
Of course! It's a buff for marines, but not obvious for those who didn't watch Prick and Morty and have less than 200 IQ.
Back then ammo planetside was a rarity, Marines were forced to throw their guns at benos since they only had about 100 shotgun shells in satchel and still some space. Before this great and needed buff. But it changed.

You should really apply for staff membership since you see nerfs as buffs. No offence.

Every successfull push will now end with marines retreating to previous "safe" locations to grab ammo.
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Re: Discussion on ammo nerf

Post by Sulaboy » 31 Jul 2018, 17:13

CABAL wrote:
31 Jul 2018, 16:59
-Snip
It isn't like you will have less ammo. I carry 6 magazines for my pulse rifle, and rarely go through all of them. The new magazine drop method is like a free ammo box. It is streamlined, and feels like much of a quality of life change. I mean packing and labeling backpacks full of magazines was tedious. Honestly if you really have a problem with ammo just get one of these new boxes and bring it with you, or get an actually 10mm round box, and wear it instead of a backpack.

Also pretty sure satchels can also hold handfuls of shells if you are really hurting for shotgun ammo.
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Re: Discussion on ammo nerf

Post by Casany » 31 Jul 2018, 18:41

Cabal is right though. Before it was hard to get ammo to the front line, now it’s even harder.

Now people need to rely even more on Req, because incompetent req can actually lose the round now more than ever.

And just as well, req will still be quite crippled. There wasn’t an increase in points or decrease in cost so basically they’re going to have to spread their already limited points out further so prepare for less metal, plasteel, turrets, tanks, all of that.

One change can have major effects on other things that people don’t notice much until they start losing more
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Re: Discussion on ammo nerf

Post by Grubstank » 31 Jul 2018, 18:43

The downside to this is that the marine meta is now even more focused on the ability of a few people -- supply beacons are scarce, and marine success will be greatly affected by how far you can stretch those beacons (and if the SL gets killed off early and you can't recover their beacons). It almost adds an RNG element to the game, as the majority of players will be even more dependent on the skill (or even just the dumb luck) of whichever baldie happened to roll for SL/SO etc that day.

Another downside is that this is going to make pushing
lz caves, big red labs, etc harder. Those locations already make for grueling marine pushes and often come down to attrition due to the absence of CAS and resupply -- I'm concerned that this update (which make marines even more SB dependent) may upset the balance and make those xenos-sided holdouts even more xenos-sided. Especially because the number of issued SBs is staying the same.

I've voiced my support for these changes on another thread, but these are things to keep in mind.
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Re: Discussion on ammo nerf

Post by Royal Griffon » 31 Jul 2018, 21:27

You know I already had difficulty carrying enough ammo to the point that I looted dead marines while chargers were charging a tile away from me cause I had burned 200 rounds downing at least one xeno and helping push, I burn through ammo and I see it better to shoot enough bullets than not enough and get swarmed
But now this is basically saying, "hey fuck you and that tactic cause now NOBODY has ammo," and you may say well have a designated ammo bearer, to this I'll laugh and simply put it, "xenos will fucking meta target and drag their now lifeless and also lightless corpse to the other side of the map so quick that they'd be lucky to deploy any ammo."
This will literally mean that ICE is basically unwinnable due to xenos just having to wait underground for the whole round for marines to push down and them just wait for their ammo to run out, which will be 100% quicker now and so whole squad wipes will be a lot more common
I expect a increase in salt so great in dead chat that it may actually produce physical salt
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Re: Discussion on ammo nerf

Post by NorthernMaple » 31 Jul 2018, 21:34

I find it a little fucking ridiculous that I cant fit a 40 round gun magazine into a backpack but I can fit one just fine into a small belt compartment. At least up the damage the pulse rifle does so marines don't need to bring a bunch of ammo with them,or go lore friendly and make it so the pulse rifle magazines have 99 bullets in them,or at the very least do what Corporate Mercs did and add "half" mags, that are small items so they can fit in smaller containers but contain half the ammo
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Re: Discussion on ammo nerf

Post by Maxim Inc » 31 Jul 2018, 21:37

Royal Griffon wrote:
31 Jul 2018, 21:27
I expect a increase in salt so great in dead chat that it may actually produce physical salt
Ooh! That'll go well as a spice with my Tears of the FFed!
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Re: Discussion on ammo nerf

Post by Royal Griffon » 31 Jul 2018, 21:40

Maxim Inc wrote:
31 Jul 2018, 21:37
Ooh! That'll go well as a spice with my Tears of the FFed!
That will be one a'spicy'a'meatball!
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
Karmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
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superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
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Re: Discussion on ammo nerf

Post by adrenalinetooth » 01 Aug 2018, 00:05

I have not played REQ since the update, but these new ammo boxes should come pre-spawned in the cargo vendors with plenty in stock, otherwise it is just like Casany said: Less points for metal and other goodies because now you gotta spend it on ammo that was free already.

The DEVs have been giving double-edged buffs to marines lately.
This update means that people with backpacks are going to be bringing more flares to the battlefield, sometime I personally don't see being brought on missions enough.
The barricade update means less metal stockpiled into the FOB, meaning that other engineers out on the front can build forward defenses instead of getting yelled at for not giving their metal for the FOB.

Buffs aside, I still think the concept is pants-on-head retarded. You can't put magazines in a field pack anymore, really? I don't need to explain how stupid that is, or god I hope I don't have to. Let's just have this new ammo pack thing, plus the magazines we had before. I want to be able to fire my gun like I just don't care.

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Re: Discussion on ammo nerf

Post by NorthernMaple » 01 Aug 2018, 15:33

https://imgur.com/a/sr7EAmU

Someone found a workaround, just put handfuls of bullets into the bag,
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Re: Discussion on ammo nerf

Post by Royal Griffon » 01 Aug 2018, 17:58

NorthernMaple wrote:
01 Aug 2018, 15:33
https://imgur.com/a/sr7EAmU

Someone found a workaround, just put handfuls of bullets into the bag,
Well hmm now that backpacks for me are basically obsolete I'll just grab 2 IMP bags and do this and then have a shotgun in a scabbard and a pulse in suit inventory, which will still lead me to get killed cause a trained marine can't seem to remember how to shoot straight
Or how his gun is and where exactly to hold it apparently
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
Karmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
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superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
;)

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Re: Discussion on ammo nerf

Post by Mann handle » 01 Aug 2018, 18:11

NorthernMaple wrote:
01 Aug 2018, 15:33
https://imgur.com/a/sr7EAmU

Someone found a workaround, just put handfuls of bullets into the bag,
So he can carry one mag's worth of bullets in a bag? I'm not really sure this is a work around unless you're talking about shotgun shells. Even then you still lose a lot of the efficiency when it comes to packing bags of ammo. Meanwhile the QoL you get with ammo crates is great. I just wish cargo had a few more points to play with this.
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Re: Discussion on ammo nerf

Post by Royal Griffon » 01 Aug 2018, 18:13

This sums up the update https://streamable.com/smo6k
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
Karmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
DISCOVERER OF THE ADMEME INQUISITION
NOBODY SUSPECTS THE ADMEME INQUISITION


superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
;)

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Re: Discussion on ammo nerf

Post by spookydonut » 02 Aug 2018, 10:38

You still can't put shell boxes in bags but magazines fit again. Density of shell boxes in a backpack was just too much.

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