New Medic buy discussion for a new CM.

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Hughgent
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New Medic buy discussion for a new CM.

Post by Hughgent » 01 Aug 2018, 17:02

Hey guys,

what's your shopping list for your time as medic?

Mine is pretty simple. for the vendor.
  1. basic first aid kit. (to be emptied for additional storage.)
  2. 3x stasis bags
  3. 2x Bicardine Pill bottles
  4. 2x Tramadol Pill bottles
  5. 1x Kelotane Pill bottles
  6. gyro attachment as preference
a trip to a nanomed with restocking
  1. 7 total splints
and with a trip to medbay
  1. one/two rollerbeds depending on if there is one in prep to take.
  2. (nice to have) Oxycodone pills
  3. (nice to have) Dexalin Plus pills
  4. (nice to have) Advanced First aid kit
trick is that the emptied basic first aid kit gets filled with 4 stasis bags and 3 splints.

With this the first thing I usually run out of is ATKs.

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Re: New Medic buy discussion for a new CM.

Post by Grubstank » 01 Aug 2018, 17:29

Here's my list -- I put a lot less faith in stasis bags than you it seems! The only time I use them is when a hugger's been confirmed and we're nowhere near the LZ. I find that keeping a squad mobile with rollerbeds can give just as much "extra time" to the casualty as a stasis bag could... and more to the point they can prevent a squad wipe. The cost on rollerbeds is lower too.

Vendor:
- 2 bicaridine pill bottles (sometimes three)
- 2 kelotane pill bottles
- 2 tramadol pill bottles
- 1 peraxidon pill bottle
- 1 inaprovaline pill bottle (the last thing you want is to run out in a mass casualty situation, and people underestimate its punch as a painkiller)
-1 first aid kit -- (emptied out for storage... I keep the scanner just in case shit happens and I need a spare)
- an oxy injector or two
- several piles of splints and rollerbeds with my remaining points.

Trip to the medbay in order of priority:
- 15u tricordazine + 10u bicaridine combination pills (often tedious to aquire depending on the CMO but great to have)
-15u tricordazine pills
- 15u dermaline pills
- an extra first aid kit -- probably to empty and refill with food.
- an extra defib if one can be spared (it's nice to be able to brute-force somebody down from 300 damage if you have nothing better to do, without worrying about your charges too much -- and I sometimes run through both even without being wasteful)

If there are goodies to spare in the chem fridge I might go for something like iron+sugar pills.

I find that the situations where I might want lots of oxy aren't really suitable for pills -- oxy metabolizes so quickly that it's not my preference in a mass casualty situation either. This is the one drug where I prefer the autoinjectors with their paltry dosage.
Last edited by Grubstank on 01 Aug 2018, 19:01, edited 1 time in total.
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Hughgent
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Re: New Medic buy discussion for a new CM.

Post by Hughgent » 01 Aug 2018, 17:53

Grubstank wrote:
01 Aug 2018, 17:29
- 15u tricordazine + 10u bicaridine combination pills (often tedious to aquire depending on the CMO but great to have)
good points all around. the nanomed splints are free, so I would encourage you to only purchase the roller beds. Maybe load up on some AP mags or something with your new found points.

You've no idea how tedious that pill combo would be to make. you're looking at 4.8 pills per buffer. If I played chemist I would turn you down, but only because you're one medic of twelve I've got to stock in the first 30 minutes. So bug research or ask kindly for TriBica 15 15 as a late join.

Psst, this is all just a front so I can improve my chemistry preparations.

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Re: New Medic buy discussion for a new CM.

Post by LittleBlast » 01 Aug 2018, 19:12

What I buy:
Pill bottles:
1 Bicardine
1 Kelotane
1 Tramadol
All 3 go in my webbing.

3-4 of Advanced Trauma and Advanced Burn kits
Roller Bed

From Medbay:
Dex+ Pill bottles,
Iron Sugar Pill Bottles
Alky/Imi Pill Bottles.

I take 2 medical pouches, One with Bic/Kelo/Tram and the other with Peri/Inap/QC.

I still have a few extra points after this but this is the core stuff.
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Re: New Medic buy discussion for a new CM.

Post by Grubstank » 01 Aug 2018, 19:33

I've never understood other medics' obsession with dex +. I find that it's rare to find cases where a casualty has more than 30ish oxygen damage and where they can't afford to wait the thirty or seconds or so to fix it with plain dex. The two injectors that start on a belt are really more than enough for those cases.

I actually find dex+ to be worse than plain dexalin a lot of the time -- the slower metabolism rate of dexalin means that you can use it to keep oxygen damage at zero in the case of low blood levels or lung damage. It's an effective way to stretch out or substitute for your peri supply if you're running low.

