[ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
[ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
CM Version (alpha or Regular):
Alpha
Summary (a quick, 2-3 sentence summary):
Per subject. Make more machines buildable and upgradable (like the Cryo chamber, sleepers, body scanners, full mech charging arrays, etc) per /TG/ and Paradise code. Also expands the upgrade system for existing machines; at the moment very few parameters are actually upgradable per Baycode.
An example of the kind of stuff that we would be able to build/upgrade with this in place:
http://www.ss13.eu/wiki/index.php/Guide ... nstruction
Benefits (How this will benefit the server and game as a whole):
Gives sci and engineering valuable work to do in upgrading, replacing and creating machinery. Allows replacement and creation of critical machinery and facilities.
Details (Description of how you think this would work, the benefits, etc):
Per summary.
Implementation (Optional, if you have an idea how to implement it):
Import the code; there are no legal obstacles to this as these code bases are freely available to use.
Alpha
Summary (a quick, 2-3 sentence summary):
Per subject. Make more machines buildable and upgradable (like the Cryo chamber, sleepers, body scanners, full mech charging arrays, etc) per /TG/ and Paradise code. Also expands the upgrade system for existing machines; at the moment very few parameters are actually upgradable per Baycode.
An example of the kind of stuff that we would be able to build/upgrade with this in place:
http://www.ss13.eu/wiki/index.php/Guide ... nstruction
Benefits (How this will benefit the server and game as a whole):
Gives sci and engineering valuable work to do in upgrading, replacing and creating machinery. Allows replacement and creation of critical machinery and facilities.
Details (Description of how you think this would work, the benefits, etc):
Per summary.
Implementation (Optional, if you have an idea how to implement it):
Import the code; there are no legal obstacles to this as these code bases are freely available to use.
Last edited by Surrealistik on 26 Jul 2015, 22:15, edited 1 time in total.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines
Yeah i don't see why we should have this so.. +1 also it gives the sulaco crew something to do while the SM isn't blowing up.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Pillow
- Registered user
- Posts: 166
- Joined: 14 May 2015, 20:10
- Location: drowning in a pile homework
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines
The SM does something other than blow up? It would actually make doing engineering jobs worth the time besides babysitting the engine.Mr. Penguin wrote:Yeah i don't see why we should have this so.. +1 also it gives the sulaco crew something to do while the SM isn't blowing up.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines
just realized what i wrote doesn't make any sense hang on..Pillow wrote: The SM does something other than blow up? It would actually make doing engineering jobs worth the time besides babysitting the engine.
it was meant to come out like..
" Yeah i don't see why we shouldn't have this so.. +1 also it gives the sulaco crew something to do while the SM isn't blowing up."
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines
Bumping this as Sulaco Engineers desperately need things to do in the Alpha.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
Bump.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
I'm certain this already exists but you just got to have the right parts for it.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
It does not. We are using Baycode for machine construction and upgrades which is _much_ more limited in terms of what you can build and upgrade, and the parameters that are upgradable.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
Baycode does have it. I've seen it. You can upgrade robotic fabricator, cloning pods, etc.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
Yes, but a very limited subset vs /TG/ and its Paradise derivative where you can build and upgrade virtually everything.
As is you cannot build or upgrade Sleepers, Cryopods, Body Scanners, Mechbay Power Ports/Bays (you can only build the consoles), and Chemistry Dispensers to name an important few.
Further, of the things you can upgrade, you can only upgrade a limited set of parameters; for example, you can only increase the materials capacity of Proto and Autolathes, not their efficiency or build speed.
As is you cannot build or upgrade Sleepers, Cryopods, Body Scanners, Mechbay Power Ports/Bays (you can only build the consoles), and Chemistry Dispensers to name an important few.
Further, of the things you can upgrade, you can only upgrade a limited set of parameters; for example, you can only increase the materials capacity of Proto and Autolathes, not their efficiency or build speed.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Allan1234
- Donor
- Posts: 583
- Joined: 15 Oct 2014, 20:16
- Location: Canada, BC, Vernon
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
i know for a fact that this was talked about and it's not that easy as to just grab the code and be done. there are so many procs and sub locations that relay on some code parts like these and we if remove them and change them for an incompatible code it will cause a lot of issues that require a shitton of optimization and work on the coders side.
Codes are not really made to work together with other codes, they link to parts of there own code and sometimes have things specifically to make your life hell when ripping it.
Codes are not really made to work together with other codes, they link to parts of there own code and sometimes have things specifically to make your life hell when ripping it.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
I've actually x-ferred the TG / Paradise code for the upgrades to a dev version of Baystation; took me under an hour (not including testing and QA) for a successful rip + compile; it's not at all hard to import. Overall definitely worth the effort involved.
I'd say the most problematic part (that I remember at least) was the autolathe in the sense that you have to modify the material value references (glass/metal requirements). Totally worth it though; the interface is infinitely better, and it has a sorely needed queue.
I'd say the most problematic part (that I remember at least) was the autolathe in the sense that you have to modify the material value references (glass/metal requirements). Totally worth it though; the interface is infinitely better, and it has a sorely needed queue.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
More important than ever now that the majority of Sci's most useful creations are no longer constructable.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: [ALPHA] Add/Expand Buildable/Upgradable Machines; Use TG Code
Denied.
We have plans for research eventually.
We have plans for research eventually.