What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Generic, on-topic discussion about Colonial Marines.
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jrodvon
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What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by jrodvon » 01 Aug 2018, 03:24

I have actually started playing SS-13 about a year ago and was recommended to play this game by a friend, but I didn't really get into it. Mostly played Yogstation 13, I think. Anyways, recently, last month I REALLY started playing SS-13 and got into Colonial marines and there is SOOOOOO much content and depth this game has that no other game in the past has offered before. But here is where I ask my question...Is there anything that new players wont be able to experience like some of these veterans have experienced already? Milestones? Nerfed Items? Forgotten or deleted lore? I am just curious, I want to know about things in this game that I may never be able to experience. Thanks. (I'm new to the forums, take it easy on ya boy)

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Sulaboy » 01 Aug 2018, 03:30

changelog/changelog2015.html

Here are the change logs. Start from 2015 and work your way to present day if you want. I'm no vet so I can't toss any stories in.
Clancy 'Danger' Long
Ethan
A̸̧̭̰̮̰̜̥͈̱̲̫̲̭͋̄̈̍̉̓̿̊̃H̸͈̬̗̓̄̒̇̿̀̏̎͑͊̇̃̇͝Ĥ̴̨̧̨̩̞̗̤͝ͅH̴͔͕͊̄̓̐̀͝

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Sambalu » 01 Aug 2018, 03:31

Years ago, before CM's alpha released, there was a xeno caste called the corroder.
Corroders were basically boilers on steroids, as they had an acid spit that would "stick" to the marine, meaning that if he didn't remove his armor fast enough, it'd burn down to the jumpsuit. If he didn't remove that fast enough either, it was likely to kill him.

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Dolth » 01 Aug 2018, 04:33

Phoron-napalm bomb. Those are fixed on almost eveey server now but it used to burn at high ass temperature the oxygen.

Which mean yes, it would burn to 2000 degrees and melt walls and anything within minutes until the station runs out of oxygen which leads you to... Suffocation if you ain't triple husked already.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by carlarc » 01 Aug 2018, 07:28

bunny slippers on sulaco
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by jrodvon » 01 Aug 2018, 07:36

Sambalu wrote:
01 Aug 2018, 03:31
Years ago, before CM's alpha released, there was a xeno caste called the corroder.
Corroders were basically boilers on steroids, as they had an acid spit that would "stick" to the marine, meaning that if he didn't remove his armor fast enough, it'd burn down to the jumpsuit. If he didn't remove that fast enough either, it was likely to kill him.
Why would they remove such a thing? That seems like a realistic and practical weapon for the Xenos. It doesn’t seem like it would be that bad if it was reintroduced. I like the idea of removing armor, or even washing it off to prevent becoming damaged.

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Sneakyr » 01 Aug 2018, 08:39

jrodvon wrote:
01 Aug 2018, 07:36
Why would they remove such a thing? That seems like a realistic and practical weapon for the Xenos. It doesn’t seem like it would be that bad if it was reintroduced. I like the idea of removing armor, or even washing it off to prevent becoming damaged.
You don't understand.
Once spat on, that set of armor was permanently destroyed. Gone. Sure, it may exist for a few more seconds, but in the end it's going to end up goop. They spit on your jumpsuit, same story. After that, you're dead, doesn't matter what happens. If the spit damage didn't kill you, nowadays you'd be in paincrit anyway.

Not only was it marine armor, it was any armor. Deathsquads could be rendered harmless easy, often with one spit. There was even a good chance you wouldn't notice you'd got hit until your armor falls off. Melting time wasn't exactly generous, either, but spit cooldown sure was.
If it was reintroduced, especially with all the mechanics favoring the player wearing their armor, it'd be quite frankly terrible. Corroders would need a rework to remove their old teeth.

As for my contribution to things people wouldn't remember, the fact that there used to be two metasquads that migrated rather than sticking to Delta most of the time. They were called Banter and Sanctum. I skipped Sanctum, but I saw a lot of Banter (which admittedly quite liked Bravo), and I'll leave that topic with this:
The leader certainly was well loved.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by solidfury7 » 01 Aug 2018, 08:40

Placing max cap bombs in the backpack of a marine, giving them a suicide mission to get captured and then detonate them in the middle of the hive.

