Summary (a quick, 2-3 sentence summary): Remove plant B gone grenades and chem formula from the server, Why do marines even have this stuff in the first place? Its a military station, And they don't know about Xenomorphs
Benefits (How this will benefit the server and game as a whole): It makes marines less meta gamey. I literally saw a survivor RUIN the ENTIRE aliens round by running around with a beaker of the stuff using a dropper to remove EVERY weed in the halls in less than 1 minute this stuff could be used to EASILY break the round and ALWAYS marine victory
Details (Description of how you think this would work, the benefits, etc): Remove weedkiller grenades and Plant B gone
Implementation (Optional, if you have an idea how to implement it): Remove weedkiller and Plant B gone from the code
Removal of Plant B gone
- SASoperative
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- apophis775
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Re: Removal of Plant B gone
No.
Then anti-weed grenades wouldn't work.
And didn't I say, I wanted staff making suggestions in the Dev Forum? Pretty sure I've mentioned this before...
Then anti-weed grenades wouldn't work.
And didn't I say, I wanted staff making suggestions in the Dev Forum? Pretty sure I've mentioned this before...
- SASoperative
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- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Removal of Plant B gone
Was never informed about that.... Also I mean removal of all weed killer in general. It seems a bit meta.. But ok than