Facehuggers to top of stack.
- Davidchan
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Facehuggers to top of stack.
Summary: Facehuggers are annoying as hell to deal with as a marines as is. Often making them unavoidable to deal with aside from suicide charges or grenades.
Benefits: Prevent aliens from hiding Facehuggers (intentionally or otherwise) underneath larger objects or even dead aliens where you can not physically shoot or deal with them short of flamethrowers or grenades.
Details: As it stands, facehuggers are counted as an item and stacked as such. Aliens can drag lockers, broken tables, plant nests or if you knock an alien into crit/kill it while it was carrying a facehugger, the hugger will always be underneath the alien's larger sprite. This leads to many situations like how Resin objects could be placed over Eggs to prevent marines from seeing them or being able to deal with them. Coding facehuggers to force themselves to the top of a stack (or just making the game recognize them as mobs) would go a long way in fixing this.
Just the other night, I was attacked by a warrior who tried to face hug me, I was quick and managed to gun him down with my M41. I had already lost my helmet, and pulling out my xeno-restraints (we had orders to take one alive) I go to try and cuff the Xeno. And I get facehugged by the hugger he was carrying. I had no way of knowing it was there, and even if I did I wouldn't have been able to approach or directly attack the facehugger. As soon as I was within one tile, it hugged me and there was nothing I could do. If the hugger would have forced to the top of stack like any other mob would have, I would have seen and been able to react accordingly.
Benefits: Prevent aliens from hiding Facehuggers (intentionally or otherwise) underneath larger objects or even dead aliens where you can not physically shoot or deal with them short of flamethrowers or grenades.
Details: As it stands, facehuggers are counted as an item and stacked as such. Aliens can drag lockers, broken tables, plant nests or if you knock an alien into crit/kill it while it was carrying a facehugger, the hugger will always be underneath the alien's larger sprite. This leads to many situations like how Resin objects could be placed over Eggs to prevent marines from seeing them or being able to deal with them. Coding facehuggers to force themselves to the top of a stack (or just making the game recognize them as mobs) would go a long way in fixing this.
Just the other night, I was attacked by a warrior who tried to face hug me, I was quick and managed to gun him down with my M41. I had already lost my helmet, and pulling out my xeno-restraints (we had orders to take one alive) I go to try and cuff the Xeno. And I get facehugged by the hugger he was carrying. I had no way of knowing it was there, and even if I did I wouldn't have been able to approach or directly attack the facehugger. As soon as I was within one tile, it hugged me and there was nothing I could do. If the hugger would have forced to the top of stack like any other mob would have, I would have seen and been able to react accordingly.
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Re: Facehuggers to top of stack.
+1 +1 +1
Shit like this is why I don't play CM anymore.
Shit like this is why I don't play CM anymore.
- valzargaming
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Re: Facehuggers to top of stack.
This is already against the rules. Any aliens caught doing this intentionally need to be banned.
- HalfdeadKiller
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Re: Facehuggers to top of stack.
This is not hugger stacking, valzargaming. This is the huggers location in a stack of items. Op is proposing that huggers not be covered by objects such as dead alien corpses. I +1 this as it is very annoying for marines to deal with.
- speedybst
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Re: Facehuggers to top of stack.
Agreed, +1 from me with one small addition.
Whilst i can agree it can be annoying to see the corpse-hiders, i would actually like a way for the xenos to hide huggers as a time consuming action that costs a little plasma, so that they can hide them under built tables. IDK, many players may not like this idea, but just throwing it out there.
Whilst i can agree it can be annoying to see the corpse-hiders, i would actually like a way for the xenos to hide huggers as a time consuming action that costs a little plasma, so that they can hide them under built tables. IDK, many players may not like this idea, but just throwing it out there.
- Infernus
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Re: Facehuggers to top of stack.
We can make their layer to be on top of mobs.
- Davidchan
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Re: Facehuggers to top of stack.
Would be greatly appreciated. I don't mind huggers in lockers or other tricky areas, but putting nests over huggers, dragging dead xenos over them or even broken tables is exactly the same vein as resin objects over nests was. That feature was removed because there was reasonable way for marines to deal with it without suiciding a few marines and ripping the hugger off.
- Fickmacher
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Re: Facehuggers to top of stack.
Neutral. You can alreaty alt click to see if one's there, and I believe that you can shoot them this way as well.
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- Infernus
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Re: Facehuggers to top of stack.
That works only if you are next to that object. You can't alt + click at distance.Fickmacher wrote:Neutral. You can alreaty alt click to see if one's there, and I believe that you can shoot them this way as well.
- Davidchan
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Re: Facehuggers to top of stack.
