Sulaco AI

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Minijar
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Sulaco AI

Post by Minijar » 02 Aug 2015, 07:24

Summary (a quick, 2-3 sentence summary):
Give the Sulaco an AI unit. Perhaps make a new core area for it. I don't believe laws upload would be needed unless Ion laws are a thing.

Benefits (How this will benefit the server and game as a whole): It'll give a management job for the ship that'll allow greater and more micro-management for the command staff.

Details (Description of how you think this would work, the benefits, etc): Shove an AI core in the sulaco somewhere. it'd give a little thing to help combat aliens by enforcing security by bolting doors in emergencies and such.

Implementation (Optional, if you have an idea how to implement it):

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Tetsip
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Re: Sulaco AI

Post by Tetsip » 02 Aug 2015, 07:38

Weren't AI's a Weyland Yutani thing exclusively if at all?
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Minijar
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Re: Sulaco AI

Post by Minijar » 02 Aug 2015, 07:56

It's a military vessel, I see them being commercial.

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Lucyz
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Re: Sulaco AI

Post by Lucyz » 02 Aug 2015, 08:22

-1, Just no.

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Sargeantmuffinman
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Re: Sulaco AI

Post by Sargeantmuffinman » 02 Aug 2015, 08:31

There were no AI on the Sulaco lore wise other than the synthetic Bishop so no. -1

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Butterrobber202
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Re: Sulaco AI

Post by Butterrobber202 » 02 Aug 2015, 08:51

If we did this some troll would get on and lock down everything and plasma fire the bridge

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Re: Sulaco AI

Post by TopHatPenguin » 02 Aug 2015, 10:44

Butterrobber202 wrote:If we did this some troll would get on and lock down everything and plasma fire the bridge
This.

I just generally don't trust anyone playing as an Ai as they can fuck up an entire round in a matter of seconds.

Also for over half the round the Ai would be overall useless to the marines unless the sulaco was invaded by aliens.
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Pillow
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Re: Sulaco AI

Post by Pillow » 02 Aug 2015, 13:43

There is a room on the ship that is already labeled AI core, and I think that if it is given something to do and not overpowered might be interesting. But there is honestly not much for it to do besides stare at the marines through the cameras.
Additionally if you are concerned about it griefing then make it a whitelisted position
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UnknownMurder
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Re: Sulaco AI

Post by UnknownMurder » 02 Aug 2015, 15:15

I know there were AI's in Colonial Marines... However.. Having an AI in Sulaco would be game-breaking... AI's can do so many things, like locking an alien out of the reach from human... But.. The worst thing is? That electrocution weapon. The turrets. The metagame.

Hell, I like to be an AI on some SS13 and save people's lives (an eventually, later dies).
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Surrealistik
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Re: Sulaco AI

Post by Surrealistik » 02 Aug 2015, 16:19

+1. But whitelisted players only due to griefer risks.

For people saying it would be useless until aliens invaded the Sulaco, the AI can certainly be helpful by placing req orders remotely, opening/closing doors in emergencies and to facilitate acquisition of important materials (laptops for doctors so they can set up a crew monitoring station, tools for sci, etc), managing atmospherics in the event of an accident, monitoring power levels, atmospherics, and the supermatter engine, assisting MPs in locking suspects down, relaying orders, reporting security incidents, etc...

Then of course there's the immensely valuable assistance it would provide in Sulaco defenses vs aliens.

An AI would be incredibly useful.
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Re: Sulaco AI

Post by Atpot » 04 Aug 2015, 01:22

Surrealistik wrote:+1. But whitelisted players only due to griefer risks.

For people saying it would be useless until aliens invaded the Sulaco, the AI can certainly be helpful by placing req orders remotely, opening/closing doors in emergencies and to facilitate acquisition of important materials (laptops for doctors so they can set up a crew monitoring station, tools for sci, etc), managing atmospherics in the event of an accident, monitoring power levels, atmospherics, and the supermatter engine, assisting MPs in locking suspects down, relaying orders, reporting security incidents, etc...

Then of course there's the immensely valuable assistance it would provide in Sulaco defenses vs aliens.

An AI would be incredibly useful.
+1

Also there were most definitely AI controlling/assisting the military ships in the lore.

Meta and trolls are everywhere get over it, no reason to cast a good position away over un-spilled milk.

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Re: Sulaco AI

Post by Minijar » 04 Aug 2015, 09:28

The USMC did have Ai's anyway. See Father.

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Re: Sulaco AI

Post by apophis775 » 12 Sep 2015, 16:52

I'd rather not let an AI into the equation.

Can you imagine someone wanted to be an AI during our 2-3 hour rounds and staying the WHOLE TIME?

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