God, I miss bombs.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Dolth » 01 Aug 2018, 09:33

solidfury7 wrote:
01 Aug 2018, 08:40
Placing max cap bombs in the backpack of a marine, giving them a suicide mission to get captured and then detonate them in the middle of the hive.

God, I miss bombs.
I know your feeling buddy.
But then, we all miss real R&D... :/
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Casany » 01 Aug 2018, 09:43

Old old xeno sprites, dropship not making noise when landing or launching, dropship not crashing but landing in the hanger, bombs, competent research, LOs, BOs, no squad smartgunners, no attachments, etc.

Lotta additions over the years
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Dolth » 01 Aug 2018, 10:29

Casany wrote:
01 Aug 2018, 09:43
Old old xeno sprites, dropship not making noise when landing or launching, dropship not crashing but landing in the hanger, bombs, competent research, LOs, BOs, no squad smartgunners, no attachments, etc.

Lotta additions over the years
Also waking from cryo to walk to the desk and get your ID change. Every round start. Everyone.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Casany » 01 Aug 2018, 10:46

Dolth wrote:
01 Aug 2018, 10:29
Also waking from cryo to walk to the desk and get your ID change. Every round start. Everyone.
“I’ll take Delta standard”
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“Delta SL it is!”
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by FracturedAntler » 01 Aug 2018, 16:32

Hive was always either in virology or xenobiology on Box Station.

The shuttle console on the original marine base always got blown up with C4.

Lurkers used to be hunters, hunters used to be warriors.

Runners used to be a tier above lurkers.

The original SS13 elements thrown into the game made for some very interesting rounds that I kind of miss.

EDIT: Facehuggers were fucking abominations that were hidden everywhere and would sprint at you like a normal xeno

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Dolth » 01 Aug 2018, 20:42

Pretty sure the only way to get a runner was to impregnate a cow/cat/Jones. Can't remember exactly.

ALSO JELLY MOM PLEASE
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by KingPhilipIII » 01 Aug 2018, 21:12

#BringBackCorrodors

Being serious, Hugger combat. It's not something people will miss, but low-lethality xeno combat that centered around capturing almost everyone would result in these massive fucking nests with dozens sometimes of marines inside of them. Which would make it even funnier when an OB got dropped and 20 people were gone.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Jerkface00 » 01 Aug 2018, 23:28

https://www.youtube.com/watch?v=9bXtRKgE4YQ

Also building 130 resin walls on the same tile.
Stacking ai-facehuggers into lockers and moving said locker into crowded room...

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by KingPhilipIII » 01 Aug 2018, 23:38

@Jerkface00
My sides were in orbit when the music started playing as the crusher rammed six people in a single charge.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Dolth » 02 Aug 2018, 02:43

Xeno removing marine equipment and such from a captured marine.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Sambalu » 02 Aug 2018, 17:11

Marines filling up their backpack with 7 pulse rifles, pulling out a new one each time they ran out of ammo/got captured

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by KeyWii » 02 Aug 2018, 18:14

Pink weeds.

And hugger AI.
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Casany » 02 Aug 2018, 19:18

Sambalu wrote:
02 Aug 2018, 17:11
Marines filling up their backpack with 7 pulse rifles, pulling out a new one each time they ran out of ammo/got captured
Literally what I would do
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Cryzone » 02 Aug 2018, 20:06

infinite loaded UGL in vendors, e-grills, and SEVEN HOURS ROUND
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Rafar9 » 02 Aug 2018, 20:08

Cryzone wrote:
02 Aug 2018, 20:06
infinite loaded UGL in vendors, e-grills, and SEVEN HOURS ROUND
How did it get to 7 hours?
Masar Ratoz. You know, that guy who loses his voice screaming that CAS is ready?

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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by Cryzone » 02 Aug 2018, 20:11

Rafar9 wrote:
02 Aug 2018, 20:08
How did it get to 7 hours?
cloning, lad, cloning...
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Re: What's something a SS-13 CM player in 2018 wouldn't know about in previous years?

Post by nerocavalier » 03 Aug 2018, 00:38

A spitter's neurotox was capable of hitting something at screen edge and had practically no cooldown that it could keep five marines pinned until they all died to claws.
Troublesome, as usual.

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