All these bugs are fixed:
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Bridge officers and Executive Officers don't start with bags.
EDIT: All squad Radio Channel Colours are wrong.
Larva can pick things up
No Spare ID's In the Xo's Office.
The door infront of me won't open for Bridge Officers.
You have to have OOC enabled to use LOOC
when using a facehugger on a person you attack them with it instead of putting it on their face
XO's and BO's don't have access to medbay
It appears that when you use Corrosive Spit as an Alien, that the acid icon doesn't show up when you use it.
Huggers can be placed on someone already infected, and are then unable to be taken off.
Tricord Icon neither has icon nor uses.
Runners die in 3 hits with an M41A.
Nested marines can punch themselves.
Graphical bug while traveling in the shuttle
Frag grenades can no longer be added to belts.
If you don't equip your ID before putting armor/helmet on the colors wont change.
the Research Division on sulaco is a mess. It's so tightly packed for no reason
The doctor does alien embryo surgery.
Clone-FIx is invisible, it spawns but you can only see it's there if you alt click.
Engineers don't have access to welder goggles/helmets or metal supplies.
The windoor on the XO side of the XO reassignment line does not open for the XO
You can perform all quick actions while nested including but not limited to:
Below the captain's office an internals locker spawns
Xenos being unable to slash floodlights
Sometimes when you spawn as a xeno you'll be deaf for the entire time you're alive
Theres a floating light in the bridge right behind the commanders chair.
Not enough readily available marine gear available.
Briefing room is too cramped and needs to be restyled like the current sulacos.
Command channel is regular size.
The weapon wielded bugged is still there <b>(HOPEFULLY fixed)</b>
Plus a bunch more.
Also changed:
Xeno stats tweaked across the board. Less HP in general
Xenos can now however go into critical at < 0 HP, up to -100
Marine helmet protects against more melee damage
M56 Smartgun does slightly more damage
Rocket launcher missiles are more effective ("fragmentation" rockets renamed to High Explosive and have a bigger blast radius, AP rockets do tremendous impact damage, enough to probably one-hit some xeno types, but very little explosion)
Praetorian, Ravager, Queen armor balance (most got raised, Praetorian most of all)
Many xenos move slightly slower (Praetorian got nerfed themost)
Neuro spit has a higher cooldown
Queen shriek has a MUCH higher cooldown
Sticky resin slowdown effect heavily increased
Some map tweaks->
Ladders in central hallway increased to 5
Redesigned and expanded briefing room
New flavor text for most jobs on round start, detailing your most important tasks
Expect some more new stuff soon too!