Survivors Need A Chance To Survive

Generic, on-topic discussion about Colonial Marines.
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Steelpoint
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Survivors Need A Chance To Survive

Post by Steelpoint » 30 Jul 2015, 12:57

In the current alpha survivors are in a bad position from the get go.

Unlike in the pre-alpha where you usually had some freedom of movement for around five to ten minutes before things heated up, now in alpha within thirty seconds the colony will be swarming with Runners out to get you, not to mention they can get quick access to facehuggers from the get go.

What this means is that unless you, as a survivor, hide in a locker or by some miracle manage to run and hide from the aliens then you're dead.
This is war, survival is your responsibility.

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Re: Survivors Need A Chance To Survive

Post by Sargeantmuffinman » 30 Jul 2015, 13:01

I survived........

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Re: Survivors Need A Chance To Survive

Post by YummyToast » 30 Jul 2015, 13:03

I like the idea of being a survivor being difficult, I would hate if ever single round there were all the survivors. I like that you have to earn it to be it.
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Re: Survivors Need A Chance To Survive

Post by Lucyz » 30 Jul 2015, 14:18

Lockers are your friends, hide in them.

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Re: Survivors Need A Chance To Survive

Post by YummyToast » 30 Jul 2015, 14:21

Yeah, whenever I'm a survivor I just get enough supplies to get by then hide myself in a locker and be patient. Sometimes I try to secure a building and then hide inside.
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Re: Survivors Need A Chance To Survive

Post by Feweh » 30 Jul 2015, 14:32

Honestly anytime I play survivor I kind of assumed I'm going to be a Xeno. Surviving is like a added bonus, although survivors are getting wrecked in Alpha
Last edited by Feweh on 30 Jul 2015, 15:06, edited 1 time in total.

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Re: Survivors Need A Chance To Survive

Post by Steelpoint » 30 Jul 2015, 14:35

The reason I made this thread was how I noticed a big difference between survivors on the Nostromo and those on the planet.

Nostromo survivors tended to have more ability to move around for the first few minutes of the game, as the Drones are too busy setting up the hive and are not effective enough to really catch the survivors. Whereas with the planet you have runners swarming the base within a minute or two.

If we like the idea of making actually being a survivor very hard then that's cool. I was just noticing how the only survivors right now are those that bolt to a locker as soon as the round starts and wait for the marines to show up.
This is war, survival is your responsibility.

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Re: Survivors Need A Chance To Survive

Post by YummyToast » 30 Jul 2015, 14:46

Steelpoint wrote:The reason I made this thread was how I noticed a big difference between survivors on the Nostromo and those on the planet.

Nostromo survivors tended to have more ability to move around for the first few minutes of the game, as the Drones are too busy setting up the hive and are not effective enough to really catch the survivors. Whereas with the planet you have runners swarming the base within a minute or two.

If we like the idea of making actually being a survivor very hard then that's cool. I was just noticing how the only survivors right now are those that bolt to a locker as soon as the round starts and wait for the marines to show up.
I will agree that hiding in a locker being the only way to hide kinda sucks. Having more ways to hide from the aliens would help with this.
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Re: Survivors Need A Chance To Survive

Post by Terminator541 » 30 Jul 2015, 21:13

Perhaps give survivors a chance to spawn in one of the locked down structures? Like corporate personnel and researchers.
Maybe having some people spawn as security personnel armed with handguns would also increase the life expectancy of all survivors.
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Re: Survivors Need A Chance To Survive

Post by YummyToast » 30 Jul 2015, 21:16

Terminator541 wrote:Perhaps give survivors a chance to spawn in one of the locked down structures? Like corporate personnel and researchers.
Maybe having some people spawn as security personnel armed with handguns would also increase the life expectancy of all survivors.
I always did find that it was silly that survivors spawned in completely naked, maybe they start with really basic gear that is related to a random job?
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Re: Survivors Need A Chance To Survive

Post by Rax » 07 Aug 2015, 18:25

Good thread, the major faults were already pointed out, it's not fun playing survivor as you'll get rushed By runners every round.
I would suggest, that facehuggers already in caves would be moved far away from alien spawns, or places already on monkey faces. This would give survivors more time to actually do something, instead of forcing them to jump into first hiding Place they see.

