Byond ID: Lostmixup
Age: 17
Gender: Male
Timezone: US EST
On average, how many hours are you available per week to moderate?
Around 15-20 hours.
Do you have any previous experience in being staff (not just SS13)?
I don't have very much moderating experience specifically, but I have had a lot of experience managing people in a BF4 community (I can deal with the people).
Did you play any of the previous Colonial Marine servers?
No I did not.
Have you had an application to Colonial Marines or New Eden denied before?
Nope.
Are you currently a staff member elsewhere (not just SS13)? If so, where?
No.
Have you ever been banned for more than 24 hours on Colonial Marines?
No way.
If a player was shooting everyone in briefing at round start how would you deal with the situation?
Well it depends on the situation, if it was for a strictly IC reason then I would carefully watch and make sure it didn't get out of hand. However, assuming it wasn't an IC reason, I would message them asking what they're doing shooting everyone up in the bridge. If no response came within a short time span I would ban for him/her for a few hours, 3-12 depending on the extent of the damage. Reviving all the people he/she killed would be the next step afterwards.
You notice that a xeno is breaching the Nostromo and is unable to seal it with resin. How would you deal with this and what punishment would you give for a first offender?
First, I would message the alien asking/telling either A: "Why did they breach?" or B: "No breaching under any circumstances." Then after getting a response (if any) would dish out the 24-hour minimum ban if it's needed.
The marines want the nuke codes to detonate the Nostromo because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who. What do you do?
I would send out a CC message along the lines of "There are currently more hostiles than friendlies, you can handle it yourselves." I'm also not allowed to dish out the nuke codes anyway.
A Sulaco Medic has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online. What do you do?
Well first of all, napalm is disabled so this wouldn't happen. Regardless, first off, finding out how and why the sulaco medic has several napalm grenades would be my first order of business, after the swift 3 or so hour ban of the marine who through the grenade. If the medics answer is sufficient and explains, in IC context, why he/she has the nades then I would let it pass (if they obviously didn't tell the marine to blow logistics). If the medic made the grenades with no IC context, didn't respond, or broke their role to obtain the grenades (hacking a door, asking for them without an IC reason, basic powergamming stuff) then they would face a swift 3-8 hour ban (depending on the havoc caused) and a very stern note.
What would you do if a player started to talk about the things he did to your mom last night?
Be impressed silently. If his harassment continued throughout the match I would threaten with a mute because of disruptive behavior and then move on to the mute if necessary.
Any additional information you'd like to add?
I'm no pro at SS13, but as the jazziest person around I think I can handle the job.
Lostmixup - Moderator Application
- Lostmixup
- Donor
- Posts: 1020
- Joined: 20 May 2015, 16:25
- Location: Cloud 9
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Lostmixup - Moderator Application
Yes I know I have no say in this at all :P
But, I like Lost, he has been around long enough to know how things roll, and game mechanics ( like choosing not to throw that frag right beside his squad) and from the times I have played around him I detected little amounts of Ingorrance. So again I know I have no say in this but Lost has my Suporrt ( Lost dont screw up you may make me look bad c: )
But, I like Lost, he has been around long enough to know how things roll, and game mechanics ( like choosing not to throw that frag right beside his squad) and from the times I have played around him I detected little amounts of Ingorrance. So again I know I have no say in this but Lost has my Suporrt ( Lost dont screw up you may make me look bad c: )
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: Lostmixup - Moderator Application
Butter, you do have a say.
+1 A positive feedback from Butter as well as seems to have an experience being a moderator and can be trained.
+1 A positive feedback from Butter as well as seems to have an experience being a moderator and can be trained.
- Adjective
- Registered user
- Posts: 684
- Joined: 25 May 2015, 17:53
- Location: A6 454 (Xenomorph Prime)
- Contact:
Re: Lostmixup - Moderator Application
Getting positives from Butter is a rare occasion!
- Lostmixup
- Donor
- Posts: 1020
- Joined: 20 May 2015, 16:25
- Location: Cloud 9
- Mizari
- Registered user
- Posts: 335
- Joined: 23 Jan 2015, 20:58
Re: Lostmixup - Moderator Application
Very active player and friendly, see him regularly both on forum and in-game, I think he would be a good asset to the team. Good luck!
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Lostmixup - Moderator Application
+1 from me. Looks like you got a good chance lad.
- Fickmacher
- Registered user
- Posts: 217
- Joined: 27 Apr 2015, 18:10
- Location: Tucson, AZ
Re: Lostmixup - Moderator Application
Active forum activity, excellent answers, positive community feedback. +1
Squad Leader, Engineer, Sentinel, Queen, Jackass
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Lostmixup - Moderator Application
Accepted. Wait for Apop to process you.