Desert Dam General Discussion
- Emeraldblood
- Registered user
- Posts: 1671
- Joined: 19 Aug 2016, 21:04
- Location: USA, Florida
- Byond: Emerald Blood
Desert Dam General Discussion
To share your experience of the new map with the community, complain about everything, and responsibly shitpost about it.
If you want to ask questions to the devs about the map, do so here.
If you have any bugs to submit, post them here.
A short list of credits for who helped do what part of the map:
Spriting: Nicboone | Ribbonflex
Original Map Creator: Ribbonflex
Additional Map editors: Ravingmaniac | Awan | Cakey
Coding: Ravingmaniac (water filtration) | Chowder Mcarthor | Awan | NethIafins | Spookydonut
And thanks to all CM past and present devs for their hard work at creating this map, big or small!
This page will unlock once the round ends.
If you want to ask questions to the devs about the map, do so here.
If you have any bugs to submit, post them here.
A short list of credits for who helped do what part of the map:
Spriting: Nicboone | Ribbonflex
Original Map Creator: Ribbonflex
Additional Map editors: Ravingmaniac | Awan | Cakey
Coding: Ravingmaniac (water filtration) | Chowder Mcarthor | Awan | NethIafins | Spookydonut
And thanks to all CM past and present devs for their hard work at creating this map, big or small!
This page will unlock once the round ends.
Ban Appeal Users: If I've lifted your perma ban and you're still unable to log onto the server, send me a forum PM regarding it and I'll work to get it fixed in ~24 hours.
Emerald Blood: CM's mommy and the only head staff who does anything. Even though I hate you all sometimes, I still love you.
Emerald Blood: CM's mommy and the only head staff who does anything. Even though I hate you all sometimes, I still love you.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Desert Dam General Discussion
The water filtration is great. I really god damn like how smooth it is.
- Mister Jeether
- Registered user
- Posts: 334
- Joined: 23 Apr 2016, 08:50
- Location: USS Almayer R&D
- Byond: Jeether
Re: Desert Dam General Discussion
I really enjoyed it. The play style of it makes it unique, specially with the whole insta death water :^)
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.
Feel free to PM me if you have any questions related to research.
Muh medals:
Feel free to PM me if you have any questions related to research.
Muh medals:
► Show Spoiler
- TheMaskedMan2
- Registered user
- Posts: 821
- Joined: 15 Feb 2017, 12:37
- Location: United States, Georgia
- Byond: TheMaskedMan2
Re: Desert Dam General Discussion
Opinions on map so far, plus issues and general suggestions.
1. Weeds should grow on those rock/cave walls. Please. Spook factor.
2. Marines should use a different palette of sprites for their armor, I personally vote we use the Dust Raider set for WO, I imagine it's as simple as just... swapping it over?
3. Will Survivors be able to rush filtration and meme it and how can we prevent this?
4. River is great and I love it, don't tone it down, force Marines to actually activate filtration.
5. How defensible is the LZ? Are FOBs even viable here? Tcomms is definitely very defensible, but the LZ's are exceedingly wide open, will this be a map where an FOB actually isn't needed and they fortify a much larger area away from the dropship? Admin seems decently defensible.
Also, I actually like the size, I think it's a good map, don't make it smaller, I really don't have many complaints about it and I think it will work great. Marines and Xenos will be forced to fight all around the map as Xenos attempt to defend filtration/Marines try to activate it. As for the whole issue of "Delayyyliens" perhaps just make bioscans come sooner and reveal more than one location perhaps?
As well I enjoy the Tank being back but I still have my personal gripes about a few features of it that make it slightly too overpowered.
-Perma stun crush. This isn't fun for Xenos that can literally only attack from melee, the chance of it turning on a dime and stunning you for 3+ minutes. It's literally enough time for the tanker to get out of the tank and shoot you to death. It's silly. I vote we remove the stun and make it kind of like defender tailsweep. Pushes you away and does damage. Obviously up the damage a lot. It should chunk it hard. Just replace the stun with damage.
-LTB Artillery - This just sucks for players that spend over an hour getting to a certain caste to be one-shot gibbed from across the map. I'm not sure how to nerf this without making it useless and keeping the tanks power levels though. Less range on Artillery? Weaker LTB?
Otherwise the vehicle is fun and i'm glad to have it back, even if it's only for this map. APC when?
tl;dr
Legitimately favorite map.
