Sulaco self destruct

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Siserith Vassada
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Sulaco self destruct

Post by Siserith Vassada » 17 Jul 2015, 18:35

CM Version (alpha or Regular):Alpha

Summary (a quick, 2-3 sentence summary): An button you can press on the sulaco as the commander that can start a self destruct sequence or even allowing to use the super matter against the aliens in terrible situations

Benefits (How this will benefit the server and game as a whole):Slightly more/less rp depending on the situation. a suicide button in terrible odds for about to lose marines.

Details (Description of how you think this would work, the benefits, etc):This self destruct button would be activatable in the bridge communications console only to the commander on code red/approved by admin. it would either cause the supermatter to detonate blowing up the ship or end the round as a alien minor victory killing everyone on the sulaco but leaving the planet intact. and or the ability to remove the supermatter core in dire situations and use it as an explosive weapon against the aliens however there is actually quite the possibility of exploding the marines deterring them from using it unless against the most dire of situations.

Implementation (Optional, if you have an idea how to implement it):See above.

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apophis775
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Re: Sulaco self destruct

Post by apophis775 » 17 Jul 2015, 18:42

If aliens reach the sulaco, it's pretty much, Major Alien Victory...

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Siserith Vassada
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Re: Sulaco self destruct

Post by Siserith Vassada » 17 Jul 2015, 18:44

unless the pods go out. or. if this gets added. the marines can blow their ship up. it adds more end of round options. also i dont think i added this in the post. the self destruct has to be at least four minutes long. and can be as long as twelve it can also be aborted via the computer but not by aliens.

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Evilkyle24
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Re: Sulaco self destruct

Post by Evilkyle24 » 17 Jul 2015, 18:57

Actually Apop, its almost always alien minor victory. A marine hides in a locker and the pods go out empty, alien minor victory.
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Re: Sulaco self destruct

Post by Lostmixup » 17 Jul 2015, 19:02

Self destruct sounds absolutely horrible and easily abuseable. It doesn't sound like it would add much besides frustration and really wouldn't push RP in my opinion; more than likely, it'd just push more rounds to stagnate just because the commander can hit a "screw this" switch and blow the place up.
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Re: Sulaco self destruct

Post by apophis775 » 18 Jul 2015, 13:44

Negative on the self-destruct.

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Re: Sulaco self destruct

Post by apophis775 » 18 Jul 2015, 13:44

Evilkyle24 wrote:Actually Apop, its almost always alien minor victory. A marine hides in a locker and the pods go out empty, alien minor victory.

Yes, because of dickbags, what I meant is, it *should* be a major alien victory.

Anyway, things are in the works, to deal with people who hide in lockers. I'm thinking, Oxy-damage over time.

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