Give Resin a timer like Girders and stuff
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Give Resin a timer like Girders and stuff
CM Version (alpha or Regular): (Regular and Alpha) I am sick and tired of aliens just insta creating resin when marines are chasing them to block off marines. In reality they should not be able to do this so why not give the aliens a timer for building just like humans?
Summary (a quick, 2-3 sentence summary): Make Resin building have a timer and have to stand still like girders to prevent this 'abuse'
Benefits (How this will benefit the server and game as a whole): It would result in a easier time for marines and make things a bit more realistic
Details (Description of how you think this would work, the benefits, etc): The benfits and details are said as above
Implementation (Optional, if you have an idea how to implement it): Just make some minor tweaks in coding I assume
Summary (a quick, 2-3 sentence summary): Make Resin building have a timer and have to stand still like girders to prevent this 'abuse'
Benefits (How this will benefit the server and game as a whole): It would result in a easier time for marines and make things a bit more realistic
Details (Description of how you think this would work, the benefits, etc): The benfits and details are said as above
Implementation (Optional, if you have an idea how to implement it): Just make some minor tweaks in coding I assume
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Give Resin a timer like Girders and stuff
+1, it's fucking stupid that they can throw it down instantaneously.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Give Resin a timer like Girders and stuff
Wouldn't the hivelord be useless then?
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Give Resin a timer like Girders and stuff
No? The hivelord is MEANT to stay at the hive and expand not get into engagements.... Same for the drone
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Give Resin a timer like Girders and stuff
I mean then it takes him so long to build anything he regenerates faster than he can build.SASoperative wrote:No? The hivelord is MEANT to stay at the hive and expand not get into engagements.... Same for the drone
- 1138
- Donor
- Posts: 162
- Joined: 30 Jun 2015, 03:30
Re: Give Resin a timer like Girders and stuff
This would heavily slow down hivebuilding. Direct nerf to aliens.
- Clayton_Kelly
- Registered user
- Posts: 121
- Joined: 24 Jun 2015, 17:38
Re: Give Resin a timer like Girders and stuff
It makes sense but it would stop alien hive building. Perhaps a quarter of a second on building resin is a good compromise.
- HalfdeadKiller
- Registered user
- Posts: 468
- Joined: 15 Oct 2014, 13:17
Re: Give Resin a timer like Girders and stuff
I say +1. I say do this for every hive structure. Not only will this fix combat walling, but it will fix combat nesting, and stuff like that. And y'all may whine about an alien nerf, but the aliens manage just fine without combat nesting and walling, really. So, I see no reason why this shouldn't be a thing, considering aliens can function without combat nests/walls. All this would do is discourage it. It would still be possible to build alien Forward Operating Hives, just not directly in combat.
And, in regards to hive building, I would be inclined to increase the health of Resin Walls if this fix is implemented. The walls break too easily in my opinion, and if we stop them from spamming walls, we should make them a little bit tougher. I say, increase resin wall health by say... 75-100ish.
And, in regards to hive building, I would be inclined to increase the health of Resin Walls if this fix is implemented. The walls break too easily in my opinion, and if we stop them from spamming walls, we should make them a little bit tougher. I say, increase resin wall health by say... 75-100ish.
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Re: Give Resin a timer like Girders and stuff
+1 For all the structures, Pretty stupid how aliens can just spawn a buch of resin 3 meters tall and 1 meter wide out of nowhere in one second, maybe 13 seconds to build one structure?
Then make it 6 while on weeds.
Then make it 6 while on weeds.
- JuanRico
- Registered user
- Posts: 73
- Joined: 05 Jul 2015, 19:12
- Location: London, UK
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Give Resin a timer like Girders and stuff
Hahahahah NO! Thats way too long, can you imagine taking over two minutes for a simple nest room? Aliens need a big hive or they get fucked by the first marine assault.MrGabol100 wrote:+1 For all the structures, Pretty stupid how aliens can just spawn a buch of resin 3 meters tall and 1 meter wide out of nowhere in one second, maybe 13 seconds to build one structure?
Then make it 6 while on weeds.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Give Resin a timer like Girders and stuff
I have a small Idea to add to this which I've spoken to a few people about which is.....
So basically if we revamp aliens and such.. i'm fairly sure the resin will need a revamp as well so .. an idea i have which links to this goes as such..
