ALPHA TEST #2 BUG TRACKER

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Abbysynth
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ALPHA TEST #2 BUG TRACKER

Post by Abbysynth » 10 Jun 2015, 22:07

POST HERE!

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apophis775
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Re: ALPHA TEST #2 BUG TRACKER

Post by apophis775 » 10 Jun 2015, 22:18

Supermatter needs to be redesigned to function properly. Apop will handle this, as I'm a supermatter MASTER.

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TopHatPenguin
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Re: ALPHA TEST #2 BUG TRACKER

Post by TopHatPenguin » 10 Jun 2015, 22:18

1. Putting a M41A on your back slot doesn't make it appear there http://gyazo.com/81b8d577b8f43dcb99183a02ec141e18
Shit cm memes: Image
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That guy called Wooki.
Resident Santa.
(THP)

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apophis775
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Re: ALPHA TEST #2 BUG TRACKER

Post by apophis775 » 10 Jun 2015, 22:22

Squad Leaders don't spawn in the proper place

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Evilkyle24
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Re: ALPHA TEST #2 BUG TRACKER

Post by Evilkyle24 » 10 Jun 2015, 22:28

The Marine belt cannot hold the Frag Grenades. Unsure if thats intentional. Additionally, frag grenades do not have the custom texture. Neither do flashlights.
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Evilkyle24
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Re: ALPHA TEST #2 BUG TRACKER

Post by Evilkyle24 » 10 Jun 2015, 22:29

Squad leader text is not bold.
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dasdelan
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Re: ALPHA TEST #2 BUG TRACKER

Post by dasdelan » 10 Jun 2015, 22:29

Can't put a bayonet on the M41A
:x

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Evilkyle24
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Re: ALPHA TEST #2 BUG TRACKER

Post by Evilkyle24 » 10 Jun 2015, 22:31

Throwing knives have no texture
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Evilkyle24
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Re: ALPHA TEST #2 BUG TRACKER

Post by Evilkyle24 » 10 Jun 2015, 22:33

You can only fit 5 things into the belt instead of 7
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JohnyMuffin
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Re: ALPHA TEST #2 BUG TRACKER

Post by JohnyMuffin » 10 Jun 2015, 22:33

Combat knife can be put on Ear slot but not on Mouth Slot

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dasdelan
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Re: ALPHA TEST #2 BUG TRACKER

Post by dasdelan » 10 Jun 2015, 22:35

Can't screwdriver a flashlight. Or mount i'd assume.
:x

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Adjective
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Re: ALPHA TEST #2 BUG TRACKER

Post by Adjective » 10 Jun 2015, 22:51

Facehuggers are godly. They disable marines instantly, taking off their helmets and masks. I took out all of Alpha and Commander using huggers as a lone runner.

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Evilkyle24
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Re: ALPHA TEST #2 BUG TRACKER

Post by Evilkyle24 » 10 Jun 2015, 22:54

Knife doesn't fit in your eye slot.
Thats a joke.
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Adjective
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Re: ALPHA TEST #2 BUG TRACKER

Post by Adjective » 10 Jun 2015, 23:08

The lower brig door to the armory has plasma. Brig went up in flames and our hair fell out..

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Sikillgard
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Re: ALPHA TEST #2 BUG TRACKER

Post by Sikillgard » 10 Jun 2015, 23:12

Multiple doors in Engineering inaccessible to CE, including a button in engine room. Table left of CE's chair is inaccessible.
Addendum: Rad suit is useless against hallucinations in engine, not sure if intentional.

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Re: ALPHA TEST #2 BUG TRACKER

Post by JohnyMuffin » 10 Jun 2015, 23:14

If you're alien(not sure about being marine) and you use "SAY" hotkey(binded on T by default) - you have option only to send message, you can't cancel the textbox.

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Re: ALPHA TEST #2 BUG TRACKER

Post by Feweh » 10 Jun 2015, 23:33

Commander doesn't have access to some of Engineering, Engineering Storage
No Re-charger anywhere for stun batons or energy guns
No energy gun for commander or commander gloves
Not enough equipment in the prep rooms for extra marines
None of the computers work in the bridge, can't make priority announcements.
Bridge Officers have access to XO and Commanders Quarters
Commander can unlock APC's with his ID on the ground bases. (Not sure if intentional)
The wall divider in the middle of the shuttle causes WAY too much clutter and is pointless.
Bridge Blast Doors Button doesn't seem to actually do anything...?
EMP Grenade doesn't de-power airlocks.


Not a bug but Sulaco need's some love.... Too much Gray walling inside the ship that can be replaced with reinforced glass and liven the area up abit. Feel's like a damn prison right now. The Blue flooring in the bridge is a Eye killer and makes everything look like it's floating, also all the computers don't seem needed.

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Mizari
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Re: ALPHA TEST #2 BUG TRACKER

Post by Mizari » 10 Jun 2015, 23:37

As mentioned in the bug report.

Sulaco Doctor cant access a maintenance hatch beside the showers despite there being a medical crate and internals stuff for engineering/medbay

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Lostmixup
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Re: ALPHA TEST #2 BUG TRACKER

Post by Lostmixup » 10 Jun 2015, 23:41

Doorjack on pAI's doesn't work.

You can stick your ID in your ear, just like the knife (I tried the rocket launcher, it didn't work).

One locker in the engineer spawn room for delta (at least) is locked form the engineer.

The wizard scroll only teleports you to the locations on the ground, not on the sulaco (while I understand this isn't a glitch per-say, it was a problem for me XD).
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