ALPHA WEEKEND #8 TEST BUGS 7/24/2015-7/26/2015

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ALPHA WEEKEND #8 TEST BUGS 7/24/2015-7/26/2015

Post by apophis775 » 24 Jul 2015, 22:27

POST BUGS HERE

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by 1138 » 24 Jul 2015, 22:46

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what the hell is this oh god

Anyway, aliens dragging monkeys produce these logs.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Rahlzel » 24 Jul 2015, 23:09

* Predators don't show up in Admin > Check Antagonists window.
* Players are getting spawned on top of the "Colonial Marines" splash screen when the game starts, fully equipped like a normal marine would be. Teleporting them to the Sulaco fixes their position and they're fine.
* As a Ghost/Observer, Ghost > View Crew Manifest is empty.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Expired Torpedo » 24 Jul 2015, 23:22

cant join in even when ghost im still stuck on the main menu

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by johners12345 » 24 Jul 2015, 23:26

Emitter wouldn't start until i started up the nitrogen flow and such. ( not sure if just coincidence)

Engineering maint doors break and stay open if one is opened and the other is closed when a bolt button is pressed.

unsure if anyone else is having this but i'm unable to check the amount of ammo in a shotgun, nor am i able to reload it

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Feweh » 25 Jul 2015, 00:31

Aliens leaping using shift pounce sometimes BONK when they hit just plain old surface?

Might not be a bug, but it seems silly that I'm bonking when I'm pouncing at floor.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Edgelord » 25 Jul 2015, 01:08

Can't load a shotgun under any circumstances. Had no issue with this previously, but for some reason now I can't add shells to an empty shotgun or any kind of shotgun really.
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Expired Torpedo » 25 Jul 2015, 01:55

ever 2 minutes my screen freezes but the chat log is still active

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Feweh » 25 Jul 2015, 03:14

Emitter wouldn't fire and we couldn't generate power.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Feweh » 25 Jul 2015, 04:21

The evac shuttles are cut in half when they take off.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Youbar » 25 Jul 2015, 04:22

Pink wrote:The evac shuttles are cut in half when they take off.
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Feweh » 25 Jul 2015, 04:28

The shuttle console can be destroyed on the colony LZ.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Youbar » 25 Jul 2015, 05:13

There still aren't flashlights in the vending machines. :p
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Youbar » 25 Jul 2015, 06:32

Ravagers can use vents, apparently.
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Aztectornado » 25 Jul 2015, 06:43

-Evac shuttle borked. Probably an issue with the map's areas. Ending message score thing doesn't trigger due to this either, leading to abrupt restarts sometimes accompanied by a "Blame the coders" message and alien/human count.

-I may be stupid or something, but shotguns can't be reloaded. At least not by using a shell on them. Attackby() might be to blame somewhere.

-Not sure if intentional or not, but door in upper left of sleepers that leads into maint instead just has a wall under it.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by sir-henri » 25 Jul 2015, 06:56

So a new round began and I was assigned to a Cargo Tech, but this happened:
Restarting Byond didn't help.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Youbar » 25 Jul 2015, 07:29

sir-henri wrote:So a new round began and I was assigned to a Cargo Tech, but this happened:
Restarting Byond didn't help.

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You weren't teleported from the lobby tiles, from what I can tell. I'm sure if you asked the the admins to teleport you from there, they would.
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Youbar » 25 Jul 2015, 07:41

The icon after you chestburst isn't showing up.
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Sargeantmuffinman » 25 Jul 2015, 08:47

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Half the pod is missing!

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Felkvir » 25 Jul 2015, 10:17

praetorian has the purple xeno sprite

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by UnknownMurder » 25 Jul 2015, 10:47

Ravager
Praetorian
Hivelord

are smaller than they appear.
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Feweh » 25 Jul 2015, 13:06

The pouncing system is really fucked up right now.

You end up "bonking" for no reason at times


Perhaps this is a feature, but what advanced hunter pounces... and they lays there for 2-4 seconds incapacitated infront of their prey. I understand hitting a wall, or obstacle.. but open field?
Last edited by Feweh on 25 Jul 2015, 14:51, edited 1 time in total.

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by stobarico » 25 Jul 2015, 14:22

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I was locked into the starting screen, i asked the admun what is happening and he said it was loading the resources, 20 minutes... nothing, then, i ghosted and i saw that it was on space and there was the shuttle and the pod flyng there, but just the tiles with nothing on top, anyway, i noticed someone already reported this bug, but it happened again with someone called Alexandria Greene, she/he was on the starting screen snoring...

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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Cobraman202 » 25 Jul 2015, 15:54

Change log is not displaying correctly (http://gyazo.com/fda380bee7e8e138e8b886f60ddebfb4)

Something is wrong with the round end code (http://gyazo.com/ab0aa4017beab195550aa491663a91b1)
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Re: ALPHA WEEKEND TEST BUGS 7/24/2015-7/26/2015

Post by Tetsip » 25 Jul 2015, 18:25

Having same issue on the Sulaco with exploding predators that we did on the planet. Sulaco gets massive breaches when a pred suicides.
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