Staff Report: Multiple Staff

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Stumpy Buckford
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Staff Report: Multiple Staff

Post by Stumpy Buckford » 28 Nov 2018, 12:24

Your Byond Key: Dragon Warrior2662

Your Character Name: Tuck 'Stumpy' Buckford

Their Byond key: All Admins and Moderators Online at the time ~11:30 a.m. EST, 10:30 a.m. CST, detailed in the screenshot below.
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Approximate time and date of the incident (Central Us Time for best results): 10:30 a.m. CST, November 28, 2018

Which Staff Protocols (http://www.cm-ss13.com/viewtopic.php?f=57&t=5647) were broken: 1. Preserve the RP and enjoyment of the server. 2. Enforcement of the rules.

Description of the incident: Marines deployed at 12:20, and wiped the entire hive(except those who fled or were lucky enough to get through the tunnel quickly enough) by 12:30 game time. Marines, as well as the staff, claimed that, "A crusher led them straight to the hive." Apparently, a single crusher requires 3 full squads to chase down and kill it, because there were at least 3 squads attacking us at the time. I continue to draw back to the rules, to which I quote,
"Rule 6. No Metagaming or Metacommunication - . . . Examples: . . . "Ramboing" - Chasing down aliens immediately after the first contact, directly to their hive."" The job of the staff is to enforce the rules during games, and ensure the enjoyment of everybody playing. The staff as of recently is completely negligent of their duties, and only seem to ever enforce the rules they want to enforce, to the point where they won't even enforce something explicitly detailed in the rules as what not to do when playing CM. I am utterly fed up with hearing, "What do you want us to do, ban the whole server?" Because there is a reason people still do metarush, and it is because they know the staff won't do anything. There was a time where metarushes never happened, but staff didn't straight up ban the whole server every day either. The people in these positions have the power to change what is happening without banning people, but they refuse to do so.

Evidence (screenshots, logs, etc): I attempted to acquire evidence from the staff, to which I was ignored, So I do not have exact timestamps, but I know that marines were deployed at 12:20, and I was under attack at our hive as I was maturing as a boiler, so I estimate that they were in the hive at approximately (50 ticks as larva on weeds, 200 ticks to spitter, 250 to boiler, 800 to mature equals a total of 1300, divided by sixty gives me about 22 minutes) approximately 12:22. If staff changes their minds and wants to present the exact logged times here, I am fine with that.
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How you would punish the accused: Demotion or a probationary period, along with a full review of their comprehension of the rules.
My expertise is in burping giant blobs of acid at the enemy.
My true love is watching the hopes and dreams of the USCM crumble to dust.

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Avalanchee
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Re: Staff Report: Multiple Staff

Post by Avalanchee » 28 Nov 2018, 12:30

There was a Ravager in medsec, Defender at the Crashed ship and a spitter + boiler at Max Sec monitoring.
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They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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KittyHawkpilot019
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Re: Staff Report: Multiple Staff

Post by KittyHawkpilot019 » 28 Nov 2018, 13:19

I was on delta overwatch this round, the xenos lead them from medium sec to crashed ship and so on. We also saw you spamming in ahelps, so this may be salt.
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Imperator_Titan
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Re: Staff Report: Multiple Staff

Post by Imperator_Titan » 28 Nov 2018, 13:56

About 7 xenomorphs of various tiers were spawned in to aid the xenomorphs, one I explicitly recall being a mature ravager so yes, measures were taken to aid the xenomorphs however at that point it became futile.

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Stumpy Buckford
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Re: Staff Report: Multiple Staff

Post by Stumpy Buckford » 28 Nov 2018, 14:34

KittyHawkpilot019 wrote:
28 Nov 2018, 13:19
I was on delta overwatch this round, the xenos lead them from medium sec to crashed ship and so on. We also saw you spamming in ahelps, so this may be salt.
When you say that marines were lead, you are literally descibing the exact scenario laid out in the rules. Again, "Rule 6. No Metagaming or Metacommunication - . . . Examples: . . . "Ramboing" - Chasing down aliens immediately after the first contact, directly to their hive."" Being lead is the same as chasing. If you want to call it salt, that is fine, but I am salty because nobody is enforcing a basic rule of the game.
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Avalanchee
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Re: Staff Report: Multiple Staff

Post by Avalanchee » 28 Nov 2018, 14:35

Stumpy Buckford wrote:
28 Nov 2018, 14:34
When you say that marines were lead, you are literally descibing the exact scenario laid out in the rules. Again, "Rule 6. No Metagaming or Metacommunication - . . . Examples: . . . "Ramboing" - Chasing down aliens immediately after the first contact, directly to their hive."" Being lead is the same as chasing. If you want to call it salt, that is fine, but I am salty because nobody is enforcing a basic rule of the game.
I am not sure if you're aware of the fact that marines were engaged by the xenos first (rav)
Phillip 'Avalanche' Murray
They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Expert at friendly fire, girls and weapons.
Deltard from inside n' outside

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Chatillon
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Re: Staff Report: Multiple Staff

Post by Chatillon » 28 Nov 2018, 16:24

Marines had orders to restore Engineering. At Engineering we found a survivor defending himself from 3 xenos and a dead crusher. At the moment, we see a human defending himself from 3 aliens with big claws and spitting acid, I suppose that we can say that killing and chasing aliens isn't Metagamming right? + Xeno Harass was omnipresent all the way around and survivor gave some information to the marine he saw if my memory is correct.
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Re: Staff Report: Multiple Staff

