Post Alpha Balance suggestion

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Kovain1812
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Post Alpha Balance suggestion

Post by Kovain1812 » 03 Jul 2015, 13:09

Summary (a quick, 2-3 sentence summary): I suggest something that im expecting alot of people to not want but i thought id see what the community view of it was, Giving Aliens respawns, and increasing movement speed while lowering overall HP for Lower level Aliens

Benefits (How this will benefit the server and game as a whole): Will make marines focus on host control as a primary objective once first contact has ensued, will make marine damage buffs in alpha test more fair. (example) - Marines can kill aliens pretty quickly, this gives aliens a disadvantage in direct combat but the respawn means they can start as a larva again if they get killed and a host is ready. If the aliens use tactics and not just charging, on the alpha map i can imagine alot of marines getting dragged off into the dark. a decreased risk of perma-death for aliens would make it alot more intense for the marines as the aliens would not be as afraid, a fact that rings true with the franchise, aliens are not afraid of anything, they throw themselves at auto turrets in the tens.

Details (Description of how you think this would work, the benefits, etc): i propose that the marine weapons should do high levels of damage to all but the largest of aliens, if all infected hosts are killed and no aliens left its marine victory, if all hosts infected and no means to extract the larva, Alien victory.

Implementation (Optional, if you have an idea how to implement it): Remove marines spawning as Aliens after death unless selected in the menu, and replace all larva with dead or new alien players, in conjunction with damage buffs to ballistic weapons, decrease in tier 1-2 alien HP and an increase to the tier 1-2 movement speed.
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Sargeantmuffinman
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Re: Post Alpha Balance suggestion

Post by Sargeantmuffinman » 03 Jul 2015, 13:13

What?

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MrGabol100
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Re: Post Alpha Balance suggestion

Post by MrGabol100 » 03 Jul 2015, 14:23

Sargeantmuffinman wrote:What?
Inverted balance thing, but with aliens getting better respawns, he askes to lower the HP of aliens and upgrade weapon damage so aliens can get killed fastly, but they'd also spawn faster so game is more dynamic and aliens can't tank bullets, +1.

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Pillow
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Re: Post Alpha Balance suggestion

Post by Pillow » 03 Jul 2015, 15:03

This actually sounds sorta like the beginning of a good idea, it would need lots of balancing though. But if it can be balanced then it would make the game a whole lot better I feel. +1
Currently playing far too much nationstates
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Sargeantmuffinman
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Re: Post Alpha Balance suggestion

Post by Sargeantmuffinman » 03 Jul 2015, 16:37

I'll be neutral in this till this goes far enough.

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apophis775
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Re: Post Alpha Balance suggestion

Post by apophis775 » 11 Jul 2015, 15:22

WE are already going to rebalance everything for alpha...

So, Locked and resolved...

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