Doing something about grenades such as acid or napalm

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MrJJJ
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Doing something about grenades such as acid or napalm

Post by MrJJJ » 26 Apr 2015, 03:23

Summary (a quick, 2-3 sentence summary): Doing something about grenades

Benefits (How this will benefit the server and game as a whole): Will stop not only massive teamkills, but unfair kills against aliens, i mean imagine you warrior, waiting for marines then suddenly they throw in acid nade and you try to run, in 5 seconds you dead, you literaly about to exit only to die, this is just how fast it kills, 5 seconds in smoke or so and you dead, no questions, just suddenly dead, or for example, you came back to sulaco, and suddenly start to die from massive heat damage and become a husk...

Details (Description of how you think this would work, the benefits, etc): I belive by abjusting this, aliens will stop dying suddenly from pink clouds in masses, marines will stop having they shit melted, aliens will not get melted in seconds, marines same...

Implementation (Optional, if you have an idea how to implement it): Removing the reciepes or something...idk

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Re: Doing something about grenades such as acid or napalm

Post by Felkvir » 26 Apr 2015, 03:56

why would acid clouds ask questions

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MrJJJ
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Re: Doing something about grenades such as acid or napalm

Post by MrJJJ » 26 Apr 2015, 04:16

acid clouds kill in like, 5 seconds or so, its a very low time to get out unless you have hyper duper reaction

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Re: Doing something about grenades such as acid or napalm

Post by Ghostdex » 26 Apr 2015, 07:58

Grenades make the game more fun, also not everyone knows how to make them

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Re: Doing something about grenades such as acid or napalm

Post by MrJJJ » 26 Apr 2015, 08:48

ghostdex wrote:Grenades make the game more fun, also not everyone knows how to make them
Oh, so its fun to die in 5 seconds to sudden heat changes or pink clouds? and trust me, the ones who know most likely will share with others...

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Re: Doing something about grenades such as acid or napalm

Post by UnknownMurder » 27 Apr 2015, 08:36

WW1 gas canisters were unfair. U-Boats were unfair. Marines has technology, aliens do not.

I see nothing wrong here. Go kill the researchers as an alien or infect them. Sabotage them.

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Re: Doing something about grenades such as acid or napalm

Post by MrJJJ » 27 Apr 2015, 09:21

UnknownMurder wrote:WW1 gas canisters were unfair. U-Boats were unfair. Marines has technology, aliens do not.

I see nothing wrong here. Go kill the researchers as an alien or infect them. Sabotage them.
Sorry unknown, your logic on gas canister is fucked, they had something to counter it with, it was gasmasks, U-boat had some counters to them to such as radars, depth charges and etc, and remeber, it was not only real life, but between us humans too, so we could after some time develop a counter-measure

This is not even a war here, we fighting some alien species, and this is a game, aliens have no technology and cant develop anything to counter-measure acid or napalm nades, researchers are also on Sulaco, in which let me remind you, is where marines is and is a bit hard to get to with not killing or infecting the marines on nostromo

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Re: Doing something about grenades such as acid or napalm

Post by crazyh206 » 27 Apr 2015, 19:50

Maybe after a while the aliens build up a immunity to the poly grenades?
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Re: Doing something about grenades such as acid or napalm

Post by speedybst » 27 Apr 2015, 22:41

Hmm, I do agree, I have been the victim of Acid-smoke, proximity mines created by marines left under deconstructed tables and suchforth. Whilst I don't want to see grenades removed completely, perhaps we need some kind of limitation on the payloads of them. Perhaps make it so that grenade research has reduced chemical amounts to work with, preventing them from producing such grenades as often - gives them the choice of one powerful grenade, or multiple weaker grenades.

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Re: Doing something about grenades such as acid or napalm

Post by apophis775 » 28 Apr 2015, 02:25

MrJJJ wrote: Sorry unknown, your logic on gas canister is fucked, they had something to counter it with, it was gasmasks, U-boat had some counters to them to such as radars, depth charges and etc, and remeber, it was not only real life, but between us humans too, so we could after some time develop a counter-measure

This is not even a war here, we fighting some alien species, and this is a game, aliens have no technology and cant develop anything to counter-measure acid or napalm nades, researchers are also on Sulaco, in which let me remind you, is where marines is and is a bit hard to get to with not killing or infecting the marines on nostromo



Let me tell you about gas masks.

