Donation helmets not breaking
- SASoperative
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Donation helmets not breaking
Summary (a quick, 2-3 sentence summary): Make donation helmets work more like the gasmasks back in the day. Where they blocked one facehugger than fell off
Benefits (How this will benefit the server and game as a whole): Donators would not loose their custom helmets anymore.
Details (Description of how you think this would work, the benefits, etc): I think it would definitely be more useful for the donators since they loose their helmets for the rest of the round
Implementation (Optional, if you have an idea how to implement it): Make the Donation helmets work like the old gasmasks, Where they blocked a facehugger than they start to just fall off afterwards instead of just breaking and poofing out of existance. (They do not block anymore face huggers after that)
Benefits (How this will benefit the server and game as a whole): Donators would not loose their custom helmets anymore.
Details (Description of how you think this would work, the benefits, etc): I think it would definitely be more useful for the donators since they loose their helmets for the rest of the round
Implementation (Optional, if you have an idea how to implement it): Make the Donation helmets work like the old gasmasks, Where they blocked a facehugger than they start to just fall off afterwards instead of just breaking and poofing out of existance. (They do not block anymore face huggers after that)
- Davidchan
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Re: Donation helmets not breaking
How about we do this for all helmets so this doesn't become a pay-to-win item that marines are killing each other for?
I.E. The helmet is indestructible, but any time a facehugger attacks the (non-infected) marine the helmet is ripped off and dropped to their feet. If they don't get attacked or subdued by subsequent huggers they can pick it up and put it on. Otherwise, their helmet lays in the floor somewhere with their weapon as a tell tale sign to other marines they got kidnapped.
I.E. The helmet is indestructible, but any time a facehugger attacks the (non-infected) marine the helmet is ripped off and dropped to their feet. If they don't get attacked or subdued by subsequent huggers they can pick it up and put it on. Otherwise, their helmet lays in the floor somewhere with their weapon as a tell tale sign to other marines they got kidnapped.
- valzargaming
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Re: Donation helmets not breaking
I'm totally all for this, as I can tell that Davidchan did not finish reading the Implementation. Give the donators what they pay for!
- apophis775
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Re: Donation helmets not breaking
Gas Masks never blocked facehuggers...
- valzargaming
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Re: Donation helmets not breaking
I clearly remember facehuggers being blocked by gas masks a long time ago.apophis775 wrote:Gas Masks never blocked facehuggers...
- TopHatPenguin
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Re: Donation helmets not breaking
I'm gonna agree with David on the fact that it would just make more sense to do this to all helmets..
Shit cm memes:
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Re: Donation helmets not breaking
Also Apop i think Sas is referring to his old donor item maybe... which when he was hugged would just fall off and not break instead of how a normal gas mask would just be deleted.apophis775 wrote:Gas Masks never blocked facehuggers...
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
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- apophis775
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Re: Donation helmets not breaking
Yea, that was due to some "poor" coding of how they used to work.
- xomega000x
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Re: Donation helmets not breaking
A helmet does have a chance to block a hugger.
Also, gasmasks and other clothing SHOULD be able to block a facehugger, then fall off. I mean, come on. If some shit jumps at you, your immediate reflex Is to cover the area he's jumping for...
Also, gasmasks and other clothing SHOULD be able to block a facehugger, then fall off. I mean, come on. If some shit jumps at you, your immediate reflex Is to cover the area he's jumping for...
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- SecretStamos (Joshuu)
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Re: Donation helmets not breaking
Facehuggers can spit acid, which allows them to get through masks and helmets. Since a gasmask isn't made out of protective material, it wouldn't hold up for very long at all.xomega000x wrote:A helmet does have a chance to block a hugger.
Also, gasmasks and other clothing SHOULD be able to block a facehugger, then fall off. I mean, come on. If some shit jumps at you, your immediate reflex Is to cover the area he's jumping for...
The reason it makes sense for the helmet to block a facehugger is that it is made of a denser and stronger material.
The Colonial Marines didn't wear gasmasks in the film either.
- Feweh
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Re: Donation helmets not breaking
Make all helmets just simply fall off... problem solved.
- apophis775
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Re: Donation helmets not breaking
So marines can just pick them back up and never have to worry about helmets again?
I might be convinces, to give the helmet a 33% chance to not break, but having it NEVER break, is way too OP on the marine side.
I might be convinces, to give the helmet a 33% chance to not break, but having it NEVER break, is way too OP on the marine side.
- Davidchan
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Re: Donation helmets not breaking
I don't see how it breaks the balance at all.apophis775 wrote:So marines can just pick them back up and never have to worry about helmets again?
I might be convinces, to give the helmet a 33% chance to not break, but having it NEVER break, is way too OP on the marine side.
