The truth behind medbay

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Papa_Pollard
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The truth behind medbay

Post by Papa_Pollard » 30 Sep 2018, 21:23

The Medbay for marines isn't actually a medbay but purgatory giving the waiting times and amount of bodies in the hallways.


And the Almayer is some hellish punishment where marines die to big ayy's and 30th centuary Jamaicans



But that's just a theory

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Garrison
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Re: The truth behind medbay

Post by Garrison » 30 Sep 2018, 21:50

Were you around when the medbay was only half the size it is now? oh man those were times indeed, both as a doctor and a patient.
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Re: The truth behind medbay

Post by DefinitelyAlone0309 » 01 Oct 2018, 01:15

Somehow, with all the buffs and QoL improvements to medbay, its staff still finds a way to be shit, aside from a select few that actually know their shit.
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Re: The truth behind medbay

Post by Brotemis » 01 Oct 2018, 01:20

DefinitelyAlone0309 wrote:
01 Oct 2018, 01:15
Somehow, with all the buffs and QoL improvements to medbay, its staff still finds a way to be shit, aside from a select few that actually know their shit.
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Re: The truth behind medbay

Post by Grubstank » 01 Oct 2018, 02:07

I find it so strange that medbay hell happens more rounds than not, when having just having one or two good doctors online out of a full staff can stop it from going to shit.
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Daturix
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Re: The truth behind medbay

Post by Daturix » 01 Oct 2018, 02:47

Medbay hell doesn't exist. It's merely the players. Considering if efficent players were doctors there'd be no wait times.

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Re: The truth behind medbay

Post by ThePiachu » 01 Oct 2018, 02:51

Give medbay to a competent CMO that knows how to use cryo cells and autodoc and a few okay doctors and it's running perfectly. Heck, I even tend to spend time removing trash from mine to make it spotless!
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Re: The truth behind medbay

Post by Hughgent » 01 Oct 2018, 15:23

Autodoc first and always.

It literally makes you as effective as TWO doctors.

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Re: The truth behind medbay

Post by Garrison » 01 Oct 2018, 16:28

ThePiachu wrote:
01 Oct 2018, 02:51
Give medbay to a competent CMO that knows how to use cryo cells and autodoc and a few okay doctors and it's running perfectly. Heck, I even tend to spend time removing trash from mine to make it spotless!
I thought I was the only one that did that, Cryo cells are really underrated. Just throw dying and critical marines in there, tend to less severe cases, come back and they are ready for surgery.
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Re: The truth behind medbay

Post by ThePiachu » 01 Oct 2018, 16:57

Cryo cells are amazing for healing general damage. Once the person is at full health, give them a proper surgery and you're set! No more bones breaking due to brute damage mid-surgery. Bonus points if you make a Dr Rock's Miracle Elixir mix, then the cryos are good for almost everything.
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Re: The truth behind medbay

Post by Grubstank » 01 Oct 2018, 17:37

I think the issue with the cryo cells is that they are way too far away from the main triage area to actually be used. Marines, POs, and everyone else pushes casualties straight through to the area by the autodoc. There is nothing you can do to significantly alter that as a doctor or CMO. By the time you've moved somebody to cryo and back, you could have done the same job with a lifesaver bag--and also have worked through half the rest of the pile in a mass casualty situation.

I really think medbay would be improved with an asymmetric design -- access to the west and south, with cryo cells moved between the advanced scanner, OTs, and autodoc.
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Re: The truth behind medbay

Post by Hughgent » 01 Oct 2018, 18:05

Assembly line healing, perfect for a military hospital

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Re: The truth behind medbay

Post by Gigazer » 31 Oct 2018, 15:22

PFCJadon'Smoker'Day
► Show Spoiler

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conthegodoffire
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Re: The truth behind medbay

Post by conthegodoffire » 31 Oct 2018, 17:16

This is why I have the wiki open when I play doctor.
I have gotten a normal IB + 3 broken bones surgery down to about 45 seconds. Then pat the on the ass and away they go.
Now with the autodoc being added a while back, most doctors seems to chill next to it and load people in and out.
Now not all doctors do, we have a few good ones. "You know who you are".
But the thing I want most in the medbay is a good CMO, if a CMO would order people around where needed plus make pills and shit. We would be golden.

