Making Gameplay more varied by the use of baystation mobs

Bartbi2010
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Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 24 Jun 2015, 16:16

Summary (a quick, 2-3 sentence summary):
This idea is basic but it needs a lot of help from the community,
The idea is that we use baystation mobs to make a new system similar to the system in use on the aliens but we can change it in many ways,
Community would be requested to help and everyone's ideas are valid and important on this
Benefits (How this will benefit the server and game as a whole):
It would make the server more fun boost the variedness of the round and change the way marines play
It would attract a lot more players from other servers meaning it would be awesome but admins would have to work a bit more sadly.
Details (Description of how you think this would work, the benefits, etc):
I think this is a great idea as it would boost and interest everyone not just as a project and the community but also in the way we play it would be fun, interesting and create a lot more of the wow factor making rounds have a real amounts of tension teamwork the way player co-operate the strategies.
What I am trying to say is that this is really awesome and it would be like the Alpha project but it would called for example Beta project
Sadly the negative is that it would take a lot of work but it would be cool for this to be implemented
Implementation (Optional, if you have an idea how to implement it):
A simple vote should take place and it will give everyone a say and it will make fair players would be encouraged to play by the rules more to make things fun.
Or a random generator to generate the round type but this will not tell the marines the type of mob they are up against as to make a surprise

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Sargeantmuffinman
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Sargeantmuffinman » 24 Jun 2015, 16:21

If you are implying on changing the actual game on using different mobs each round then no.

Sure maybe an event but no -1

Bartbi2010
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 24 Jun 2015, 16:33

no that is not what I am suggesting but the fact that the fact is that mobs can me used in more than one round in a row but my point is that changing tactics and making marines work out what they are up against will make this a lot more fun

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Sargeantmuffinman
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Sargeantmuffinman » 24 Jun 2015, 16:44

Lots of hmmmmms from me....

Bartbi2010
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 24 Jun 2015, 17:10

what do you mean?

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Re: Making Gameplay more varied by the use of baystation mobs

Post by Feweh » 24 Jun 2015, 18:06

Your suggestion isn't clear, people dont understand what you're suggestion.

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UnknownMurder
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Re: Making Gameplay more varied by the use of baystation mobs

Post by UnknownMurder » 24 Jun 2015, 18:43

From what I am seeing he is saying to delete all BS12 stuff and only add in alien lore.
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Re: Making Gameplay more varied by the use of baystation mobs

Post by apophis775 » 25 Jun 2015, 03:50

IDK what he's saying.

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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 25 Jun 2015, 06:07

no that is not what I am saying I am saying add more stuff BS12 can still keep but to make different types of mobs like spiders they can grab weapons out of marines hands and stuff, and blobs have to be defeated with fire and so on

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MrJJJ
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Re: Making Gameplay more varied by the use of baystation mobs

Post by MrJJJ » 25 Jun 2015, 06:48

Spiders...grabbing weapons out of marines hands?
Seriously? they already OP as fuck, the only disadvantage is they health...

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Sargeantmuffinman
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Sargeantmuffinman » 25 Jun 2015, 07:10

Yeah now I'm just confused.

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UnknownMurder
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Re: Making Gameplay more varied by the use of baystation mobs

Post by UnknownMurder » 25 Jun 2015, 07:36

I think he wants us to add BS12 game modes to CM. Like, Marines hunts blob or fights syndicate.

-1
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Lostmixup » 25 Jun 2015, 12:04

It'd be kind of cool to have a different mob here and there from time to time, but they're events because aliens are the main theme of the server. I would, however, like it if every once in a while (I'm talking every 10-20 rounds) a different mob could be added to spice it up a bit. Randomly spawn in like 1 spider, or a few blobs here and there, but only for that round.
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Re: Making Gameplay more varied by the use of baystation mobs

Post by apophis775 » 25 Jun 2015, 12:20

We are actually deleting stuff from BAy12, to make room for the stuff we are building, because there is a proc limit, and we reached it.

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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 25 Jun 2015, 14:49

no that isn't what I am suggesting but use different mob types to spice the game up so we would have alien based system of evolution so that spiders for example would breed and have to fight the marines to survive and expand, the blobs would have bits be player controlled, THERE WOULDN'T BE SYNDICATE AND I AM NOT MEANING THAT IN ANY WAY NOR SUGGESTING IT. But I am saying that a epidemic scenario that could be requested or a wart that destroys rooms bit by bit would be nice as it would put pressure on different aspects of marines obviously epidemic would do medical and warts engineering but that is another suggestion or idea. But back to the point what I am trying to say is that different mobs could be used to create different things within.

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Re: Making Gameplay more varied by the use of baystation mobs

Post by Allan1234 » 25 Jun 2015, 16:58

i beliave he is suggestion mob verriation, such as more alien and spider types

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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 26 Jun 2015, 12:15

yes that is it so that instead of just aliens every 5-10 round we face spiders and have to use different tactics to defeat them

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UnknownMurder
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Re: Making Gameplay more varied by the use of baystation mobs

Post by UnknownMurder » 26 Jun 2015, 16:07

But, this is an Alien Franchise. So... You're saying.. You want to fight spiders? I don't always spawn spiders as much as Apophis... Hmm... Maybe I'll give it a try.
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 27 Jun 2015, 12:29

yeah but instead make the aliens breed cause then there was always the problem die in combat vs marines to get hosts

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Re: Making Gameplay more varied by the use of baystation mobs

Post by TopHatPenguin » 27 Jun 2015, 13:49

Bartbi2010 wrote: there was always the problem die in combat vs marines to get hosts
Well not gonna lie that is kind of the defining point of the aliens Franchise..In regards of having the aliens breed normally instead of this i can see two things happening.
1)Erp most likely -__-
2)There being zero reason for aliens to actually engage marines because they can breed by themselves.(That is unless provoked by hostile intentions)
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Bartbi2010
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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 28 Jun 2015, 12:55

the act that the spiders would defend due to the fact that marines would try to clear them out

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MrJJJ
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Re: Making Gameplay more varied by the use of baystation mobs

Post by MrJJJ » 28 Jun 2015, 13:36

Once spiders have a massive horde (30+ or so spiders) its really fucking hard to kill them as aliens, but as marines you might have some hope...

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Re: Making Gameplay more varied by the use of baystation mobs

Post by speedybst » 29 Jun 2015, 07:14

Aliens vs spiders:
Create a wall with a single door
Gather 2 xenos
Use the stronger one as bait
Have the weak one open the door, strong one stands on the door, attracts a spider
Weak one close door with spider on it then beats on the spider with the strong one
Repeat until the area is clear, then move onwards and outwards.

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MrJJJ
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Re: Making Gameplay more varied by the use of baystation mobs

Post by MrJJJ » 29 Jun 2015, 08:31

Buff da spiders to break objects :)

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Re: Making Gameplay more varied by the use of baystation mobs

Post by Bartbi2010 » 29 Jun 2015, 16:24

the point is that spiders have always been weak in the game originaly so it won't be much of a problem to clear out 30 of them but marines will still have to be careful

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