The ONLY thing this prevents is passive traps (Single huggers hidden in lockers, under resin, dead aliens or other objects)
A marine STILL has to recognize their helmet got knocked off, which during a fight or tense moment is not an easy task since your eyes are focused on the left portion of the screen. Marine helmet icon is a bitch to see as well since sits high in it's tile and is very small, compared to something like an EVA helmet or pistol
Helmet's popping would not prevent;
A marine from being hugged if he walked into two huggers at the same time. (No running through hives to trigger eggs and smash them like with EVA helmets or bomb hoods)
Xenos from actively infected a marine by slapping him with two huggers, or simply removing the helmet manually and hugging him.
Carriers from throwing a 2nd hugger at the marine in the time it would take to try and put his helmet on (which is also time that could be used by the carrier to run in and disarm tackle)
In doing this, powergaming marines lose pretty much any excuse to wear anything BUT a Marine helmet, as the most common excuse (and often purposely done) is that they are wearing that EVA helmet or Bomb hood because their old one got destroyed. Their helmet could theoretically defend against 100 huggers, but only if they took the time to pick it up and put it back on before the next hugger had a chance to pounce, and given that 5+ huggers can pounce you at once if you are standing up in their range, it's very limited in how useful this tactic would be.
Plus, if we made helmets unbreakable we could make them customizable with names or even tac lights to strap onto them.
- speedybst
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Re: Donation helmets not breaking
I can see your point with that. That wouldn't drastically alter the balance to my mind - perhaps you could have a test day, apophis, and see if it alters the balance by too much?
- xomega000x
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Re: Donation helmets not breaking
His Idea is pretty good, but I'm skeptical about the "not gonna make the marines better" thing. Since most marine players know not to get too close to corners,eggs,etc, It MIGHT actually alter It.speedybst wrote:I can see your point with that. That wouldn't drastically alter the balance to my mind - perhaps you could have a test day, apophis, and see if it alters the balance by too much?
And the whole test Idea Is pretty nice to see.
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Re: Donation helmets not breaking
Her idea, thnxxomega000x wrote: His Idea is pretty good, but I'm skeptical about the "not gonna make the marines better" thing. Since most marine players know not to get too close to corners,eggs,etc, It MIGHT actually alter It.
And the whole test Idea Is pretty nice to see.
- Biolock
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Re: Donation helmets not breaking
I posted about this exact topic for all helmets a while back. There was a great level of support from the community on this topic, but not much input from staff (I was not a mod at the time).
http://colonial-marines.com/viewtopic.php?f=59&t=2052
http://colonial-marines.com/viewtopic.php?f=59&t=2052
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- apophis775
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Re: Donation helmets not breaking
No. This would alter the balance of the game, too much.
I will not allow donation items, to EVER have an affect on game balance.
I will not allow donation items, to EVER have an affect on game balance.
- Davidchan
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Re: Donation helmets not breaking
apophis775 wrote:No. This would alter the balance of the game, too much.
I will not allow donation items, to EVER have an affect on game balance.
Davidchan wrote:How about we do this for all helmets
Mr. Penguin wrote:I'm gonna agree with David on the fact that it would just make more sense to do this to all helmets..
Pink wrote:Make all helmets just simply fall off... problem solved.
People want this for all helmets, not just donator ones...speedybst wrote:I can see your point with that. That wouldn't drastically alter the balance to my mind - perhaps you could have a test day, apophis, and see if it alters the balance by too much?
- Adjective
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Re: Donation helmets not breaking
I think some of you don't realize that there is percentage chance that a face hugger doesn't remove your hat/helmet at all and just dies.
- Juninho77
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Re: Donation helmets not breaking
Wut? Tell me more, please.Vrai wrote:I think some of you don't realize that there is percentage chance that a face hugger doesn't remove your hat/helmet at all and just dies.
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- apophis775
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Re: Donation helmets not breaking
Again, doing this for all helmets, will SEVERELY alter gameplay.
- Feweh
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Re: Donation helmets not breaking
re-thought this...
Slowly widdling the attackers down to having no helmets is a actual strategy. There's been countless times where I've waited as a Xeno till the attacking marines weren't all fully helmed before going on.
Simply picking up helmets right after going down would be very game altering.
Slowly widdling the attackers down to having no helmets is a actual strategy. There's been countless times where I've waited as a Xeno till the attacking marines weren't all fully helmed before going on.
Simply picking up helmets right after going down would be very game altering.
- Biolock
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Re: Donation helmets not breaking
There should at least be a way for someone to get their helmet back, especially if it was a donor item.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Juninho77
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Re: Donation helmets not breaking
Well... Wait for a new round.Biolock wrote:There should at least be a way for someone to get their helmet back, especially if it was a donor item.
"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.