SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

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Crossbow7734
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SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Crossbow7734 » 23 Aug 2018, 07:37

Hi. I was wondering lately what's the best/most unversal/effective ammi pattern to load into your shotgun.

I mean, you chamber a buckshot first to counter pouncing benos, and have it ready for point blanc shot in case of ambush, or maybe you load a slug first, to counter charges and prevent them from running away?

How rest of your ladout look like?
Do you reload after your gun is dry or, whenever you got a chance? Is there a pattern you use when relading?

Do you use incy ammo when possible?

And are flechettes still worth nothing?
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RevealingFortune
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by RevealingFortune » 23 Aug 2018, 07:51

Run a single type of shell instead of 'combinations'. If you ever get incendiary, the only good combination there is slugs and incendiary due to them being virtually the same. Even that is a stretch due to certain flame-resistant xenos. The two generic types entail specific playstyles. Buckshot being aggressive, while slug is good for long ranged stuns. Not really able to be intermingled comfortably.

Also, incendiary is robust as fuck and flechette is okay, but only really for support fire. Its missing the thing that makes shotguns really good (Stuns)

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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Build_R_ » 23 Aug 2018, 08:52

I usually just grab an even amount of handfulls of both ammo types and then load the one I need most in my current situation. Firing one type only makes it a lot easier to predict what its effect will be when fired instead of having to think about it every time you're firing your shotty.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Chaznoodles » 23 Aug 2018, 09:17

Use soley slugs in current state due to warrior/defender memes, it's the best counter. Buckshot doesnt have enough range to make sure that Warrior doesn't grab you before it does. Flechette is absolutely pants, do not ever.

If you get incendiaries, pocket them for later. They roast any marines they pass within a tile of, don't use them if you've still got a ton of friends.

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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by CABAL » 23 Aug 2018, 09:53

Mostly slug, but keep one, or two "handfulls" of buckshot since even now Slug is nearly useless against T3's.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Herac » 23 Aug 2018, 12:56

Slug followed by buck = Stun from range and then quickly close distance to deliver buck PB

Buck followed by slug = stun close up and the if that doesn't kill them fall back and hit from range to finish off whilst stunned.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Amitt0 » 23 Aug 2018, 22:51

I hardly use buckshot as I'm terrified of ff and I prefer ranged combat over cqc but I find slugs are just as effective at accidentally blowing your friends or the CO's head off.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Combine » 24 Aug 2018, 04:14

I personally never combine ammo types and go either full buck or slug.

When I play medic I almost exclusively pick buckshot since I use it with a gyro and one handed to get away while keeping aliens at bay. Or to rush them if need be. That is due to usually not focusing on fighting but fixing others up.

If you are on the offensive or focusing on fighting I'd pick slug. Then again it also depends on the environment. Close quarters might make buckshot more viable if the average combat distance is smaller. On open spaces or longer range, slug is more useful as the buckshot shells might not even reach the target.

I also recommend to reload at every possibility, you never know when you might suddenly need to fire a lot quickly.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Drover » 26 Aug 2018, 18:32

I put a single shell of buck at the end of the tube and then fill it up with slugs. With one slug in the chamber. The buck is my warning that I've used the last of my ammo because I don't generally count the rounds when I fire.

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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by SolubleWhenWet » 27 Aug 2018, 03:47

Drover wrote:
26 Aug 2018, 18:32
I put a single shell of buck at the end of the tube and then fill it up with slugs. With one slug in the chamber. The buck is my warning that I've used the last of my ammo because I don't generally count the rounds when I fire.
I never count rounds, I just spam click/macro unique action until I see a red *click* in chat
That being said, I use buck for the peppering warning shots as medic, to wound the runners out of position who harass my shit.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Steelpoint » 27 Aug 2018, 05:50

Buckshot used to be my goto setup for Medic prior to the attachment balance. I'd use a Gyro Shotgun with Buckshot as a major deterrent to Xenos, as many Xenos would attempt to engage in CQC against Medics and other wounded Marines. Also, some Xenos don't expect a Medic to suddenly rush forward with a Shotgun.

However the update reoriented myself to using a A-Grip Shotgun loaded with Slug rounds. Predominantly I'd use the Slug rounds to scare off Xenos and stun Warriors, doing so I've been able to save some lives.

More recently I've been trying out a SMG loadout. Mostly forced by the shotgun ammo rework in that I find myself struggling to carry a appreciable amount of slug ammo.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Mashallah » 27 Aug 2018, 08:53

Buckshot all the way, slugs are gay. Slugs are only good for covering a retreat. Buckshot gets you the kills and is the best thing for selfdefence too.
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Re: SLIGS AND SHELLS. A QUESTION ABOUT SHOTGUNS.

Post by Gnorse » 28 Aug 2018, 19:13

I don't go PFC to play as a supporting character, so I just load buck.
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