10/10
Only issues I have are barely related to the map itself and just little tidbits.
1. Weeds should grow on those rock/cave walls. Please. Spook factor.
2. Marines should use a different palette of sprites for their armor, I personally vote we use the Dust Raider set for WO, I imagine it's as simple as just... swapping it over?
3. Will Survivors be able to rush filtration and meme it and how can we prevent this?
4. River is great and I love it, don't tone it down, force Marines to actually activate filtration.
5. How defensible is the LZ? Are FOBs even viable here? Tcomms is definitely very defensible, but the LZ's are exceedingly wide open, will this be a map where an FOB actually isn't needed and they fortify a much larger area away from the dropship? Admin seems decently defensible.
Also, I actually like the size, I think it's a good map, don't make it smaller, I really don't have many complaints about it and I think it will work great. Marines and Xenos will be forced to fight all around the map as Xenos attempt to defend filtration/Marines try to activate it. As for the whole issue of "Delayyyliens" perhaps just make bioscans come sooner and reveal more than one location perhaps?
As well I enjoy the Tank being back but I still have my personal gripes about a few features of it that make it slightly too overpowered.
-Perma stun crush. This isn't fun for Xenos that can literally only attack from melee, the chance of it turning on a dime and stunning you for 3+ minutes. It's literally enough time for the tanker to get out of the tank and shoot you to death. It's silly. I vote we remove the stun and make it kind of like defender tailsweep. Pushes you away and does damage. Obviously up the damage a lot. It should chunk it hard. Just replace the stun with damage.
-LTB Artillery - This just sucks for players that spend over an hour getting to a certain caste to be one-shot gibbed from across the map. I'm not sure how to nerf this without making it useless and keeping the tanks power levels though. Less range on Artillery? Weaker LTB?
Otherwise the vehicle is fun and i'm glad to have it back, even if it's only for this map. APC when?
tl;dr
Legitimately favorite map.
10/10
Only issues I have are barely related to the map itself and just little tidbits.
Last edited by TheMaskedMan2 on 04 Dec 2018, 17:27, edited 2 times in total.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Desert Dam General Discussion
The map is too hot. Please dispense ice cups for all marines as standard issue.
(I didnt play the map, i just wanna shitpost)
(I didnt play the map, i just wanna shitpost)
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
-
- Registered user
- Posts: 97
- Joined: 11 Jul 2016, 13:36
Re: Desert Dam General Discussion
It seems like there was no way to shut down filtration once it has been enabled. This makes it something worth defending as xeno, until it's turned on upon which it is something completely irrelevant.
Kirra Morales - Medic
- Emeraldblood
- Registered user
- Posts: 1671
- Joined: 19 Aug 2016, 21:04
- Location: USA, Florida
- Byond: Emerald Blood
Re: Desert Dam General Discussion
Map is too hot, please replace it with ice colony
Ban Appeal Users: If I've lifted your perma ban and you're still unable to log onto the server, send me a forum PM regarding it and I'll work to get it fixed in ~24 hours.
Emerald Blood: CM's mommy and the only head staff who does anything. Even though I hate you all sometimes, I still love you.
Emerald Blood: CM's mommy and the only head staff who does anything. Even though I hate you all sometimes, I still love you.
- Boersgard
- Registered user
- Posts: 83
- Joined: 25 Nov 2018, 07:22
Re: Desert Dam General Discussion
Give CO/XO/SO tacmap pings on alien locations once a critical threshold is reached (e.g. ratio of 1 xeno : 10 marines or whatever).TheMaskedMan2 wrote: ↑04 Dec 2018, 16:41As for the whole issue of "Delayyyliens" perhaps just make bioscans come sooner and reveal more than one location perhaps?
- awan
- Registered user
- Posts: 581
- Joined: 11 Mar 2018, 18:11
- Location: Houten, Utrecht, NL
- Byond: Awan
- Steam: Awan
- Contact:
Re: Desert Dam General Discussion
Last edited by awan on 04 Dec 2018, 16:47, edited 1 time in total.
- Sora9567
- Registered user
- Posts: 160
- Joined: 04 Aug 2018, 00:24
- Byond: Sora9567
Re: Desert Dam General Discussion
I imagine that this will be an obvious one, but perhaps make it a LOT more obvious that the radioactive water is bad, either through warning signs placed around, or something indicates it through examine text. I saw way, WAY too many people just walk into the water even after Command said that the water is NOT good.