More to the point, using plain dexalin frees up the chemist to make much more useful pills. Dex+ is an "improvement" on something I find doesn't really need improving
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Daturix
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Re: New Medic buy discussion for a new CM.

Post by Daturix » 01 Aug 2018, 19:38

My buy is still the same besides a minor change.
If all the spawned roller beds are gone I buy one.
Otherwise its the same as:
1 bicard pill bottle
1 kelo
1 trama
1 peri
1 improv
1 dex
1 dyvo
1 QC
1 splint.

Standard gear of the essentials and lifesaver + medical and medkit pouches.
I plan for long ops or heavy medic work every round.
Grubstank wrote:
01 Aug 2018, 19:33
I've never understood other medics' obsession with dex +. I find that it's rare to find cases where a casualty has more than 30ish oxygen damage and where they can't afford to wait the thirty or seconds or so to fix it with plain dex. The two injectors that start on a belt are really more than enough for those cases.

I actually find dex+ to be worse than plain dexalin a lot of the time -- the slower metabolism rate of dexalin means that you can use it to keep oxygen damage at zero in the case of low blood levels or lung damage. It's an effective way to stretch out or substitute for your peri supply if you're running low.

More to the point, using plain dexalin frees up the chemist to make much more useful pills. Dex+ is an "improvement" on something I find doesn't really need improving
Yeah I'm with you on this. Dex and Dex+ I like never use. It's a cop-out to being lazy instead of fixing the problem. In the case of low blood or a popped lung. I give em a dose of peri and improv and theyre set for 5 minutes.

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Re: New Medic buy discussion for a new CM.

Post by Sulaboy » 01 Aug 2018, 21:37

Daturix wrote:
01 Aug 2018, 19:38
Yeah I'm with you on this. Dex and Dex+ I like never use. It's a cop-out to being lazy instead of fixing the problem. In the case of low blood or a popped lung. I give em a dose of peri and improv and theyre set for 5 minutes.
Dex is good for dealing with blood loss effects.
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Re: New Medic buy discussion for a new CM.

Post by Daturix » 01 Aug 2018, 22:48

Sulaboy wrote:
01 Aug 2018, 21:37
Dex is good for dealing with blood loss effects.
Yes as bloodloss causes Oxyloss but with peri it prevents any further and with improvaline it keeps them around 0/barely stable

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Re: New Medic buy discussion for a new CM.

Post by Hughgent » 01 Aug 2018, 23:02

Daturix wrote:
01 Aug 2018, 22:48
Yes as bloodloss causes Oxyloss but with peri it prevents any further and with improvaline it keeps them around 0/barely stable
speaking from the doctors perspective. Peri does NOT prevent oxygen damage from bloodloss. it prevents damage caused by organs.

The inaprovaline does prevent oxygen damage

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Re: New Medic buy discussion for a new CM.

Post by Daturix » 01 Aug 2018, 23:20

Hughgent wrote:
01 Aug 2018, 23:02
speaking from the doctors perspective. Peri does NOT prevent oxygen damage from bloodloss. it prevents damage caused by organs.

The inaprovaline does prevent oxygen damage
Well this might be another cause of I literally do not/and can not functionally understand peri.
But cardiac arrest and liver damage is stopped by peri yes?
When just becoming a medic I thought Peri stopped IB cause Internal.

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Re: New Medic buy discussion for a new CM.

Post by Hughgent » 01 Aug 2018, 23:46

Daturix wrote:
01 Aug 2018, 23:20
Well this might be another cause of I literally do not/and can not functionally understand peri.
But cardiac arrest and liver damage is stopped by peri yes?
When just becoming a medic I thought Peri stopped IB cause Internal.
common misunderstanding. Essentially, Peridaxon is the thing that prevents the symptoms of organ damage, stops some oxygen damage (but not all) from lung damage. stops more toxin damage from liver, appendix, and kidneys. Heart damage is tricky, because it prevents blood circulation which causes oxygen damage.

Peri doesn't stop more damage happening to the organs in question. that's caused by the broken bones poking them. splints stop more damage to organs.

Only thing that really matters is, if you see your patient has toxin damage, give them some peri along with dylovene. It's usually the cause of toxin damage.

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Re: New Medic buy discussion for a new CM.

Post by Daturix » 01 Aug 2018, 23:50

Hughgent wrote:
01 Aug 2018, 23:46
common misunderstanding. Essentially, Peridaxon is the thing that prevents the symptoms of organ damage, stops some oxygen damage (but not all) from lung damage. stops more toxin damage from liver, appendix, and kidneys. Heart damage is tricky, because it prevents blood circulation which causes oxygen damage.

