All these bugs are fixed:
► Show Spoiler
Still can't Fix bayonets.
44 magnum rounds don't go into marine belts
This button cannot be accessed by engineers nor maintenance techs, while other buttons can be accessed
fight with a runner and it refuses to die
Beanbag shell boxes in security on sulaco are invisible ...
Radio channel for Bravo is a painful colour
you will drop the "offset" of that gun, instead of unwielding it
share the same freq as every other console in atmos, instead of each injector/console assembly having it's own.
Queen sprite is slightly too small
There seems to be a state 'below' critical for aliens
cargo has a breach due to its shuttle
The telecoms storage room in the hangar has a door
the commanders quarters bathroom has a maint door
First-Aid kits don't have anything in them
also unsure how but unable to escape from the nest.
No welding goggles anywhere
Roller beds are straight up inescapable without assistance
Engineering room has no metal or glass supplies.
Flashlights can't be attached to weapons.
Queen Dean Scream still paralyzes you even when you're deaf.
Alien Queen screech deafen time is waaay too long. 5+ minutes
You can't unbuckle from beds,
Alien balance is still a big problem.
Missing items in squad medic prep:
Really awkward to pump the shotgun.
XOs dont have proper access..atleast access that fits them
No one can get replacement limbs at all.
Can't put 44. speed loader in belt
By the way this also happens with the M41A, it pops up with the same menu.
Pump Shotgun verb brings up a list of mobs to choose from,
Finally bayonet mounting doesn't seem to work on Shotguns.
Monkeys once chestbursted look exactly the same as before
^^ Yeah that happens on marines as well i think.
Thanks to Infernus for fixing all the medical stuff, I don't play medical at all. Look out for more changes too! If you posted a bug and it's not on there, then it's either something we can't fix, is intentional, or is complicated and is being looked into. Don't fear!
Now the fun stuff, additions:
Xenos:
Many xeno stats tweaked slightly
Quick screech deafen duration nerfed
Some xenos move a little slower (Praetorian, I'm lookin at you)
Queen pixel size increased slightly
Marines:
NEW JOB:
Requisitions Officer! The RO answers to the Commander and Executive Officer and rules the Requisitions (formerly Cargo) department with an iron fist. They are in charge of the slightly-tweaked Cargo Shuttle, the Ripleys, and a new vendor for..
Weapon attachables! You can now attach a variety of weapon modifications onto specific weapons, including flashlights, bayonets, and so on. See my other post for more details. You can also modify flashlights with screwdrivers to create your own rail-mounted flashlights. Squad Leaders are permitted -3- attachables of their choice at the Requisitions window, but Marines who want some must ask for it and get a stamped sheet from Logistics, at the bridge.
MREs! In two flavors: USCM Standard and Weyland-Yutani Brand. Company not liable for any food-related illnesses. Both spawn in the food vendors and can be resupplied via the cargo shuttle.
Map reworks! Medbay in particular has got a nice expansion thanks to Infernus, and a few other little tidbits have been relocated for better balance and maneuverability.
The Supermatter is now more fully pre-set up, so even if there's no engineers at all, it should be fine for a while. The on board SMES are also slightly more full at round start, to give people more time to do whatever. They should last around an hour or so before being drained, depending on what's being used.
New Shuttle stuff! New sounds during takeoff, and a 2-minute timer in between launches after landing. No spamming that shit the instant it lands, you dorks.
And probably a bunch of other stuff I'm forgetting!