New Map test.
- awan
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New Map test.
We are going to test a new map in 8 to 9 hours.
This will be the first test we plan to do another one in the weekend.
Spred the word and be there.
A couple of things to know.
1. The tank will be enabled.
2. I myself might not be there for the test. It is Ribbonflex who did most of the work.
3. This is an alpha version expect bugs and such. The round might not be optimal.
4. Only the dev team and (some) admins or above have seen the map. Currently, mentors and mods are just as uninformed as players are.
This will be the first test we plan to do another one in the weekend.
Spred the word and be there.
A couple of things to know.
1. The tank will be enabled.
2. I myself might not be there for the test. It is Ribbonflex who did most of the work.
3. This is an alpha version expect bugs and such. The round might not be optimal.
4. Only the dev team and (some) admins or above have seen the map. Currently, mentors and mods are just as uninformed as players are.
- Urytion
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- Cry of Wolves
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- Avalanchee
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Re: New Map test.
You have sand in your eyes!
Your eyes sting!
Use RESIST to wipe the sand out of your eyes!
You suddenly go blind!
Prepare for Phillip 'Sandstorm' Murray
Your eyes sting!
Use RESIST to wipe the sand out of your eyes!
You suddenly go blind!
Prepare for Phillip 'Sandstorm' Murray
Phillip 'Avalanche' Murray
Deltard from inside n' outside
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Deltard from inside n' outside
- Build_R_
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Re: New Map test.
Three guesses here,
Lunar base
Some Jungle
A desert map
Lunar base
Some Jungle
A desert map
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- KennyTGuy
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Re: New Map test.
FF has evolvedAvalanchee wrote: ↑04 Dec 2018, 07:33You have sand in your eyes!
Your eyes sting!
Use RESIST to wipe the sand out of your eyes!
You suddenly go blind!
Prepare for Phillip 'Sandstorm' Murray
- edgardo
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Re: New Map test.
SAND STORMS CONFiRMED AAA
What we call thehuman heart...It's such a mystery, isn't it?
Alyx 'Winter''Einzbern
¿I can ERP with the Doors Dean?Medal Collection
Alyx 'Winter''Einzbern
¿I can ERP with the Doors Dean?
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- Simo94
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Re: New Map test.
I have only one guess, it will be de_dust2, I hope P90 is standard issue.
- Nimiety
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Re: New Map test.
I haven't heard anything fron Ribbonflex ever since his dev app went through. Even when I was staff on Slack, it wad like he didn't exist.
Are you finally letting him out of his cell? Did you lose the keys when BMC left, and only just rediscovered them?
Are you finally letting him out of his cell? Did you lose the keys when BMC left, and only just rediscovered them?
- awan
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Re: New Map test.
Well, he is a bit hidden and keeps to himself I would say.
Or at least to the dev team. I never saw him before I became a dev either.
But he did hard work and I think this new map is quite great.
Or at least to the dev team. I never saw him before I became a dev either.
But he did hard work and I think this new map is quite great.
- forest2001
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Re: New Map test.
Damn I’m gonna miss this ;(
I don’t get home until Friday.
I don’t get home until Friday.
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- Pulse Demon
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Re: New Map test.
Are there more tests planned? I won't make it home till 5 hours.
Please lads take lots and lots of screenshots, I beg you!
Please lads take lots and lots of screenshots, I beg you!
- awan
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Re: New Map test.
If all goes well I hope to do a test this weekend as well.
But that needs to be discussed first so it might not even happen.
In general, this is an alpha version so only one of the major features I would love to see work is in at this time.
(There are three.)
But that needs to be discussed first so it might not even happen.
In general, this is an alpha version so only one of the major features I would love to see work is in at this time.
(There are three.)
- Mister Jeether
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Re: New Map test.
Earth map, PLEEEEEEEEEASE
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.
Feel free to PM me if you have any questions related to research.
Muh medals:
Feel free to PM me if you have any questions related to research.
Muh medals:
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- JennerH
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Re: New Map test.
I need a time for the weekend as soon as its confirmed so I can set 7 alarms and wake up on time for it
- forest2001
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Re: New Map test.
Ditto on that. And it appears Avalanchee was right. It’s desert.
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- CABAL
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Re: New Map test.
