The removal of fire in general

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SASoperative
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The removal of fire in general

Post by SASoperative » 15 May 2015, 16:54

Summary (a quick, 2-3 sentence summary): Fire has become a MASS Issue as I have administrated this month, I have seen napalm get disabled but people still find ways to burn the SUlaco/Nostromo to a crisp to the point where only admin intervention can stop it.

Benefits (How this will benefit the server and game as a whole): No more unstoppable fires which break the whole server.

Details (Description of how you think this would work, the benefits, etc): The benefits is that we would no longer have to worry about fires that kill both marines and aliens

Implementation (Optional, if you have an idea how to implement it): Removal from fire from the code entirely or removal of all flame related recipes such as plasma and Flamethrowers

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crazyh206
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Re: The removal of fire in general

Post by crazyh206 » 15 May 2015, 17:16

+1 due to a recent round after a fire started i couldnt leave my hive without getting damaged
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Butterrobber202
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Re: The removal of fire in general

Post by Butterrobber202 » 15 May 2015, 18:59

Yep. I was there. Fire started and I dived into a vent to get saved

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crazyh206
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Re: The removal of fire in general

Post by crazyh206 » 15 May 2015, 19:55

Butterrobber202 wrote:Yep. I was there. Fire started and I dived into a vent to get saved
Shit was scary as fuck when i saw medical engulfed in flames
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UnknownMurder
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Re: The removal of fire in general

Post by UnknownMurder » 15 May 2015, 20:56

+1

Would... Do that suggestion.

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