Larvas getting spawnkilled

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Potatohboi
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Larvas getting spawnkilled

Post by Potatohboi » 26 Jul 2015, 11:46

CM Version (alpha or Regular):
Alpha
Summary (a quick, 2-3 sentence summary):
Alium larvas should get an 15 second immunity to damage once they spawn,so they don't get spawnkilled.
Benefits (How this will benefit the server and game as a whole):
If an larva spawns in the middle of an marine FoB or something like that,it has time to run to the hive or hide if that is not possible.
Details (Description of how you think this would work, the benefits, etc):
Alien larvas would get a 15 second immunity once they spawn,so they have time to run from marines or hide,so they don't get spawn killed.
Implementation (Optional, if you have an idea how to implement it):

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Edgelord
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Re: Larvas getting spawnkilled

Post by Edgelord » 26 Jul 2015, 12:00

-1, I think that larvae should run this risk of being immediately murdered upon birth. If they're on the sulaco and the marines are ready for it, why should the alien get to casually slither into the vents and evolve somewhere? The only safe larvae should be the ones that spawn in the hive.
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UnknownMurder
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Re: Larvas getting spawnkilled

Post by UnknownMurder » 26 Jul 2015, 12:02

-1

It's normal.
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johners12345
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Re: Larvas getting spawnkilled

Post by johners12345 » 26 Jul 2015, 12:59

-1 As both of the people above said, It's normal and it could be very much abusive if they got a immunity.

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Surrealistik
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Re: Larvas getting spawnkilled

Post by Surrealistik » 26 Jul 2015, 13:33

-1; spawn kills like this are working as intended.
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Sargeantmuffinman
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Re: Larvas getting spawnkilled

Post by Sargeantmuffinman » 27 Jul 2015, 11:04

Just an average day on CM -1.

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Rahlzel
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Re: Larvas getting spawnkilled

Post by Rahlzel » 27 Jul 2015, 15:13

Denied.

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