Hidden Damn Weekends

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Butterrobber202
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Hidden Damn Weekends

Post by Butterrobber202 » 09 May 2015, 20:37

Summary (a quick, 2-3 sentence summary): Ok. So this weekend we had NO ADMINS ON UNTIL SATURDAY. And the 7-Year olds and Trolls just ran rampant. Hidden weekends are (For those who dont know them) Where the server is hidden from the list. Best way to join a Hidden server is to bookmark it

Benefits (How this will benefit the server and game as a whole):Less fucking noobs and more Sense able RP

Details (Description of how you think this would work, the benefits, etc):Hide the Server from the SS13 List

Implementation (Optional, if you have an idea how to implement it): Set the server to Invisible?

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HalfdeadKiller
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Re: Hidden Damn Weekends

Post by HalfdeadKiller » 09 May 2015, 20:38

+1 please. It will let people during the weekdays find the server, but keep us from those just clicking to join the top listed server.

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apophis775
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Re: Hidden Damn Weekends

Post by apophis775 » 09 May 2015, 20:39

I'm working on getting more staff actually, and firing a bunch of non-active staff

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HalfdeadKiller
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Re: Hidden Damn Weekends

Post by HalfdeadKiller » 09 May 2015, 20:44

Well, even with more staff, it will still be hectic. Hidden weekends could act like a break almost for moderators and admins. Being hidden from the hub means less riff raff to deal with. More mods could help with being not hidden, sure, but it is still gonna be hectic, regardless of how many staff you have. I could be wrong.

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TopHatPenguin
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Re: Hidden Damn Weekends

Post by TopHatPenguin » 09 May 2015, 20:47

Gonna have to say as well, hidden weekends could serve as the two days where you could train a TM in a less chaotic environment instead of normal full blown chaos round.

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SASoperative
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Re: Hidden Damn Weekends

Post by SASoperative » 09 May 2015, 21:50

Until we get more staff this has all my +1

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apophis775
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Re: Hidden Damn Weekends

Post by apophis775 » 09 May 2015, 22:02

The other thing with this
is that it means, we would have to adjust coding, every friday, and every sunday.

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HalfdeadKiller
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Re: Hidden Damn Weekends

Post by HalfdeadKiller » 09 May 2015, 22:16

I thought on DreamDaemon, there is an option for hosting either publicly, or privately. Where one puts you on the hub, the other requires an ip and port?

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Re: Hidden Damn Weekends

Post by apophis775 » 09 May 2015, 23:42

That's just for the server browser. We are still visible on the HUB, because that is coded.

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Juninho77
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Re: Hidden Damn Weekends

Post by Juninho77 » 10 May 2015, 12:52

+1. I'm all in for this. tgstation did it and it worked well for them.
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MedicInDisquise
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Re: Hidden Damn Weekends

Post by MedicInDisquise » 10 May 2015, 13:26

Juninho77 wrote:+1. I'm all in for this. tgstation did it and it worked well for them.
Agreed. TGStation isn't hidden on weekends though, isn't it hidden all the time?

Still, I do think Hidden Weekends should be a good idea. Weed out the players who first stop is the server browser.
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Juninho77
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Re: Hidden Damn Weekends

Post by Juninho77 » 10 May 2015, 13:33

MedicInDisquise wrote:Agreed. TGStation isn't hidden on weekends though, isn't it hidden all the time?
Yes, it is hidden all the time, but I believe it shouldn't really be that hard to change it back and forth.

Their reasoning was the same as this topic's: they had had enough with griefers and boneheads.
Last edited by Juninho77 on 10 May 2015, 16:05, edited 1 time in total.
Image
"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
Image

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Butterrobber202
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Re: Hidden Damn Weekends

Post by Butterrobber202 » 10 May 2015, 15:32

Just throw the code into a word document then just copy and paste it out and in

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Juninho77
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Re: Hidden Damn Weekends

Post by Juninho77 » 10 May 2015, 16:04

Butterrobber202 wrote:Just throw the code into a word document then just copy and paste it out and in
Exactly my thoughts.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Butterrobber202
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Re: Hidden Damn Weekends

Post by Butterrobber202 » 12 May 2015, 11:29

Soon is this happening, if not I'm going to go kill a small village in Ireland with a fire axe

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Caryl
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Re: Hidden Damn Weekends

Post by Caryl » 13 May 2015, 07:24

Well, a suggestion for this is:
1.) Don't fire any staff, ever. If they are in-active, keep them. They will return and when they do, you will have an active force. The more mins you have in your roster regardless of active or not the better. Why? Because of them will be online at different times, eliminating the need to hire more and more admins and replacing the inactive ones. Quantity and Quality both go together in this I guess.

2.) Number 1.

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UnknownMurder
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Re: Hidden Damn Weekends

Post by UnknownMurder » 13 May 2015, 07:59

That's not issue.

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Caryl
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Re: Hidden Damn Weekends

Post by Caryl » 13 May 2015, 11:54

Apparently, I think it is Unknown. Since the shortage of active staff also hangs hand in hand with how we remove staff. It's like destiny and doom.

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UnknownMurder
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Re: Hidden Damn Weekends

Post by UnknownMurder » 13 May 2015, 16:40

We've hired... Somewhat.. 5-6 Trial Mods. See the staff list for yourself.

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Butterrobber202
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Re: Hidden Damn Weekends

Post by Butterrobber202 » 13 May 2015, 17:03

Staph off topic! Hidden weekends!

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apophis775
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Re: Hidden Damn Weekends

Post by apophis775 » 13 May 2015, 17:36

We remove inactive staff. That's how we roll.

Just hired, like 5 new mods.

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Butterrobber202
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Re: Hidden Damn Weekends

Post by Butterrobber202 » 13 May 2015, 21:11

Can we still have Hidden weekends... like Wooki said it would be a great time to train TM in a more calm area

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Re: Hidden Damn Weekends

Post by MrJJJ » 13 May 2015, 21:49

Gonna agree

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UnknownMurder
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Re: Hidden Damn Weekends

Post by UnknownMurder » 14 May 2015, 06:55

You do realize some people uses 'last time you played SS13' redirects. As well, server may become underpopulated. I'll keep you on that.

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Re: Hidden Damn Weekends

Post by Ghostdex » 14 May 2015, 07:08

apophis775 wrote:I'm working on getting more staff actually, and firing a bunch of non-active staff
I would glady be staff this summer except i cant because being 16 is a requirment.

A hidden weekend would improve all of the competent people's weekend rounds and plus any new people that happen to find the server could learn how to play and have a good round and then come back for more, to me it sounds like a win win situation.+1 from me if this is able to happen

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