But this is all in a perfect world were all doctors do perfect surgeries and we don't have people giving marines 5 quickclots to "STOP THE BLEEDING".

Just my rant on this all.
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Re: The truth behind medbay

Post by Jonesome » 31 Oct 2018, 19:11

Medbay Hell didn't exist before the changes to QC and peridaxon.
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Re: The truth behind medbay

Post by tobinerd » 31 Oct 2018, 20:25

► Show Spoiler
↑ I'm a happy CMO if I see one of these people in medbay ↑ (Arthur I'm missing a picture of you for that top-right spot -.-)
Haven't seen many if these medbay veterans around much lately, other than Braun. I too wish I could play more CMO, but I still have studies to attend to IRL. Have to slap papers of knowledge into doctors to make more competent people.

But honestly, there's many things that doctors ought to know that just isn't on the wiki. Hence why I wrote the paper "Medical 101" and Harry's "Advanced Doctoring" is great too. How to efficiently use the autodoc, perform triage and make use of the cryocells is something many new doctors underestimate.

The top part of medbay is very underused. Everything is just dragged to the south part. I had a talk with Braun the other day about a redesign of the lower medbay. Move the cryocells to the top of the surgery hallway, where the sleepers are. And move the sleepers to where the cryocells currently are, since that's where SSD people arrive first anyway.

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Re: The truth behind medbay

Post by Garrison » 01 Nov 2018, 04:57

tobinerd wrote:
31 Oct 2018, 20:25
► Show Spoiler
↑ I'm a happy CMO if I see one of these people in medbay ↑ (Arthur I'm missing a picture of you for that top-right spot -.-)
Reading this brightened my day.
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Re: The truth behind medbay

Post by Mister Jeether » 01 Nov 2018, 13:12

tobinerd wrote:
31 Oct 2018, 20:25
► Show Spoiler
↑ I'm a happy CMO if I see one of these people in medbay
Im 50% happier now.


On the Topic discussion, medbay hell usually happens when 2 factors collide:

-Bald doctors that may or may not lack knowledge on basic surgeries/medical treatment, in general, making them waste 5-10 minutes on a single patient with fractures, while the IB and infected patients slowly die outside of the ORs.

-Doctors not even USING the autodoc. The single, worse thing then a autodoc on automatic, is when they arent even being used.

Theres also a third factor, If marines are winning or losing. Medbay Hell happens much more often on xeno majors.
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Re: The truth behind medbay

Post by Madventurer » 01 Nov 2018, 13:54

What I've noticed is that if either Medics OR Doctors are bald, then any given operation will grind to a halt.

That said, even a single decent doctor can do a lot in medbay if there's someone to sort out the casualties and make good use of stasis bags.
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Re: The truth behind medbay

Post by Grubstank » 01 Nov 2018, 14:10

What I wish I saw more of in medbay is prioritizing lightly wounded marines rather than rushing straight to the cryo bags. It's well worth letting them cut ahead in line. Unless somebody's crabbed, then a couple pills and a stasis bag will hold somebody stable for a very long time. The medbay's job is to maxmize throughput of marines; to minimize the number of minutes spent by marines off the front line not fighting.

Forcing a half dozen marines who need a few bones or an organ fixed to wait while the doctors grind through broken marines in stasis bags is a really inefficient use of the marines' time. If you can get through two or three lightly wounded marines in the time it takes to get through a shattered marine, then you've shaved a shitload off the time wasted in your medbay -- rather than treating the shattered marine first, and forcing the multiple lightly wounded marines to wait when they could be fighting.

It's counterintuitive at first (and not the way it would work in real life), but with stasis bags, wonder pills, and perfect defib/surgery, it really changes around the priorities, as there's virtually zero risk associated with letting critical patients lay around and collect dust. There is only efficiency.
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Re: The truth behind medbay

Post by Swagile » 01 Nov 2018, 14:48

eh

medbay hell happens sometimes even with the best of docs

i remember a round with Icey as CMO where we had to deal with 10 + crabbed, tons of fractures, lots of IB's, and a couple dozen people with missing hands

and they didn't come in waves of 2-3; they came in three big waves of about 5-10 in a total of 4 waves (i believe?)