Exactly. The proximity you need to examine the tile is the proximity needed for the hugger to attack you. So that's not a method marines can use to deal with huggers.Infernus wrote: That works only if you are next to that object. You can't alt + click at distance.
- Feweh
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Re: Facehuggers to top of stack.
No, people are being lazy and looking for the fast and easy way.
I'm sorry, but you can ALT click(right click) anything suspicious. Realistically in a situation involving aliens and shit you would naturally take your time and look closely.
Also was a normal thing for facehugger to hide behind and under stuff in the movies.
If I'm going into a alien area or something looks odd... I always alt click.
Do not reward the lazy, shoot and gun marines for shit like this.
I'm sorry, but you can ALT click(right click) anything suspicious. Realistically in a situation involving aliens and shit you would naturally take your time and look closely.
Also was a normal thing for facehugger to hide behind and under stuff in the movies.
If I'm going into a alien area or something looks odd... I always alt click.
Do not reward the lazy, shoot and gun marines for shit like this.
- MrJJJ
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Re: Facehuggers to top of stack.
This is not lazy, this is giving marines a chancePink wrote:No, people are being lazy and looking for the fast and easy way.
I'm sorry, but you can ALT click(right click) anything suspicious. Realistically in a situation involving aliens and shit you would naturally take your time and look closely.
Also was a normal thing for facehugger to hide behind and under stuff in the movies.
If I'm going into a alien area or something looks odd... I always alt click.
Do not reward the lazy, shoot and gun marines for shit like this.
OFTEN, WHEN YOU RUNNING AROUND SHOOTING A ALIEN, YOU TOO BUSY SHOOTING IT TO KILL IT SO IT WON'T TACKLE YOU, AND OFTEN WHEN ITS KNOCKED OUT, YOU NEAR IT AND RUNNING AROUND, SO THERE IS A HUGE CHANCE TO EITHER GET HUGGED/HAVE YOUR HELMET DESTROYED
Please do not bullshit us, i personally myself have fallen to these things because i was too busy running around, hoping the alien just gets knocked out, by the time he does it takes a second or so he is dead, which you probably still moving at that time…so yea…
- Feweh
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Re: Facehuggers to top of stack.
It's happened to me PLENTY of times before too.
In all honesty, aliens really don't set up traps THAT often. You're asking to take away a really cool element that the aliens SELDOM use. This is HUGE balance challenger in favor of marines and not one that is overly needed.
The main weapon and defense for Aliens is facehugger. Marine should be in their squads when on Nostro, and should have assistance with facehuggers most of the time if they are with squad mates.
You want to power-game through, shoot shit, blast shit and blow shit up without some caution. You're asking for a interesting mechanic to be removed that actually happens to be LORE friendly.
In all honesty, aliens really don't set up traps THAT often. You're asking to take away a really cool element that the aliens SELDOM use. This is HUGE balance challenger in favor of marines and not one that is overly needed.
The main weapon and defense for Aliens is facehugger. Marine should be in their squads when on Nostro, and should have assistance with facehuggers most of the time if they are with squad mates.
You want to power-game through, shoot shit, blast shit and blow shit up without some caution. You're asking for a interesting mechanic to be removed that actually happens to be LORE friendly.
- Davidchan
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Re: Facehuggers to top of stack.
You can not, I repeat CANNOT Alt + Click any tile not adjacent to you. Resin objects were restricted much more than what is being requested here (the huggers being brought to the surface) as you must directly click on a hugger to shoot it, shooting at the tile just causes the bullets to fly over harmlessly.
If an alien dies ontop of a hugger, a table gets slashed, a locker dragged, or basically any large sprite object (such as MG ammo) over a hugger, it's literally impossible for the marines to see or deal with the hugger, even if they know it is there.
There is nothing interesting about this mechanic, as it was never a mechanic in the first. Huggers, once upon a time, where actually players. You had similar commands to larva (hide, vent crawl) but you could also pounce humans within 3 tiles of you. Those huggers were mobs, and like larva had to hide manually otherwise they would sit on top of a table or be otherwise highly visible.
We changed Huggers to an item, and they stack just like items even though they should still be treated as simple mobs like Mice. In lore, huggers were stealthy, but only just. They made a lot of noise scampering about and had a tendency to knock shit over and be restless, they didn't wait indefinitely for prey to come to them, they sought out prey.
If an alien dies ontop of a hugger, a table gets slashed, a locker dragged, or basically any large sprite object (such as MG ammo) over a hugger, it's literally impossible for the marines to see or deal with the hugger, even if they know it is there.
