Summary (a quick, 2-3 sentence summary):
Simply remove solars similarly to how we removed toxins.
Benefits (How this will benefit the server and game as a whole):
Will prevent aliens from camping out on the solars, when no staff are on-line.
Details (Description of how you think this would work, the benefits, etc):
Remove solars.
Implementation (Optional, if you have an idea how to implement it):
Map Editor
Remove Solars
- HalfdeadKiller
- Registered user
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- Joined: 15 Oct 2014, 13:17
Remove Solars
Last edited by HalfdeadKiller on 17 May 2015, 17:47, edited 1 time in total.
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- Registered user
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- Joined: 12 May 2015, 21:05
Re: Remove Solars
+1 approval for this. I've seen too many shitty xenos camping on the solars when they're the last ones left.
- TopHatPenguin
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Re: Remove Solars
YES! This NEEds TO BE DONE +11111
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
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That guy called Wooki.
Resident Santa.
(THP)
- Davidchan
- Registered user
- Posts: 350
- Joined: 20 Feb 2015, 22:08
Re: Remove Solars
+1, generally an easy fix, marines never set up Solars anyways so I don't see the issue. The number of rounds I had break into EVA, put on a hardsuit and chase some queen around the station has gotten to the point of being stale.
- apophis775
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Re: Remove Solars
I'd rather not remove solars, on the OFF CHANCE someone actually uses them...