Also, maybe some sort of minor debuff for xenos when they cross radioactive water, such as a minor decrease to speed or delayed growth, to perhaps give a tradeoff for "try and defend filtration and keep an avenue of attack, or let them fix it so we can cross without punishment."
Also, maybe some sort of minor debuff for xenos when they cross radioactive water, such as a minor decrease to speed or delayed growth, to perhaps give a tradeoff for "try and defend filtration and keep an avenue of attack, or let them fix it so we can cross without punishment."
Usually playing as Darwin 'D.J.' Jefferson, PFC (Private: Flare Carrier), or Smartgunner almost always out of ammo. Occasionally an RO who yearns for death, dealing with rampant jackassery of his coworkers.
Against my better judgement I decided to start making Youtube videos involving Colonial Marines. Channel
Against my better judgement I decided to start making Youtube videos involving Colonial Marines. Channel
- Build_R_
- Registered user
- Posts: 370
- Joined: 18 Nov 2017, 05:47
- Location: Yes
- Byond: Build_R_
Re: Desert Dam General Discussion
The new sprites were absolutely gorgeous, the mechanics of the river were unique and the size of the map made it pretty fun.
Melting entire trucks with weak acid is fun too
Melting entire trucks with weak acid is fun too
► Show Spoiler
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- Luizx_
- Registered user
- Posts: 4
- Joined: 30 Dec 2017, 18:42
- Byond: Luizx_Gamer
Re: Desert Dam General Discussion
Map is great. It's big and opens up the battlefield for many engagement spots. Water with acidic AIDS is fun, good gimmick to force the marines to do something more than just fighting (activate the filtration). In relation to the Tank, it's unbalanced as FUCK but this map was made for some time of vehicle, I wish we had APCs (not only for this map).
- Aceluke123
- Registered user
- Posts: 311
- Joined: 01 Feb 2018, 15:02
- Location: Texas
- Byond: Aceluke123
Re: Desert Dam General Discussion
Approved.
Implement it right away.
I'm not crazy, you're crazy.
-Alex Rossfield
Nicknamed 'Clover,' 'Lover,' and... well I'd rather not say.
If I notice you, good job. It means you're probably worth my time.
Dossier - viewtopic.php?f=91&t=16782
-Alex Rossfield
Nicknamed 'Clover,' 'Lover,' and... well I'd rather not say.
If I notice you, good job. It means you're probably worth my time.
Dossier - viewtopic.php?f=91&t=16782
► Show Spoiler
- Rikman
- Registered user
- Posts: 383
- Joined: 21 Jan 2018, 10:06
- Location: Electric Avenue
- Byond: DrDoctor1
Re: Desert Dam General Discussion
WHAT THE FUCK DID I FUCKING MISS A GODDAMN NEW MAP IM FUCKING KILLING MYSELF GOD FUCKING DAMNIT
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
Manley ‘The-Man’ Dawkins
Manley ‘The-Man’ Dawkins
- JJG
- Registered user
- Posts: 83
- Joined: 25 Jun 2018, 18:18
- Byond: JJG
- Build_R_
- Registered user
- Posts: 370
- Joined: 18 Nov 2017, 05:47
- Location: Yes
- Byond: Build_R_
Re: Desert Dam General Discussion
what am I looking at?
There was a.. lot of announcements about it.
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- JennerH
- Registered user
- Posts: 559
- Joined: 26 Oct 2017, 13:12
- Byond: JennerH
- Steam: Chocolate Thunder
- JJG
- Registered user
- Posts: 83
- Joined: 25 Jun 2018, 18:18
- Byond: JJG
Re: Desert Dam General Discussion
I thought it was self explanatory.
1. The sand/desert is too orange. It makes cloaking less useful and it also just doesn't look that great. It should be desaturated.
2. That wall sprite is just super busy with all those black lines and gives me anxiety to look at.
Last edited by JJG on 04 Dec 2018, 17:08, edited 2 times in total.
- Henry Hard - - Jackson Hard - - Billy 'Bob' Tucker -
- awan
- Registered user
- Posts: 581
- Joined: 11 Mar 2018, 18:11
- Location: Houten, Utrecht, NL
- Byond: Awan
- Steam: Awan
- Contact:
Re: Desert Dam General Discussion
The first one I thought was about the fence fencing in part of the cave.
