VortexGaming wrote: ↑24 Aug 2018, 11:12
Yeah, I would have to agree with soldier. It could use a lot more work and thus needs some more questions to fill in details.
Can you explain to me some scenarios where you would BE a person ending their round short?
Heres also an Issue I have been seeing in some commanders. Say if there are no MP's what so ever and someones causing problems on your ship, how would you react?
Can you explain to me some scenarios where you would BE a person ending their round short?
If the player was volatile, extremely hostile, undermining, plotting, etc. I wouldn't hesitate.
Stealing the megaphone: "The Commander is a massive fuckface, no one listen to him, he's twenty pounds of shit in a fifteen pound bag." You're done for. Belittling and undermining in briefing surrounded by the whole crew is a good way for your round to get ended shortly. Hope the MPs get to you before I do.
Sedition and traitorous acts. You can't stop a mutiny with a BE however, that gets them even more riled up. Turn code red, allow MPs to retrieve their riot gear, flashbangs, tear-gas, whatever they need and handle it themselves. You are not God as a Commander.
Player was detrimental to operation, I.E., if you shoot the modules off of the tank purposefully, you can make sure I wouldn't let them do that against for the rest of the round.
A BE in my honest opinion would be more merciful than perma for the rest of the round, or until an execution is authorized.
Heres also an Issue I have been seeing in some commanders. Say if there are no MP's what so ever and someones causing problems on your ship, how would you react?
If there are no MPs in a round, the last thing you want is a mutiny, BEs are a good way to cause those, don't BE the criminal or whatever they may be. Marines typically sort this type of issue out by themselves, usually with trays and fists if the crime they were doing was that bad. Medbay will treat them afterwards and then I'll deal with them once everything has settled. It becomes a major hassle when the Commander attempts to deal with things themselves, especially alone. Players tend to aide the person against the Commander by pushing the Commander around or grabbing and moving the person who is being prosecuted.
However, if it was an MT or some other shipside staff, it would most likely be much easier to deal with the issue as it would just be me and then. With a flash and handcuffs, I'd be able to solve the problem myself and dish out Marine Law as it should be. I wouldn't go out of my way however to arrest for minor crimes, I would have rolled an MP role in the lobby had I wanted to do that. Minor crimes on my own decision will probably go off with a slap on the wrist with major crimes leading to more severity.