Gas masks, in the military, aren't meant to PREVENT your death by gas. It's meant to DELAY it. If you smelled the gas, your already fucked. But, a gas mask, will let you finish the battle, before your fucked, thus, resulting in still, mostly a gain.

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Re: Doing something about grenades such as acid or napalm

Post by El Yahpo » 28 Apr 2015, 02:50

speedybst wrote:Hmm, I do agree, I have been the victim of Acid-smoke, proximity mines created by marines left under deconstructed tables and suchforth. Whilst I don't want to see grenades removed completely, perhaps we need some kind of limitation on the payloads of them. Perhaps make it so that grenade research has reduced chemical amounts to work with, preventing them from producing such grenades as often - gives them the choice of one powerful grenade, or multiple weaker grenades.
I know diddly squat about grenades, but I like this idea. It adds tactical decision making and balance.

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Re: Doing something about grenades such as acid or napalm

Post by crazyh206 » 28 Apr 2015, 03:47

plus some grenades made by people defy logic *cough*SAS*cough* but hey its a game
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Re: Doing something about grenades such as acid or napalm

Post by MrJJJ » 28 Apr 2015, 06:32

apophis775 wrote: Let me tell you about gas masks.

Gas masks, in the military, aren't meant to PREVENT your death by gas. It's meant to DELAY it. If you smelled the gas, your already fucked. But, a gas mask, will let you finish the battle, before your fucked, thus, resulting in still, mostly a gain.
Just a question, what was the point of explaining it?

On about gases that were used in WW1

Mustard Gas: Suprisingly, this one personaly i belive was far more dangerous than others, exposure to it was about 2%-3% lethal of all the cases, it was into being a incapacitating agent, the gas mask would not help here since you can absorb it through the skin and blisters, it also remains on the ground for days AND weeks, whats even worse is that it keeps giving the ill effects, if it contaminates your clothing, good luck, anyone touching them will be now having it too, so very much a area-denial weapon

Chlorine: Suprisingly, this thing proved to be far less effective than Germans hoped, it needed 1000 parts per million to even be fatal, was also water-soluble so simple covering of your nose and mouth with damp cloth somewhat helped, but then, Hypo helmet was created, which was also soaked with things, the helmet and the things that were used it to soak it with are the things that be protecting you against chlorine, then P, PH, PHG Helmets came which helped against Chlorine, tear gases and Phosgene.

Phosgene: Better than Chlorine, Also had no colour to it, and smells like mown hay, it was the one who managed to kill the most, it was a deadly gas untill P, PH, PHG helmets came and all other stuff,but it was still deadly, if you got it, there were at least a way to save youself, its symptoms were: Coughing, Burning Sensation in the throat and eyes, watery eyes, blurred vision, difficulty breathing, nausea...

Tear Gas: Do i need to go on what the hell this is? should be obvious since its still used, especially in riot control sometimes, trust me, you dont want to be in one.

All these gases are dangerous and all, but now compare them to the 2

Acid Grenades, Knigtnade and etc: Those acidic bomb spew out poly acid as a smoke, which when touches in contact with ANYTHING, will melt the fuck out of it, that includes both marines, guns, aliens and etc, nothing in WW1 ever destroyed your skin that fast!

Napalm Grenades: Even better than knightnade at team killing, when throwed, releases a LOT OF HOT AS FUCK FIRE, which will fuck up atmos and will also fuck up both marines and aliens, causing them to keep receiving the damage and not able to really avoid it

Now tell me, the WW1 soldiers had a chance at surviving the 4 i listed, these 2 though...very small chance, especially with napalm one, acid can be somewhat avoided..but napalm...
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

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Re: Doing something about grenades such as acid or napalm

Post by JohnKilla56 » 28 Apr 2015, 11:09

If you take away the things that allow more skilled and inquisitive players to explore it's gonna lead to indefinitely more boring and dull rounds. It's a big thing when people starting to develop themselves as players into the roles of a doctor or researcher so that they can eventually make those nades that are strong.

And besides that the grenades just need to be regulated more, like a grenadier squad member per squad.

On Your point that it's unfair to the xenos, it might be but honestly it's best that the marines and the xenos have their own unique overpowered abilities, it gives both sides more character and adds more ways for a round to play out.

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Re: Doing something about grenades such as acid or napalm

Post by MrJJJ » 28 Apr 2015, 11:17

AngeloHuey wrote:If you take away the things that allow more skilled and inquisitive players to explore it's gonna lead to indefinitely more boring and dull rounds.
Before, it was preety darn fine, now marines have op grenades anyone can use and build easy



It's a big thing when people starting to develop themselves as players into the roles of a doctor or researcher so that they can eventually make those nades that are strong.

