The Dark Room

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TheCubscout
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The Dark Room

Post by TheCubscout » 01 Aug 2015, 20:41

Summary (a quick, 2-3 sentence summary): So there's this room, alright. I mean like it's pretty Dark in there, see (well.. obviously not cause.. it's Dark)
Image
But! If you manage to find this little button Image it makes it all better-
Image

Now, this room contains a highly contagious aroma of Dark. Without the proper equipment, one could even be severely harmed and/or devastated by such an impending Darkness.
My Solution: Add Light in the form of a light bulb such as the adorable ones used in the bridge officers quarters
Image

"That's too much work" -You may say
I offer another option.
Perhaps, just possibly, by chance, you could destroy the Darkness eternally by removing the room.
There simply is not enough use for the room. As of right now it serves as a metronome for the Darkness's evil intentions. Rarely is it used, nay I dare say, is it EVER used.
Benefits (How this will benefit the server and game as a whole):

Option One: Any of the nonexistent people who use this room will be able to roam it's two tile wide premises with ease knowing nothing could be lurching in the visible room
"But Cub, there is clearly someone in that room"
Good observation, however, the lass in that room stepped in there to go SSD. Clearly upon entry, she realized that nobody would find me in such pointless room.

Option Two: Removing the room will ensure the darkness does not fester into a deeper, more troubling threat. On another note, we would essentially be doing what the Colonial Marines are so highly in love with- Saving Money
-Airlocks and their electronic properties surely must be pricey as appose to a wall.
--Four Freezers to hold the invisible organs that people put in them take up too much space.
-Don't forget the white tiles that must be used for the floor, those are important too.

Details (Description of how you think this would work, the benefits, etc):
We would have less of the Dark menace to deal with if this situation was fixed in either instance, really.

Implementation (Optional, if you have an idea how to implement it):
Option One: Add a lightbulb, and wire it, I think.
Option Two: Delete all of it and essentially save money and space.

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johners12345
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Re: The Dark Room

Post by johners12345 » 01 Aug 2015, 20:54

We must purge this darkness.. Before it harms.. The children *gasp* But seriously.. It is annoying not being able to see in there in the event i wanna store something.

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TheCubscout
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Re: The Dark Room

Post by TheCubscout » 01 Aug 2015, 21:06

johners12345 wrote: But seriously.. It is annoying not being able to see in there in the event i wanna store something.
Honestly, why even have a whole room for it.
For one, the ship is showing favoritism towards "Operating Theatre 2" since it gets the glory of having a "Freezer Room."

Perhaps just include one freezer in every room such as:

Theatre One-
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The question mark is there because that is a debatable spot and could of course be relocated

Theatre Two-
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The airlock would be replaced by a standard wall and there would be no issue regarding space.

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johners12345
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Re: The Dark Room

Post by johners12345 » 01 Aug 2015, 21:18

I honestly favor surgery one.. It has a better assortment of tools area wise. You are closer to the patient and your tools than o2 where you have to walk across 3 tiles instead of 0-2 just to begin the surgery.

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Aztectornado
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Re: The Dark Room

Post by Aztectornado » 02 Aug 2015, 06:13

...Why is there an intercom on the computer in Surgery 2. Please tell me you accidentally put that there somehow.

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coroneljones
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Re: The Dark Room

Post by coroneljones » 02 Aug 2015, 07:01

Aztectornado wrote:...Why is there an intercom on the computer in Surgery 2. Please tell me you accidentally put that there somehow.
Obviously its so the whole crew can hear the screams of pain of the patient
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
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TopHatPenguin
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Re: The Dark Room

Post by TopHatPenguin » 02 Aug 2015, 07:08

coroneljones wrote: Obviously its so the whole crew can hear the screams of pain of the patient
There are actually two in there.. so they can hear an eternal loop of the patients pleas for help.
Shit cm memes: Image
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SecretStamos (Joshuu)
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Re: The Dark Room

Post by SecretStamos (Joshuu) » 02 Aug 2015, 07:14

Keep the room, just add the light. If anything, it's a nice place to hide when the Xenos overrun the ship.

It's not even in the way in the slightest.

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UnknownMurder
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Re: The Dark Room

Post by UnknownMurder » 02 Aug 2015, 14:58

Or we can just add more light bulbs...
Image

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apophis775
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Re: The Dark Room

Post by apophis775 » 06 Sep 2015, 15:42

Still an issue?

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Infernus
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Re: The Dark Room

Post by Infernus » 06 Sep 2015, 19:01

Nope.

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