I agree with terminator about spawning in buildings or giving them some extra gear.
Being survivor should be hard, but they should not be labelled as "alien food".

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Re: Survivors Need A Chance To Survive

Post by Evilkyle24 » 14 Aug 2015, 02:35

I would support some bonuses to the survivors. Give them a service pistol or something, every round I've played survivor there's a runner in the dome in about thirty seconds.
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Re: Survivors Need A Chance To Survive

Post by TopHatPenguin » 16 Aug 2015, 13:02

Evilkyle24 wrote:every round I've played survivor there's a runner in the dome in about thirty seconds.
This.

This is the main issue as a survivor, you just get rushed instantly by runners and other castes.
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Re: Survivors Need A Chance To Survive

Post by doodeeda » 16 Aug 2015, 15:31

The only way to survive is to hide. Avoid the dome. You cannot fight against a runner with huggers and hope to win. Hide in the jungle far away from everything and sit there for a long time until aliens stop looking for survivors and get distracted.

Unless you team up and all of you got guns.

If this is not the way it is supposed to be, make changes.
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Re: Survivors Need A Chance To Survive

Post by Steelpoint » 17 Aug 2015, 10:58

Survivors really need some hugger protection early on because its getting old seeing swarms of Runners swarm the colony within 30 seconds, facehuggers in hand, to infect any survivors that have not already hidden inside a locker for the next 40 minutes.
This is war, survival is your responsibility.

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Re: Survivors Need A Chance To Survive

Post by Evilkyle24 » 17 Aug 2015, 14:41

Steelpoint wrote:Survivors really need some hugger protection early on because its getting old seeing swarms of Runners swarm the colony within 30 seconds, facehuggers in hand, to infect any survivors that have not already hidden inside a locker for the next 40 minutes.
Which is, by the way, meta as fuck. Its like the Marines rushing the caves at roundstart.
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Re: Survivors Need A Chance To Survive

Post by GingerCultLeader » 21 Aug 2015, 23:19

Aliens do open lockers.
I tried hiding in locker the first few times I played survivor.
Later on, I tried besting runner in combat.
In the end... I gave up and clicked no to survivor in my preferences.

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Re: Survivors Need A Chance To Survive

Post by MrJJJ » 22 Aug 2015, 08:36

TBH, survivors at least had a chance to fight drones and had chances of winning if they had any good weapons like a service pistol, a welding tool or etc
Here? we facing sanics

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Re: Survivors Need A Chance To Survive

Post by GingerCultLeader » 22 Aug 2015, 12:08

I remember playing alien and before anyone ran into any of the survivors, one of the aliens was like "Let's get the humans." I told them in parenthesis that we don't know that the humans are here.

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Re: Survivors Need A Chance To Survive

Post by doodeeda » 22 Aug 2015, 16:59

Survivors can't use the Ripley in the vault anymore because of the ID lock.

Ehh, unless there is a work around.
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Re: Survivors Need A Chance To Survive

Post by Mycroft Macarthur » 22 Aug 2015, 22:35

personally i feel the other major issue in regards to survivor being able to survive as it were, is that in pre alpha the nostromo was filled with all sorts of goodies so getting at least basic tools wasn't difficult and if you knew what you were doing and didn't get bum rushed by asshole drones then you could get your hands on some insulated gloves, a decent outfit and maybe even start breaking into the armory within 2 minutes tops where you'd be free to fortify a part of the ship (and therefor be able to roleplay with other survivors until the marines showed up).