Peri doesn't stop more damage happening to the organs in question. that's caused by the broken bones poking them. splints stop more damage to organs.

Only thing that really matters is, if you see your patient has toxin damage, give them some peri along with dylovene. It's usually the cause of toxin damage.
Yeah i got the dyvo part.
I just cannot seem to wrap my dense medic head around Peri.
I'm probably just gonna dose everyone with peri now.

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Re: New Medic buy discussion for a new CM.

Post by Davidchan » 02 Aug 2018, 02:06

Peri should be applied anytime you see broken chest or groin as a medic, especially when suffocation or toxins damage is present and/or internal bleeding.

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Re: New Medic buy discussion for a new CM.

Post by Drover » 02 Aug 2018, 04:04

I like to go heavy on the kits.
Webbing I got scanner, burn, trauma
My armor, I like to pack a Auto-Oxy and a spare trauma.
I fill my extra three spaces in me CLS bag with a splint, trauma, and burn.
I try to get my hands on a .45 with some ammo, and I'll keep the .45 in the suit storage and the ammo in a large ammo pouch. If I have space and points, I'll fill it with 9MM AP mags.
The other pouch is a AFK.
I put two protein bars in my helmet for blood loss.
In my bag I got one roller (if it's prison, I swap my evac bed with another roller), two stasis bags, a box of body bags, another AFK, splint, burn, and sometimes an extra MRE.

For meds, I like to go DexP, KeloDerm, and TricBic. I guess some of you all don't like DexP, but I like to have it and not need it, then need it and not have it. I ask for it first because I know a lot of guys use it. My question is how large should it be? I'm a firm believer in just 3 units because I use it to stabilize the patient until I can get them in a stasis. KeloDerm is my second biggest desires due to how common acid burns are. Hit a Marine with KeloDerm and they'll back in the fight in minutes. I like KD too, like 10 each, so I can give it and send them on their way. I like TricBic, it's useful, but it's nothing I really need because bic generally does the trick pretty well. I put those 3 in my CLS bag, swapping DexP for Dex, KD for Kelo, and TB for spacacilien.

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Re: New Medic buy discussion for a new CM.

Post by Zartam » 02 Aug 2018, 08:46

Helmet : 2 protein bars
Webbings : 2 stasis bags, 1 space cleaner (or 2 stasis bags, 1 knife)
Armor : 2 handfuls of buckshot (or 1 handful of buckshot and 1 grenade)
Boots : 1 knife
Armor slot : Shotgun with buckshot loaded, harness and mini-flamer

Lifesaver bag : starting loadout + additional splint, bicaridine pills, kelotane pills, tramadol pills, trauma kits and dermaline if available, I throw both quick clot autoinjectors to make some room (we already have QC pills, why bother ?)

Backpack : defib, stretcher, roller bed, extinguisher, M4A3 pistol with AP mag loaded, advanced medikit, 1 handful of buckshot

Pockets : Health scanner and advanced medikit.

With this loadout, I only need the squad medic vendor and I'm ready to deploy. The trip in chemistry is optional, attachments for the shotty are optional, if the line is too long I'll just go with a bayonet and a rail light. Also I grab the extinguisher in the hangar. I used to have a more complicated loadout with quick clot hyposprays, but on the long run it's more fun to assist to the briefing and deploy with your squad.
Last edited by Zartam on 03 Aug 2018, 04:41, edited 1 time in total.
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Re: New Medic buy discussion for a new CM.

Post by carlarc » 03 Aug 2018, 03:30

Drover wrote:
02 Aug 2018, 04:04
I like to go heavy on the kits.
Webbing I got scanner, burn, trauma
My armor, I like to pack a Auto-Oxy and a spare trauma.
I fill my extra three spaces in me CLS bag with a splint, trauma, and burn.
I try to get my hands on a .45 with some ammo, and I'll keep the .45 in the suit storage and the ammo in a large ammo pouch. If I have space and points, I'll fill it with 9MM AP mags.
the .45 is a .45 it doesnt accept 9mm, nor is there a .45 AP magazine anywhere. what
I like hand labelers.

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Re: New Medic buy discussion for a new CM.

Post by Drover » 03 Aug 2018, 16:37

carlarc wrote:
03 Aug 2018, 03:30
the .45 is a .45 it doesnt accept 9mm, nor is there a .45 AP magazine anywhere. what
It's in case I drop or loose the .45. It's pretty easy to find the M4A3 around. So I carry some extra ammo for it because I have the space. It's just a precaution because I can.

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Re: New Medic buy discussion for a new CM.