I hope there is some "urban" map with usefull stuff like in Prison. Tracking implants and shit.
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
I REDEEMED MYSELF! IN THE NAME OF KANE!
IIII IIII IIII IIII II
I REDEEMED MYSELF! IN THE NAME OF KANE!
IIII IIII IIII IIII II
- TheMaskedMan2
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Re: New Map test.
Opinions on map so far, plus issues and general suggestions.
1. Weeds should grow on those rock/cave walls. Please. Spook factor.
2. Marines should use a different palette of sprites for their armor, I personally vote we use the Dust Raider set for WO, I imagine it's as simple as just... swapping it over?
3. Will Survivors be able to rush filtration and meme it and how can we prevent this?
4. River is great and I love it, don't tone it down, force Marines to actually activate filtration.
5. How defensible is the LZ? Are FOBs even viable here? Tcomms is definitely very defensible, but the LZ's are exceedingly wide open, will this be a map where an FOB actually isn't needed and they fortify a much larger area away from the dropship? Admin seems decently defensible.
Also, I actually like the size, I think it's a good map, don't make it smaller, I really don't have many complaints about it and I think it will work great. Marines and Xenos will be forced to fight all around the map as Xenos attempt to defend filtration/Marines try to activate it. As for the whole issue of "Delayyyliens" perhaps just make bioscans come sooner and reveal more than one location perhaps?
As well I enjoy the Tank being back but I still have my personal gripes about a few features of it that make it slightly too overpowered.
-Perma stun crush. This isn't fun for Xenos that can literally only attack from melee, the chance of it turning on a dime and stunning you for 3+ minutes. It's literally enough time for the tanker to get out of the tank and shoot you to death. It's silly. I vote we remove the stun and make it kind of like defender tailsweep. Pushes you away and does damage. Obviously up the damage a lot. It should chunk it hard.
-LTB Artillery - This just sucks for players that spend over an hour getting to a certain caste to be one-shot gibbed from across the map. I'm not sure how to nerf this without making it useless and keeping the tanks power levels though. Less range on Artillery? Weaker LTB?
Otherwise the vehicle is fun and i'm glad to have it back, even if it's only for this map. APC when?
1. Weeds should grow on those rock/cave walls. Please. Spook factor.
2. Marines should use a different palette of sprites for their armor, I personally vote we use the Dust Raider set for WO, I imagine it's as simple as just... swapping it over?
3. Will Survivors be able to rush filtration and meme it and how can we prevent this?
4. River is great and I love it, don't tone it down, force Marines to actually activate filtration.
5. How defensible is the LZ? Are FOBs even viable here? Tcomms is definitely very defensible, but the LZ's are exceedingly wide open, will this be a map where an FOB actually isn't needed and they fortify a much larger area away from the dropship? Admin seems decently defensible.
Also, I actually like the size, I think it's a good map, don't make it smaller, I really don't have many complaints about it and I think it will work great. Marines and Xenos will be forced to fight all around the map as Xenos attempt to defend filtration/Marines try to activate it. As for the whole issue of "Delayyyliens" perhaps just make bioscans come sooner and reveal more than one location perhaps?
As well I enjoy the Tank being back but I still have my personal gripes about a few features of it that make it slightly too overpowered.
-Perma stun crush. This isn't fun for Xenos that can literally only attack from melee, the chance of it turning on a dime and stunning you for 3+ minutes. It's literally enough time for the tanker to get out of the tank and shoot you to death. It's silly. I vote we remove the stun and make it kind of like defender tailsweep. Pushes you away and does damage. Obviously up the damage a lot. It should chunk it hard.
-LTB Artillery - This just sucks for players that spend over an hour getting to a certain caste to be one-shot gibbed from across the map. I'm not sure how to nerf this without making it useless and keeping the tanks power levels though. Less range on Artillery? Weaker LTB?
Otherwise the vehicle is fun and i'm glad to have it back, even if it's only for this map. APC when?
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- Rikman
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Re: New Map test.
Did the map test go out already? if I fucking missed it I will kill myself
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
Manley ‘The-Man’ Dawkins
Manley ‘The-Man’ Dawkins
- awan
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Re: New Map test.
http://www.cm-ss13.com/viewtopic.php?f=64&t=19403
Use that topic please.
Use that topic please.