So here are some of my notes...
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From first WO test:
- A fair amount of odd items need to be added - I had people asking for Medical HUDs, medical pouches, I personally could use some body armour as a researcher, or a firefighter's hat, etc. Heck, I had problems even finding a crowbar to open crates in forward medbay...
- The place is very very dark - buildings could use some higher-wattage bulbs
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- First line of defence needs to be more interesting. Otherwise people will just send all 4 squads to defend it and that would be that. Maybe it would be cool if initially you had 4 points to defend, that would collapse into 2 points, and then into 1 point? Or heck, just give xenos access to all 3 frontlines from the get-go or something
- Game can get laggy towards later waves - some good garbage cleaning routine would need to be added to remove everything that's not useful
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From today's WO test:
- We need some general WO map - a rough outline of the major locations at least (the ones you can send packages to). Without this Requisitions and probably a number of other people will have hard time coordinating.
- Requisitions needs a vendor for the attachments - it's hard to right-click and pick up needed attachments from a large stack - the game freezes up for a few seconds each time :P
- Requisitions has a lot of mk 1 pulse rifles, but carries ammo for mk 2 pulse rifles only. Me and a fellow CT had to resort to using those guns as single use :P
- The delivery chute from Requisitions was not connected to the delivery network until an admin stepped in to fix it
- I don't think I saw any webbing or angled grips available - a lot of people have been asking for them