Post by Kineem » 10 Aug 2018, 12:58

I take a backpack instead of a satchel. I take a medical and medkit pouch as my two pouches of choice, the obvious choice of lifesaver belt, and I forgo a gas mask. I'll buy this from the vendor:
-Advanced FA Kit
-Two stasis bags (In addition to the stasis bag you get from the Essential Medic Set)
-Two roller beds (I'll buy one roller bed if there's one or more lying on the counter, two if they're gone)
-Bicardine pill bottle
-Kelotane pill bottle
-Tramadol pill bottle
-Gyroscopic Stabilizer (throw that outside prep for someone to take)

This leaves me with 1 point left, iirc. 5 points if I only buy one roller bed.

Go to a Nanomed, replicate my splints until I get five splints inside of my lifesaver belt (possibly four if I want more pills than usual from medbay), one splint inside of the Advanced FA Kit that goes into my medkit pouch and two splints inside the AFAK that goes into my backpack, preferring to drop the Tricordrazine autoinjector inside of the backpack AFAK and keeping the one in the medkit pouch for emergency use. Put both of the Tram bottles and my health analyzer inside of my medical pouch for easy access. I go to medbay and take an additional defibrillator lying on a table, which should be the final thing I can fit inside my backpack.

My webbing and armor slots are filled with ammunition. I purposefully leave enough space in my lifesaver belt for three (or two? can't recall) additional pill bottles, but if I don't grab anything from the chemists I can take more splints or ATKs. My standard order from medbay is Dexalin+ and Tricordrazine but if the chemists are REALLY on the ball I'll also take Oxycodone and Dermaline. I swap out my Inaprovaline pill bottle for Dexalin+, one of my Tramadol pill bottles for Oxycodone (or I fill a hypospray and ditch one of my three stasis bags) and one of my Kelotane pill bottles for Dermaline.

I hardly if ever run out of supplies while doing this. The two AFAKs give me plenty of ATKs and ABKs along with what I start with in my bag, 36 Bicardine, Kelotane and Tramadol pills let me hand out pills like fucking candy, the forty splint uses don't run out quickly, and I freely spam defibs on marines who (even with kits) are above 250 damage because I know I won't lose charge in both defibs. Two roller beds let me more efficiently transport wounded marines out of the field because I can conscript some PFC to come with me to FOB and give him a roller bed he can use to haul back somebody wounded, and three stasis bags should be enough for the marines I treat.

If I do happen to run out of supplies, it's because I forgot to load up on splints like an idiot. Alternatively the OP actually managed to last the three hours necessary to make me run out of ATKs.

I like this loadout a lot. I don't need to rely on medbay for anything they don't already have set out by default (though of course, the more pills the merrier) and I have so many supplies I can comfortably treat marines without fearing that I'll run out. I'll often give some marines in my squad Bicard+Kelo+Tram before we get into a fight just so they already have it running in their system by the time combat starts so they can ignore minor injuries and continue to fight instead of needing to fallback for healing.
Grubstank wrote:
01 Aug 2018, 19:33
I've never understood other medics' obsession with dex +.
I replace my Inaprovaline bottle with a Dexalin+ bottle because it will do the exact same thing as Inaprovaline, except it'll also cure the damage people would get from being nearly dead and can simultaneously instantly heal and halt oxygen damage from a punctured lung or from low blood; it's effectively Inaprovaline but it does it's job better AND is useful in more situations. The only thing Dexalin+ can't do that Inaprovaline does is be a mild painkiller, but you have Tramadol for that so stop being greedy just pass it out. In my mind if you happen to need Inaprovaline's painkilling effects to help out a marine in addition to Tramadol, then they're probably not in a good enough state to warrant being on their feet and fighting in the first place. A point can be made about how a seriously wounded marine abruptly getting to his feet to shoot an ambushing xeno can save a medic's life, but I hardly get ambushed and if I do I normally can robust them.

If there's more than one xeno ambushing us, that wounded guy is not going to be able to help.
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Re: New Medic buy discussion for a new CM.

Post by LaKiller8 » 10 Aug 2018, 19:09

2 Advanced First Aid Kits
2 Tram
2 Bic
2 Kelo

Remove 2 things from both (Tricords, trauma/burn kits by preference), fill with 3 splints (free stasis bag in one instead). Use the vendors to clone splints.

Steal roller beds from medbay, be a good guy and leave the ones in prep for baldies.

Ask medbay for Dex+, (Kelo)Derm, Oxy (mostly quality of life, I guess Iron or AlkyImi would be more useful but real men eat protein bars) Sometimes you can ask for less sometimes for more, depending who is the chemist (God Harry)
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