Aliens will have two tiers of Resin, the first tier being what we currently have but with a slight delay as in maybe 3-4 seconds or something ( Not really sure on how long i'll leave that up to you chaps. )
Then they will have the second tier which will take a considerable amount of time to construct say the 13 seconds ( Could be increased for balance if need be ) that Gabol suggested or something, anyway this second tier would take alot of hits to take down but not too many to make it ridiculously OP but just enough to take a considerable amount of time to go through.
With the tier 1 and tier 2 resin it would go something like this...
Still kind of debating on what the health of tier 2 resin would be.... not sure if to have it double the normal resin or.. triple, maybe even just a custom health ( Decided by dev's )
Tier 1:
All the current resin we have with their current health but with a slight delay to stop the spam.
Tier 2:
A Different looking type of resin in colour and also will cost more plasma and have a larger cool down to put down maybe 13 seconds ( See above for more things ) but this second tier would be a direct upgrade to the tier 1 stuff i.e you would have
a Normal resin door ( Tier 1 ) then a Hardened Resin door ( Tier 2 )
For the castes that could have it.... i'm thinking hivelord and the queen ( maybe drone if need be but might make more sense for them to stick with tier 1 stuff )
The selected castes would always have tier 1 and tier 2 resin available from the start of the round as well.
So yeah.. that's and idea for this suggestion to think about as well.
Kind Regards, Penguin.
So basically if we revamp aliens and such.. i'm fairly sure the resin will need a revamp as well so .. an idea i have which links to this goes as such..
Aliens will have two tiers of Resin, the first tier being what we currently have but with a slight delay as in maybe 3-4 seconds or something ( Not really sure on how long i'll leave that up to you chaps. )
Then they will have the second tier which will take a considerable amount of time to construct say the 13 seconds ( Could be increased for balance if need be ) that Gabol suggested or something, anyway this second tier would take alot of hits to take down but not too many to make it ridiculously OP but just enough to take a considerable amount of time to go through.
With the tier 1 and tier 2 resin it would go something like this...
Still kind of debating on what the health of tier 2 resin would be.... not sure if to have it double the normal resin or.. triple, maybe even just a custom health ( Decided by dev's )
Tier 1:
All the current resin we have with their current health but with a slight delay to stop the spam.
Tier 2:
A Different looking type of resin in colour and also will cost more plasma and have a larger cool down to put down maybe 13 seconds ( See above for more things ) but this second tier would be a direct upgrade to the tier 1 stuff i.e you would have
a Normal resin door ( Tier 1 ) then a Hardened Resin door ( Tier 2 )
For the castes that could have it.... i'm thinking hivelord and the queen ( maybe drone if need be but might make more sense for them to stick with tier 1 stuff )
The selected castes would always have tier 1 and tier 2 resin available from the start of the round as well.
So yeah.. that's and idea for this suggestion to think about as well.
Kind Regards, Penguin.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Clayton_Kelly
- Registered user
- Posts: 121
- Joined: 24 Jun 2015, 17:38
Re: Give Resin a timer like Girders and stuff
If there is a 3-4 second delay, drones better get unlimited plasma for building to compensate.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Give Resin a timer like Girders and stuff
With a delay they would regen fast enough to have the same amount they had before.. unless it would be tier 2 stuff. So in theory they would have unlimited plasma for building the normal resin stuff.Clayton_Kelly wrote:If there is a 3-4 second delay, drones better get unlimited plasma for building to compensate.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
-
- Registered user
- Posts: 59
- Joined: 10 Jul 2015, 17:58
Re: Give Resin a timer like Girders and stuff
We could make non hivelords have 2 or 3 times as long a build time on resin as the hivelord, that way its even more useful for hive building.
Either way this is needed..You don't just throw up a wall instantly, you have to shape it and such and let it harden.
+1
Either way this is needed..You don't just throw up a wall instantly, you have to shape it and such and let it harden.
+1
- Evilkyle24
- Registered user
- Posts: 539
- Joined: 30 May 2015, 21:46
Re: Give Resin a timer like Girders and stuff
Perhaps you can lay it down super fast, and its really weak until it hardens?
