Locker re-do
- Tristan63
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Locker re-do
CM Version (alpha or Regular):Alpha
Summary (a quick, 2-3 sentence summary):To make armory lockers white lockers as such from like the movies and ACM
Benefits (How this will benefit the server and game as a whole):Realisim attracts alot of people (including me) and they cant be hijacked or moved
Details (Description of how you think this would work, the benefits, etc):Click to unlock click again to open, inside it is like a aimage of the stuff
Implementation (Optional, if you have an idea how to implement it):
Summary (a quick, 2-3 sentence summary):To make armory lockers white lockers as such from like the movies and ACM
Benefits (How this will benefit the server and game as a whole):Realisim attracts alot of people (including me) and they cant be hijacked or moved
Details (Description of how you think this would work, the benefits, etc):Click to unlock click again to open, inside it is like a aimage of the stuff
Implementation (Optional, if you have an idea how to implement it):
- TopHatPenguin
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Re: Locker re-do
Lockers need to have style and look good +1
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- Tristan63
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- UnknownMurder
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Re: Locker re-do
+1
Our Lockers seems too SS13.
Our Lockers seems too SS13.
- apophis775
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Re: Locker re-do
Is this still a concern?
- UnknownMurder
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Re: Locker re-do
Yes..
- apophis775
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Re: Locker re-do
Anyone else?
I need a few people interested before we look into this...
I need a few people interested before we look into this...
- TopHatPenguin
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Re: Locker re-do
Would be nice to improve immersion i suppose.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Tristan63
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- johners12345
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Re: Locker re-do
Please do it.
- Mitchs98
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Re: Locker re-do
Seems nice, I agree the lockers are kinda SS13-ish.
- UnknownMurder
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Re: Locker re-do
I'm actually fine with what we have after seeing the Lockers in Marine Preps. I don't any more further changes are still required. We might still need the basic lockers icon for the new players coming in (like O2 lockers).
-
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Re: Locker re-do
I think it should be changed to have an armour rack, a belt rack, a helmet rack, etc, etc. You move down the line and grab a piece of kit from each rack.
- MrGabol100
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Re: Locker re-do
Lockers is the canon.Kilm wrote:I think it should be changed to have an armour rack, a belt rack, a helmet rack, etc, etc. You move down the line and grab a piece of kit from each rack.
- Mitchs98
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Re: Locker re-do
Ehh after reading the part where lockers can't be moved...-1 unless it keeps the ability to be moved. Moveable lockers are vital at times.
- MrGabol100
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Re: Locker re-do
That's why crates exist, using a prep room as ammo crate is almost an exploit.Mitchs98 wrote:Ehh after reading the part where lockers can't be moved...-1 unless it keeps the ability to be moved. Moveable lockers are vital at times.
- Mitchs98
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Re: Locker re-do
Not even just for ammo, and crates are semi rare unless you get them outta cargo. Docs need them for supplies when falling back from medbay to briefing.MrGabol100 wrote: That's why crates exist, using a prep room as ammo crate is almost an exploit.
- apophis775
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Re: Locker re-do
THis probably won't be an issue once we re-do the prep area. If it is, make the suggestion again later.