More weapons and armour and food

Locked
User avatar
Siserith Vassada
Registered user
Posts: 370
Joined: 06 Jul 2015, 02:32
Location: Connecticut
Contact:

More weapons and armour and food

Post by Siserith Vassada » 25 Jul 2015, 18:44

CM Version (alpha or Regular):alpha

Summary (a quick, 2-3 sentence summary):the prep runs out of weapons ammo and armour pretty rapidley this should be remidied

Benefits (How this will benefit the server and game as a whole):It allows further playability for marines.

Details (Description of how you think this would work, the benefits, etc):the ammo and guns in the vendors should be doubled. aswell as armour helmets, boots and belts added to them. or at least extra lockers of armour. oh dont forget the food.

Implementation (Optional, if you have an idea how to implement it): increase the amount of these items

User avatar
Tetsip
Registered user
Posts: 180
Joined: 17 Jul 2015, 22:55
Location: Dallas, Texas

Re: More weapons and armour and food

Post by Tetsip » 25 Jul 2015, 18:49

+1. If 125 is going to be our new standard population once alpha releases, we need to have the logistics down so this doesn't happen easily.
ImageImage
Swordhill: Did your predator just grand-theft auto a cargo train from a marine? Apophis775: That's classified.

User avatar
Siserith Vassada
Registered user
Posts: 370
Joined: 06 Jul 2015, 02:32
Location: Connecticut
Contact:

Re: More weapons and armour and food

Post by Siserith Vassada » 25 Jul 2015, 18:51

with the current population there tends to be literally no ammo food or clothing five minutes into the round

User avatar
johners12345
Registered user
Posts: 793
Joined: 10 Jan 2015, 20:58
Location: The Interwebs
Contact:

Re: More weapons and armour and food

Post by johners12345 » 25 Jul 2015, 20:08

MAJOR+1
That was seriously terrifying to see no items for anyone

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: More weapons and armour and food

Post by TopHatPenguin » 26 Jul 2015, 15:24

Yeah this is gonna be needed if most the time we get 120+/60+ so yes.. More items!

+1
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Lostmixup
Donor
Donor
Posts: 1020
Joined: 20 May 2015, 16:25
Location: Cloud 9

Re: More weapons and armour and food

Post by Lostmixup » 26 Jul 2015, 15:32

An idea that was tossed around was making vending machines instead of lockers, or reskinning vending machines to be lockers to dispense items so less room would be taken up.
Default Scrolly Blur

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: More weapons and armour and food

Post by Jeser » 27 Jul 2015, 03:09

Lostmixup wrote:An idea that was tossed around was making vending machines instead of lockers, or reskinning vending machines to be lockers to dispense items so less room would be taken up.

Reskinning vendors to lockers and doubling weapons, ammo, armor is fucking brilliant idea, I like that!

Locked