It's been quite a while since the tank was disabled.
Honestly, I'm really liking this change. Without the slow ass tank, or having to babysit it with C4 so it doesn't eat too much damage from windows, not getting gibbed from offscreen (RPG is still much more limited compared to LTB Arty when it comes to boiler gibbing).
I'm not really missing it at all.
No Tank
- ThesoldierLLJK
- Registered user
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- Joined: 29 May 2018, 15:08
- Location: Florida
- Byond: ThesoldierLLJK
- Steam: thesoldier20
Re: No Tank
No longer have to waste extra resources to make a tank friendly FOB
With Demo specialist, explosion rework, and now OB Coordinate system, I think the marines can manage more without the tank.
With Demo specialist, explosion rework, and now OB Coordinate system, I think the marines can manage more without the tank.
Commander: Julio 'Ay Caramba' Borras - The Cucaracha Killer
Synthetic: Bennett - The Nerd (Acting Synth Council Member)
Predator: Moka Chiva-Teer - The Redeemed Yautja
- MattAtlas
- Registered user
- Posts: 379
- Joined: 21 Feb 2018, 06:31
- Byond: MattAtlas
Re: No Tank
Keeping the tank out leads to better rounds imo.
I like the game better without it. Should be kept for HvH - maybe a chance roll per round?
I like the game better without it. Should be kept for HvH - maybe a chance roll per round?
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.
- spookydonut
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- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: No Tank
This should be in the updates thread.