Remove Solars

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HalfdeadKiller
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Remove Solars

Post by HalfdeadKiller » 17 May 2015, 17:28

Summary (a quick, 2-3 sentence summary):

Simply remove solars similarly to how we removed toxins.

Benefits (How this will benefit the server and game as a whole):

Will prevent aliens from camping out on the solars, when no staff are on-line.

Details (Description of how you think this would work, the benefits, etc):

Remove solars.

Implementation (Optional, if you have an idea how to implement it):

Map Editor
Last edited by HalfdeadKiller on 17 May 2015, 17:47, edited 1 time in total.

helios345
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Re: Remove Solars

Post by helios345 » 17 May 2015, 17:36

+1 approval for this. I've seen too many shitty xenos camping on the solars when they're the last ones left.

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TopHatPenguin
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Re: Remove Solars

Post by TopHatPenguin » 17 May 2015, 17:44

YES! This NEEds TO BE DONE +11111
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Davidchan
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Re: Remove Solars

Post by Davidchan » 17 May 2015, 19:51

+1, generally an easy fix, marines never set up Solars anyways so I don't see the issue. The number of rounds I had break into EVA, put on a hardsuit and chase some queen around the station has gotten to the point of being stale.

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apophis775
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Re: Remove Solars

Post by apophis775 » 10 Jun 2015, 04:16

I'd rather not remove solars, on the OFF CHANCE someone actually uses them...

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