Fix "Crit-yet-not-dying" state

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Silentium
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Fix "Crit-yet-not-dying" state

Post by Silentium » 19 Jul 2015, 04:47

CM Version (alpha or Regular): Alpha

Summary (a quick, 2-3 sentence summary): Aliens have unfair benefits caused by unideal health system. Health system should be fixed.

Benefits (How this will benefit the server and game as a whole): Gives marines an actual chance to escape from the hive.

Details (Description of how you think this would work, the benefits, etc): Today I was witnessing some really brilliant, yet bug abusing idea from the alien queen - slash the hell out of captured marines until they can't stand on their feet. While being kind of realistic and legal, it causes some curious situations:

Image

Two marines here (the third on the left was also free, but got re-nested before I took screenshot) are totally free from their nests, but can't get up because of their critical condition (slashed by the queen). And yet they can't die because Alpha health system allows humans to live in critical state. That grants aliens unfair benefits, because no hosts can escape in such condition, and they can't regenerate to get up again.

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Infernus
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Re: Fix "Crit-yet-not-dying" state

Post by Infernus » 19 Jul 2015, 05:30

It has to do with reduced bleeding time. If someone cuts your limb off, you only bleed for 2-3 seconds. I'll check it out.

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UnknownMurder
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Re: Fix "Crit-yet-not-dying" state

Post by UnknownMurder » 19 Jul 2015, 11:10

Is this a bug or a suggestion?
Image

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Infernus
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Re: Fix "Crit-yet-not-dying" state

Post by Infernus » 19 Jul 2015, 11:14

I found the issue, instead of bleeding at the speed of wound_damage / 4 , it was set wound_damage / 40, which is 10 times slower.
Bleeding from cut off limbs was also disabled.

Fixed.

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Silentium
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Re: Fix "Crit-yet-not-dying" state

Post by Silentium » 19 Jul 2015, 14:09

UnknownMurder wrote:Is this a bug or a suggestion?
Well, I didn't know if it's a bug or a feature, so I suggested to check it.

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Infernus
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Re: Fix "Crit-yet-not-dying" state

Post by Infernus » 12 Aug 2015, 13:53

Fixed.

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