So its ok to make op nades aliens and marines have no chance...? no thanks



And besides that the grenades just need to be regulated more, like a grenadier squad member per squad.

Thats not regulating, thats adding more people to have backpacks full of acid and napalm nades



On Your point that it's unfair to the xenos, it might be but honestly it's best that the marines and the xenos have their own unique overpowered abilities.

None of the sides had really anything op to them, sure Warrior is a fucking annoying bugger and a preety tough one, some good traps and etc can get him, queen screech was bitched at before, and now for a very long time, nobody even looks at it, because everyone either dealt with it or learned to gtfo out asap, pounce whore might be a problem a bit but its effective in 1v1 only, marines had never anything op much (if you dont count the previous things) but then, suddenly these acid grenades and napalm grenades popped up, making unfair and not fun for everyone, marines can easily get team killed with it, xenos will wtf they death, acid melts everything and people hate it especially if it melts they guns/grenades or knifes




it gives both sides more character and adds more ways for a round to play out.

There is already a lot of ways to play it out, making op grenades is just unfun and looks powergamy
As said, there is like, no reason for these nades to even exist, think about it, you just entered a shuttle, suddenly, your heat skyrockets to hot as fuck and you cant do anything, you try to get to medbay and just half way, you die from heat and before they can even put you into clonning, you become a husk...or imagine just a alien army of 5 warriors, thinking they can finnaly have revenge on marines long siege, only to suddenly get acided to shit...

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Re: Doing something about grenades such as acid or napalm

Post by HalfdeadKiller » 28 Apr 2015, 11:28

While I understand that dieing from grenades is annoying, compare it to what the xenos have in their element. Facehuggers, tackle spamming, easily killing harm intent. Both sides have tools. And, being an aliens does not instantly mean you need to throw thinking out the window. Alien requires tactics just like marine does. Just, different ones.

Also, Napalm shouldn't ever be manufactured, as not only does it kill aliens, it kills marines. And fucks atmos. And no one needs to fuck with Atmos.
Last edited by HalfdeadKiller on 28 Apr 2015, 11:32, edited 1 time in total.

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Re: Doing something about grenades such as acid or napalm

Post by JohnKilla56 » 28 Apr 2015, 11:31

What I'm trying to say here isn't that they are not op, I'm saying that giving both sides their own unique overpowered actions opens doors to a plethora of ways for a round to go and making rounds more interesting, sure it's strong, but it's not like it single handedly changes a round Everytime, only when used correctly And responsibly. It's a double edged sword that can be a big win or a big loss.

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Re: Doing something about grenades such as acid or napalm

Post by MrJJJ » 28 Apr 2015, 11:36

HalfdeadKiller wrote: Also, Napalm shouldn't ever be manufactured, as not only does it kill aliens, it kills marines. And fucks atmos. And no one needs to fuck with Atmos.
Well some dick heads just like to do it anyway, fucking all of us up
AngeloHuey wrote:What I'm trying to say here isn't that they are not op, I'm saying that giving both sides their own unique overpowered actions opens doors to a plethora of ways for a round to go and making rounds more interesting, sure it's strong, but it's not like it single handedly changes a round Everytime, only when used correctly And responsibly. It's a double edged sword that can be a big win or a big loss.
No sides are like op, we had a lot of interesting ways to go but napalm and acid grenades for ze win? marines you gotta be better than doing that, if that wont stop aliens will make something is incredibly dickish as fuck and will cause a lot of rage, trust me, when one sides abuses something or etc, the other will try to do the same


but it's not like it single handedly changes a round Everytime

Uh, napalm can, acid maybe but a low chance, like veeeeeeeeeeeeeeeery low
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

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Re: Doing something about grenades such as acid or napalm

Post by apophis775 » 28 Apr 2015, 12:01

Napalm, I will disable.

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Re: Doing something about grenades such as acid or napalm

Post by Felkvir » 28 Apr 2015, 12:30

Well we discussed the acid grenades before i believe ... Actually, why are they a thing? Acid grenades killing aliens quickly?


Yeah i don't see the logic either. Didn't really think about it clearly before now... Not saying remove it, just ... Nerf it, severely. And/or find a replacement grenade, like an anti-teflon grenade ... Damaging alien health and plasma rate. But not as OP as acid nade would use to be.

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