That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
- Wutnold124
- Registered user
- Posts: 1
- Joined: 05 Aug 2015, 19:10
Re: Give Resin a timer like Girders and stuff
That's actually a very good idea. It should probably be upped to something like 45 seconds, maybe a minute. Ten seconds is too short for something even slightly damp to dry out.Evilkyle24 wrote:Perhaps you can lay it down super fast, and its really weak until it hardens?
That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
I'm here to look silly and sound idiotic, all the while trying to seem professional.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Give Resin a timer like Girders and stuff
This.Evilkyle24 wrote:Perhaps you can lay it down super fast, and its really weak until it hardens?
That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
Also, about tier 2 resin - I'm all in, as long as you ban every hivelord making a chess field of 1x1 solitary confinement cells out of that superresin. Because I will find out his ckey, put him in crit preventing him from respawning, kill him on the next roundstart, find other servers where he plays and grief him here too, find other games he plays and grief him here too, find out where he lives and grief him here too...
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Give Resin a timer like Girders and stuff
+1Evilkyle24 wrote:Perhaps you can lay it down super fast, and its really weak until it hardens?
That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
-
- Registered user
- Posts: 101
- Joined: 02 Aug 2015, 16:51
Re: Give Resin a timer like Girders and stuff
Tier two sounds worthless. Let's say it takes ten seconds to make. And regular takes two. Ok so we can build five walls instead of 1 super wall with triple health. If it has 5 times the health. Whats the point? Let's space? WHO CARES!!! 6 times health ok maybe for certain things 10 times health. NOW IT HAS A REAL USE!!!!
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- 1138
- Donor
- Posts: 162
- Joined: 30 Jun 2015, 03:30
Re: Give Resin a timer like Girders and stuff
This is horridly unnecessary, I'm sorry. It's the marine's fault they waste ammo on resin doors and walls, not the aliens.
If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.
Learn to deal with game mechanics, this game shouldn't be made easier for you.
If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.
Learn to deal with game mechanics, this game shouldn't be made easier for you.
-
- Registered user
- Posts: 101
- Joined: 02 Aug 2015, 16:51
Re: Give Resin a timer like Girders and stuff
Marines already have a massive advantage. Literally the only way they can lose is by wondering off alone. THATS IT!!! Even then you need alot of people doing that. I mean they have basically endless reinforcements. Endless ammunition. Endless weapons. If they don't wonder off alone worst case scenario for marines is. You have to deal with 9 ravagers and a queen.1138 wrote:This is horridly unnecessary, I'm sorry. It's the marine's fault they waste ammo on resin doors and walls, not the aliens.
If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.
Learn to deal with game mechanics, this game shouldn't be made easier for you.
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Give Resin a timer like Girders and stuff
More like 9+ Praetorians and a Queen; OP aoe acid pain crit spit spam/corrosive spit flank set up is the new meta.snow5445 wrote:Marines already have a massive advantage. Literally the only way they can lose is by wondering off alone. THATS IT!!! Even then you need alot of people doing that. I mean they have basically endless reinforcements. Endless ammunition. Endless weapons. If they don't wonder off alone worst case scenario for marines is. You have to deal with 9 ravagers and a queen.
Speaking of, Aliens have definitely been winning a lot more games lately than Marines; overall they definitely seem to be advantaged.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
-
- Registered user
- Posts: 101
- Joined: 02 Aug 2015, 16:51
Re: Give Resin a timer like Girders and stuff
Early game man early game. THATS THE IMPORTANT THING!!! Usually you will end up with one or two pretorains and a hive lord if you are lucky. Other than that you are fucked. Marines have limitless manpower.Surrealistik wrote: More like 9+ Praetorians and a Queen; OP aoe acid pain crit spit spam/corrosive spit flank set up is the new meta.
Speaking of, Aliens have definitely been winning a lot more games lately than Marines; overall they definitely seem to be advantaged.
Johnners: It's all in your mind.... There is no evidence of it being named penis..
- Atpot
- Registered user
- Posts: 61
- Joined: 06 Apr 2015, 18:28
- Location: Michigan
Re: Give Resin a timer like Girders and stuff
-1
1138 wrote:This is horridly unnecessary, I'm sorry. It's the marine's fault they waste ammo on resin doors and walls, not the aliens.
If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.
Learn to deal with game mechanics, this game shouldn't be made easier for you.