more then just there being a wide variety of goods though, the variety in terms of locations to go and places to hide or fortify meant hiding was a VERY viable prospect and even if you didn't hide at all and just began to seal yourself in an area (engine room was a popular choice) then you could seal it off to the point that the aliens werent going to get in without a concentrated effort and being able to funnel them into defensive lines and make a defense of ANY kind meant that even if you were wailing on them with toolboxes and oxy tanks you had a REAL chance of holding out, using the terrain to your advantage either in a defensive or offensive role was infinitely more viable for survivors, aliens and marines alike.

the fact that survivor could organize in this way (except in rounds when aliens rushed them way too early and they didn't even have clothes yet) opened alot of doors, first off the fact that you could roleplay at ALL instead of having to just hide in random closets the whole time made the role infinitely more fun, to the point that in some roleplays the marines and survivors actually became ENEMIES opposing one another and i dunno about you but for me those rounds were usually EXCELLENT from a roleplay perspective, i had INCREDIBLE fun, even when we worked WITH the marines.....we worked WITH the marines, we were doing more and contributing more both in terms of roleplay and in terms of gameplay (setting up defenses, helping lead them around nostromo, etc) then will ever be possible in the current map.

fact of the matter is in the current map its too difficult to defend ANY location (if possible at ALL) due to the place being WAY more damaged then the nostromo ever was, there are so many breaches in the main dome ALONE that we have to just seal most of them off and pretend they never existed and the other buildings were never well designed to begin with to the point that even if they were fully intact and operational it'd be inconvenient to do anything at all, theres nowhere near as many places to go, things to do or things to see as there were on the nostromo.

pre-alpha survivors added to the game and to the story, now they're just there so marines can metagame through them and then hide them away in the canteen until they log out.

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Re: Survivors Need A Chance To Survive

Post by Lostmixup » 24 Aug 2015, 08:40

It also takes way to long to go anywhere, by the time you get to any spot where you could get something to defend yourselves with, or even just RP with, you're captured by a facehugger.
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Re: Survivors Need A Chance To Survive

Post by 1138 » 24 Aug 2015, 08:51

let me tell you about the strategy three survivors used in order to prevent themselves from getting snatched up by the zerg-- err, xeno swarm.

So, there's three of us. Me, Vira Taryk, Bruce Mcmullen, Henry Mcfarlen. Vira and Henry make a mad dash for the armory, grabbing the pulse rifles for protection. Bruce has tools and plenty of metal. metarunners are hunting for survivors without any facehuggers at roundstart instead of getting monkeys like they should be.

So we move south of the vault, set up girders to protect us while we're breaching into the vault. Bruce gets clipped a couple times by bullets, so there's a sense of urgency as he's slowly dying. He manages to breach inside the vault, but not before dropping into crit. Afterward, we finalize shutting ourselves into the vault, and await for backup. Henry hops into the pod, and I find a way to force myself into a powerloader as a survivor (I'm not telling you how, no).

I am now currently in a Mk 4 powerloader, ready to run the absolute fuck away from the xeno swarm, evidently the entire hive was present there.

My powerloader starts taking massive amounts of damage, so suddenly my controls are going haywire. the powerloader is going lightspeed across the map, outrunning the runners and hunters. I manage to happen upon a regiment of colonial marines, and suddenly I'm saved. They manage to get me off-site and we miraculously survive.

Bruce gets cloned, Henry managed to draw off the other half of the swarm and eventually get away. At the end of the round, we all manage to survive and pull off a marine major victory.

The general lesson: There is strength in numbers. As a survivor, it is critical to your own survival that you group up with some weapons and tools in order to get into and out of places and survive.

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Re: Survivors Need A Chance To Survive

Post by Dyne » 24 Aug 2015, 09:20

At least two survivors are good. Killed three aliums one round with two survivors, marines were slow that round, though.
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Re: Survivors Need A Chance To Survive

Post by 1138 » 24 Aug 2015, 09:47

Also, welding helmets grant facehugger protection still. Use 'em

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