- Ketrai
- Registered user
- Posts: 93
- Joined: 21 Oct 2018, 03:38
- Byond: Ketrai
Re: Desert Dam General Discussion
I'm just wondering if filtration can be shut off by benos.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Desert Dam General Discussion
Huh, there is where all of the repurposed walls and sprites from my map went.
I was wondering.
I was wondering.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- KingPhilipIII
- Registered user
- Posts: 235
- Joined: 20 Jan 2016, 20:09
- Location: US of A
- Byond: KingPhilipIII
- Steam: KingPhilip128
Re: Desert Dam General Discussion
I can now brag for an eternity that I won the first round on the new map, and I'm also an expert dropship pilot that squished 22 marines in the crash.
Thanks to Okand for the chibi muhrine!
Haythem Aurelius Castian
Box pusher, Box Pusher Supreme and Pyromaniac.
Unashamed Queen Main Mentor:July 31st, 2018
Haythem Aurelius Castian
Box pusher, Box Pusher Supreme and Pyromaniac.
Unashamed Queen Main Mentor:July 31st, 2018
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Desert Dam General Discussion
very interesting concepts. like the environmental hazard especially. however, further critique will have to wait until the playerbase familiarizes itself. the risk of unbalanced design will not be truly apparent until players are acquainted and can try strategies
sign postage along the roads and pathways giving directions to different places might be a cute feature
i noticed the presence of what appeared to be a functioning power loader in one of the planet side garages. this presents possibilities for survivors that i hope you will permit them to experiment with. not just "hit alien with loader claw" either - provide some liftable and droppable objects for them to try to block paths and fortify with.
sign postage along the roads and pathways giving directions to different places might be a cute feature
i noticed the presence of what appeared to be a functioning power loader in one of the planet side garages. this presents possibilities for survivors that i hope you will permit them to experiment with. not just "hit alien with loader claw" either - provide some liftable and droppable objects for them to try to block paths and fortify with.
- Bancrose
- Registered user
- Posts: 715
- Joined: 05 Jan 2018, 17:30
- Location: The Summer Camp
- Byond: Bancrose
Re: Desert Dam General Discussion
Everything looks good, and it has that Iraq/Gulf War Aesthetics that I enjoy.
My only critique or complaint is the size would totally promote xeno delay.
Also maybe some uniforms that match this map, we already have a sort of tan/beige uniform but this one honestly deserves one.
The LZ's also seem pretty hard to defend.
My only critique or complaint is the size would totally promote xeno delay.
Also maybe some uniforms that match this map, we already have a sort of tan/beige uniform but this one honestly deserves one.
The LZ's also seem pretty hard to defend.
Commander Councilman. Along with Takethehot56, Lumdor, Dr.Lance, Frans Fieffer. PM me or any of them for inquiries about Commander.
Kommandant Heinz 'Wulfe' Meuller | Commander Arthur Montgomery
"One must not judge everyone in the world by his qualities as a soldier: otherwise we should have no civilization." - Erwin Rommel
|
Kommandant Heinz 'Wulfe' Meuller | Commander Arthur Montgomery
"One must not judge everyone in the world by his qualities as a soldier: otherwise we should have no civilization." - Erwin Rommel
|
- WinterClould
- Registered user
- Posts: 990
- Joined: 11 Jun 2017, 02:30
- Location: Boogie Wonderland
- Byond: WinterClould
- Steam: 『WinterClould』
Re: Desert Dam General Discussion
I think the LZ being hard to defend could be a good thing. If it has enough room around it then it could actually be good for xenos to ambush people leaving the FOB running to evac or people dropping into a hot LZ and needing to work together to get to the FOB.
We've already got maps with very strong LZs like Ice, prison, big red. Would be nice to have a map where the LZ isn't your main holding spot and could actually be kinda dangerous. LV kinda fucked this up by making the area left of the LZ kinnnndddaaa okay to hold but kinddddda trash at the same time while also making the nexus an interesting place to hold that the meta has abandoned because people suck dick.
We've already got maps with very strong LZs like Ice, prison, big red. Would be nice to have a map where the LZ isn't your main holding spot and could actually be kinda dangerous. LV kinda fucked this up by making the area left of the LZ kinnnndddaaa okay to hold but kinddddda trash at the same time while also making the nexus an interesting place to hold that the meta has abandoned because people suck dick.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.