Mortar: Flare shells or Smoke shells?
- caleeb101
- Registered user
- Posts: 539
- Joined: 26 Nov 2016, 06:04
- Byond: Caleboz45
Mortar: Flare shells or Smoke shells?
So I recently started playing squad engie because I found out I enjoy doing engie stuff and I also enjoy using the mortar. But when it comes to testing where your shells land, which shells are better? Smoke shells or Flare shells? I personally prefer Smoke shells because they're very easily visible and they make a noise when they hit.
Frank Jensen/Al 'Varez' Suarez
- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: Mortar: Flare shells or Smoke shells?
Smoke for zeroing, flare for lighting up dark areas.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Build_R_
- Registered user
- Posts: 370
- Joined: 18 Nov 2017, 05:47
- Location: Yes
- Byond: Build_R_
Re: Mortar: Flare shells or Smoke shells?
Smoke shells probably for the fact that they're otherwise useless.
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- solidfury7
- Registered user
- Posts: 737
- Joined: 28 Jul 2016, 20:54
Re: Mortar: Flare shells or Smoke shells?
In my opinion the cost of smoke and shells needs to be reduced heavily, they're the same price as the obliviously more useful lethal ones.
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
- biscuitsakimbo
- Registered user
- Posts: 93
- Joined: 28 Nov 2017, 08:29
- Byond: BiscuitsAkimbo
Re: Mortar: Flare shells or Smoke shells?
Every single mortar shell's cost needs to be decreased. A direct HE shell doesn't kill a young T1, so if we're just gonna include mortars for the RP/entertainment value of calling in an essentially useless fire mission, we might as well make it nearly free to do so.solidfury7 wrote: ↑19 Aug 2018, 12:08In my opinion the cost of smoke and shells needs to be reduced heavily, they're the same price as the obliviously more useful lethal ones.
- Slduggy
- Registered user
- Posts: 111
- Joined: 12 Jan 2018, 01:11
- Byond: Slduggy
Re: Mortar: Flare shells or Smoke shells?
I like using flash shells to mark as they leave an impact mark in the ground exactly where they hit and scare the shit out of anyone close by.
Noah 'Biceps' Cruz
215lbs bench OOC, 2150lbs bench IC
"Whatever happens, we have got, the M56D Mounted Smartgun, and they have not."
- XO Kennard Davis
215lbs bench OOC, 2150lbs bench IC
"Whatever happens, we have got, the M56D Mounted Smartgun, and they have not."
- XO Kennard Davis
- Kibbles
- Registered user
- Posts: 48
- Joined: 14 May 2018, 20:39
- Byond: KatzeKibbles
Re: Mortar: Flare shells or Smoke shells?
Yeah those work really well if no friendlies are near.
Otherwise we'll have a repeat of that one that Hydro got flash shelled and a ton of Marines died because they couldn't see.
Elizabeth Nightingale-- Deltard for life
Emma Raincat-- That one pilot that really can't stand stupidity
Credit to that Okand37 guy for the sprite. Used one of the basic examples and edited it. Extra blue for Deltard points
Emma Raincat-- That one pilot that really can't stand stupidity
Credit to that Okand37 guy for the sprite. Used one of the basic examples and edited it. Extra blue for Deltard points
- Dolth
- Registered user
- Posts: 1470
- Joined: 30 Apr 2015, 14:48
- Location: Brig probably
- Byond: Pette
Re: Mortar: Flare shells or Smoke shells?
What he said.biscuitsakimbo wrote: ↑19 Aug 2018, 19:43Every single mortar shell's cost needs to be decreased. A direct HE shell doesn't kill a young T1, so if we're just gonna include mortars for the RP/entertainment value of calling in an essentially useless fire mission, we might as well make it nearly free to do so.
I presume mortar is meant to be spammed, would be nice to have lot more ammo than just 8 shots that will do just roughly 4 fire missions? Wohoo?
New signature 03/10/2018
► Show Spoiler
- caleeb101
- Registered user
- Posts: 539
- Joined: 26 Nov 2016, 06:04
- Byond: Caleboz45
Re: Mortar: Flare shells or Smoke shells?
4 out of 8 of those shells aren't lethal shell types and you're gonna have to fire more than 1 shell at a time if you actually want to do some damage to the enemy (aka, crit/kill xenos) so it's more like 2 fire missions.
I personally think it should start with 4 HE, 2 HI, 4 Smoke and 2 Flare.
Frank Jensen/Al 'Varez' Suarez
- Dolth
- Registered user
- Posts: 1470
- Joined: 30 Apr 2015, 14:48
- Location: Brig probably
- Byond: Pette
Re: Mortar: Flare shells or Smoke shells?
Yeah I kinda meant 4 firemissions of two shots, two shots will kill if you eventually, by luck, lands both on a T1, any T2 will just get crit. Not even sure.
But yeah, same point. Mortar does no damage BUT as I sneakily heard somewhere, explosives will be buffed.
But yeah, same point. Mortar does no damage BUT as I sneakily heard somewhere, explosives will be buffed.
New signature 03/10/2018
► Show Spoiler
- Combine
- Registered user
- Posts: 18
- Joined: 04 May 2018, 05:26
- Byond: combine605
Re: Mortar: Flare shells or Smoke shells?
I think mortar shells need to become more viable price-wise.
You don't have to make it like in WO where there is an abundance, but a step into that direction should be taken, even if it is a very careful and mild step.
You don't have to make it like in WO where there is an abundance, but a step into that direction should be taken, even if it is a very careful and mild step.