CM Version (alpha or Regular):
Alpha
Summary (a quick, 2-3 sentence summary):
https://www.reddit.com/r/SS13/comments/ ... l_both_on/
Benefits (How this will benefit the server and game as a whole):
Less lag.
Details (Description of how you think this would work, the benefits, etc):
Per summary.
Implementation (Optional, if you have an idea how to implement it):
Use latest baycode.
[ALPHA] Use More Efficient Lighting System
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
[ALPHA] Use More Efficient Lighting System
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: [ALPHA] Use More Efficient Lighting System
Not sure if a good thing or a bad thing. I'll wait to see what an actual developer from our team has to say.
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: [ALPHA] Use More Efficient Lighting System
I also heard something about better machinery processing, which also had better performance. Jaggerstep was working on it for some time.
- apophis775
- Host
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Re: [ALPHA] Use More Efficient Lighting System
Denied for now.