There is nothing interesting about this mechanic, as it was never a mechanic in the first. Huggers, once upon a time, where actually players. You had similar commands to larva (hide, vent crawl) but you could also pounce humans within 3 tiles of you. Those huggers were mobs, and like larva had to hide manually otherwise they would sit on top of a table or be otherwise highly visible.
We changed Huggers to an item, and they stack just like items even though they should still be treated as simple mobs like Mice. In lore, huggers were stealthy, but only just. They made a lot of noise scampering about and had a tendency to knock shit over and be restless, they didn't wait indefinitely for prey to come to them, they sought out prey.
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Re: Facehuggers to top of stack.
Do you not know how to read? It was already said that you cant alt click without the tile being adjacent to you, so that doesn't work.Pink wrote:
I'm sorry, but you can ALT click(right click) anything suspicious.
- HalfdeadKiller
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Re: Facehuggers to top of stack.
Can also confirm that alt+click only works on adjacent tiles around your character. It cannot be done at distance. Huggers under dead aliens are a pain in the ass to kill.
- Feweh
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Re: Facehuggers to top of stack.
helios345 wrote: Do you not know how to read? It was already said that you cant alt click without the tile being adjacent to you, so that doesn't work.
Quite ironic Helios.
You cant ALT and (RIGHT CLICK) to view stacks. Which is clearly written the direct quote that you quoted me for.
Glad you gave up on continuing a valid discussion and went with the moronic approach of trying to an ass though, idiot.
- UnknownMurder
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Re: Facehuggers to top of stack.
I'm with Pink on this. Aliens needs to develop some tactics, and you would be just taking away the tactic, thus making it harder for aliens. Hence, we have several of rambos whom are hard to track down.
-1
Facehuggers doesn't need to be on top of stack. They can hide almost much as Larvas can.
-1
Facehuggers doesn't need to be on top of stack. They can hide almost much as Larvas can.
- Davidchan
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Re: Facehuggers to top of stack.
So what do you qualify a marine gunning down an alien who was charging it, putting it into crit, but getting hugged by facehugger that alien was holding because our codebase always puts bodies ontop of items?UnknownMurder wrote:I'm with Pink on this. Aliens needs to develop some tactics, and you would be just taking away the tactic, thus making it harder for aliens. Hence, we have several of rambos whom are hard to track down.
-1
Facehuggers doesn't need to be on top of stack. They can hide almost much as Larvas can.
This isn't a tactic, its a quirk of the way the engine stacks items. And it's pretty damn meta for aliens to drag objects over a hugger to hide them to begin with. Putting huggers in lockers or dark areas I'm fine with. Putting them out in the open yet in under objects that make them literally impossible to deal wtih short of grenading an area or liberal use of flamethrowers...
Last edited by Davidchan on 27 May 2015, 23:35, edited 1 time in total.
- Juninho77
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Re: Facehuggers to top of stack.
This is what happens:Davidchan wrote: So what do you qualify a marine gunning down an alien who was charging it, putting it into crit, but getting hugged by facehugger that alien was holding because our codebase always puts bodies ontop of items?
I just couldn't shoot the facehugger and I was forced to move towards it. I was REALLY lucky that the facehugger was spent, but otherwise I'd have died right there.
https://youtu.be/BgkoHDTqWcg?t=5m30s
+1. This is not a surgery simulator - you can't seriously expect me to click the only pixel that will make me shoot the facehugger.
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If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Re: Facehuggers to top of stack.
Hot damn you are robust Junin.
And yeah, not being able to counter huggers under items is total BS.
And yeah, not being able to counter huggers under items is total BS.
- MrJJJ
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Re: Facehuggers to top of stack.
Indeed, i love seeing robust people on a server which has sometimes, dumb marines that frustrate me, it was nice seeing you kick ass, even better that you recorded it…i should have recorded that BROCK VS DEATH SQUAD thing, in which i took on 2 death squad guy's and could not die after 20 fucking shots from they pulse rifles, some matabas and laser cannons, only pushing me down and then e-swording killed me
Seriously, aliens so far have relied on huggers too much...
Seriously, aliens so far have relied on huggers too much...
- coroneljones
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Re: Facehuggers to top of stack.
One of the...harder problems are xenos holding huggers and dying,as the bald marines charge forward and get hugged due to the almost invisible hugger...a from beyond the grave infection
+1
+1
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- Davidchan
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Re: Facehuggers to top of stack.
It's god damn Martyrdom from Call of Duty.
- Fickmacher
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Re: Facehuggers to top of stack.
So is breaking from the nest Second Chance then?Davidchan wrote:It's god damn Martyrdom from Call of Duty.
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