it was p tough, even with auto doc, 4 + docs, and cryo bags. we didn't get bursts (almost got one burst, since i forgot about the new mechanic of several larvae in marines, but Icey saved the day), but even then we were constantly dealing with injured

then again, rounds like that are kinda rare. marines either get stomped, or stomp so hard that they only get a few injured who get brought up, and thats usually the most critical cases; the rest just get a splint and chase down the xenos
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Re: The truth behind medbay

Post by FGRSentinel » 01 Nov 2018, 15:48

Medbay hell can also, rarely, happen because medical staff are plain evil. I didn't see it myself, but there's a player report up about a doctor that helped a CMO dispose of every single defib on the ship and replace the cryo tubes' mix with something meant specifically to kill the marines with toxin damage to prevent their revival.

Pretty sure the closest you can get to literal medbay hell is when you have to trust medical staff like that to not kill you.
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Re: The truth behind medbay

Post by tobinerd » 01 Nov 2018, 19:03

Grubstank wrote:
01 Nov 2018, 14:10
What I wish I saw more of in medbay is prioritizing lightly wounded marines rather than rushing straight to the cryo bags. It's well worth letting them cut ahead in line. Unless somebody's crabbed, then a couple pills and a stasis bag will hold somebody stable for a very long time. The medbay's job is to maxmize throughput of marines; to minimize the number of minutes spent by marines off the front line not fighting.
Yea, that's exactly what I try to do when doing triage as CMO. I try to queue wounded in the order they should be treated, with a queue just for the autodoc. And the people I queue for autodoc are people with just 1-2 broken bones and maybe an organ (unless it's all the chest). Basically, something the autodoc can do in like a minute. Having the autodoc speed through light wounded helps ease the stress and makes it easier for the surgeons to find the important ones to do. And the queue I put up for the surgeons I do my priorities like this: Infected > How fast they can be treated (everything in chest over someone with multiple broken bones ect.) > Rank > Lung ruptures > Everything else. Same for the autodoc, in making it treat the ones with a single broken bone first.
Swagile wrote:
01 Nov 2018, 14:48
medbay hell happens sometimes even with the best of docs

i remember a round with Icey as CMO where we had to deal with 10 + crabbed, tons of fractures, lots of IB's, and a couple dozen people with missing hands

and they didn't come in waves of 2-3; they came in three big waves of about 5-10 in a total of 4 waves (i believe?)

it was p tough, even with auto doc, 4 + docs, and cryo bags. we didn't get bursts (almost got one burst, since i forgot about the new mechanic of several larvae in marines, but Icey saved the day), but even then we were constantly dealing with injured

then again, rounds like that are kinda rare. marines either get stomped, or stomp so hard that they only get a few injured who get brought up, and thats usually the most critical cases; the rest just get a splint and chase down the xenos
Wasn't that the round where Tom Dinkle destroyed the groundside medbay? But yea, stuff like that can happen regardless of how good the medbay team is. We did as good as we possibly could imo, but the rate of incoming wounded were just too high. But we still pulled through after 2 hours of non-stop wounded and thanks to that, marines could actually win in the end. I was so god damn proud of my medbay staff that round.

But like someone else also mentioned, it can depend on many other factors than just the doctors. How the wounded are transported, how competent are the medics, did an OB or grenade hit a ton of marines? You never know.

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Re: The truth behind medbay

Post by Madventurer » 02 Nov 2018, 13:10

FGRSentinel wrote:
01 Nov 2018, 15:48
Medbay hell can also, rarely, happen because medical staff are plain evil. I didn't see it myself, but there's a player report up about a doctor that helped a CMO dispose of every single defib on the ship and replace the cryo tubes' mix with something meant specifically to kill the marines with toxin damage to prevent their revival.

Pretty sure the closest you can get to literal medbay hell is when you have to trust medical staff like that to not kill you.
That sounds like outright griefing to me and should not be considered for this.
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Re: The truth behind medbay

Post by carlarc » 02 Nov 2018, 13:17

if someone has less than 3 broken bones/5 to 8 organ damage i tell them to SUCK IT UP and GET THE FUCK DOWN

they are wasting their own time, im going to treat people who actually know when to medevac and wont instantly go back up because John Cooper the alpha marine PBed them in the left hand with a mod88
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