Remove or Decrease Survivor Starting Damage

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Evilkyle24
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Joined: 30 May 2015, 21:46

Remove or Decrease Survivor Starting Damage

Post by Evilkyle24 » 17 Jul 2015, 00:11

CM Version (alpha or Regular):
Regular
Summary (a quick, 2-3 sentence summary):
Remove the often game breaking survivor starting damage.

Benefits (How this will benefit the server and game as a whole):
Survivors no longer bleed to death from massive injuries before even getting a chance to bandage it.

Details (Description of how you think this would work, the benefits, etc):
An example that happened today was I spawned in at orange with a bleeding leg, was captured by aliens, and promptly bled to death before I was even hugged. This is an issue people have complained about before, and it's extremely irritating. It penalizes aliens by having a host that dies once captured, and penalizes the player for being effectively dead on spawn in.

Implementation (Optional, if you have an idea how to implement it):
Remove the survivor damage, or at least cap their minimum start health at 75.
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Expired Torpedo
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Re: Remove or Decrease Survivor Starting Damage

Post by Expired Torpedo » 17 Jul 2015, 00:17

+1, nuff said
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Juninho77
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Re: Remove or Decrease Survivor Starting Damage

Post by Juninho77 » 17 Jul 2015, 15:31

Never been a survivor, but giving them potentially fatal random damage doesn't sound like a great idea. +1.
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Sebro
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Re: Remove or Decrease Survivor Starting Damage

Post by Sebro » 17 Jul 2015, 15:41

+1 I remember being a survivor, my chest hurt like shit. Then an alium came and critted me in one slash...:(
:(

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