Post by ThesoldierLLJK » 28 Nov 2018, 17:33

Pulling logs:

Round started around
[10:06:37]ADMIN: XXXXXXX/(Cletus Bo'Jackson) has been assigned as Alpha Squad Medic


Command annoucement about drop
► Show Spoiler

First Contact/Attack
► Show Spoiler
Queen Annoucement to pull back
► Show Spoiler
Bio Scan report of exact numbers
► Show Spoiler

Another Command Annoucement
► Show Spoiler
Heavy Fighting shows combat between xenos and FF on other marines during 10:35

Marines attack ravager
► Show Spoiler
Xenos find marines at crashed ship
► Show Spoiler
Command Annoucement
► Show Spoiler

an ahelp from reporter was sent
► Show Spoiler
CO Sent an ahelp as well
► Show Spoiler


At 10:41:43, Imperator_Titan spawns reinforcements for the Xenos


Command Annoucement
► Show Spoiler
Mod chat
► Show Spoiler
Reporter sends ahelp
► Show Spoiler


Rouned ended at:
[11:07:13]GAME: Antagonists at round end were...

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KittyHawkpilot019
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Re: Staff Report: Multiple Staff

Post by KittyHawkpilot019 » 29 Nov 2018, 07:35

Chatillon wrote:
28 Nov 2018, 16:24
Marines had orders to restore Engineering. At Engineering we found a survivor defending himself from 3 xenos and a dead crusher. At the moment, we see a human defending himself from 3 aliens with big claws and spitting acid, I suppose that we can say that killing and chasing aliens isn't Metagamming right? + Xeno Harass was omnipresent all the way around and survivor gave some information to the marine he saw if my memory is correct.
Was this the round with the 12:40 win? that was the round after this report
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Stumpy Buckford
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Re: Staff Report: Multiple Staff

Post by Stumpy Buckford » 29 Nov 2018, 08:37

KittyHawkpilot019 wrote:
29 Nov 2018, 07:35
Was this the round with the 12:40 win? that was the round after this report
Correct, that was the round immediately after this one. This round would have ended, it appears just as fast, but a few Xenos managed to evade death for 20 minutes. I guess the issue is that spawning in extra Xenos after the marines have fully encircled the hive, killed most of us, and destroyed the hive does not seem like a valuable response. All we ended up with is still 30 marines(probably overstating somewhat) relentlessly destroying the Xenos in their hive. It actually makes me happy to know that the Commander actually tried to get them to stop, but I remember a time when if marines did this, they would have had a bomb dropped on them. That, to me, is an appropriate response, as it FORCES marines to back off and help the wounded, or fight with significantly less numbers, which would have balanced the situation. Spawning in extra Xenos to an already shit situation is just feeding the wolves, and there was no way at the time they were spawned in that the Xenos could have stopped the marines, whom were already attacking from North, South, and East. The extra Xenos also do nothing to make marines consider stopping the next time they try do this.

Also, thank you for adding the logs, it still seems like my estimate of time passed was about right, although my times themselves were off. The marines found a runner, but really first contact other than that was the fighting at 10:35, and I was AHelping at 10:38, which means the marines got from the library to civilian residences in 3 minutes. But yeah Jake, I actually think I accounted for too much boosted evolution, as I considered each tick to be approximately one second.
Chatillon wrote:
28 Nov 2018, 16:24
Marines had orders to restore Engineering. At Engineering we found a survivor defending himself from 3 xenos and a dead crusher. At the moment, we see a human defending himself from 3 aliens with big claws and spitting acid, I suppose that we can say that killing and chasing aliens isn't Metagamming right? + Xeno Harass was omnipresent all the way around and survivor gave some information to the marine he saw if my memory is correct.
You are kind of correct, in that killing and chasing aliens isn't really metagaming. What is metagaming, in this situation, is chasing them the entire way across the map with the entire marine force. What you are interpreting and calling, "Harassing," could easily be interpreted as trying to slow you down from a Xeno perspective. But really, even with that, how much harassing could have possibly been done in the 3 minutes it took the marine force to get to Civilian Residences? When I play marine, I normally try to role play a little bit, and when a survivor says, "Big bad things in Civilian Residences!" I typically call them crazy and tell them to go see the doctors on the Almayer. I don't think marines are supposed to just take everything the survivors on a prison station say as fact.
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Re: Staff Report: Multiple Staff

Post by slc97 » 07 Dec 2018, 15:14

The metarushing rule is to stop a single xeno from ruining the round for the entire hive. If multiple xenos are connecting and bringing the fight back to the hive, that's their fault.

So your suggestion is that we demote 7 staff members over this situation that isn't a true transgression of procedure?

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Re: Staff Report: Multiple Staff

Post by NGGJamie » 19 Dec 2018, 19:01

Given Imperator's statement, it seems like the staff on-duty, or at least the Admins, did attempt to rectify the situation. Even if the attempt may not have been terribly effective. I will also point out that finding the exact cause of a metarush mid-round can be extremely difficult, and not all metarushes are done maliciously. While there are some who might attempt to use a single runner as a reason to valid the alien hive, it only requires one baldie to run in and cause an unga reaction to follow behind him and create a metarush.

If the staff online could have more effectively stopped it or located the source in a timely manner, I'm sure they would have. But in this particular case, it does not seem like intentional neglect.

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