High Pop Stuff
- TopHatPenguin
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High Pop Stuff
Summary (a quick, 2-3 sentence summary): So if we are going to be keep our average player count at 100+ each day we are going to need more vendors
Benefits (How this will benefit the server and game as a whole):This would stop the late players who join the round from having no equipment to use.
Details (Description of how you think this would work, the benefits, etc):This would stop the late players who join the round from having no equipment to use.Just by adding more vendors.
Implementation (Optional, if you have an idea how to implement it): Just adding more vendors and other things that run out fast 9 can't think of much besides vendors off the top of my head.
On another note feel free to use this as a suggestion to post what runs out quickly in the comments.
Benefits (How this will benefit the server and game as a whole):This would stop the late players who join the round from having no equipment to use.
Details (Description of how you think this would work, the benefits, etc):This would stop the late players who join the round from having no equipment to use.Just by adding more vendors.
Implementation (Optional, if you have an idea how to implement it): Just adding more vendors and other things that run out fast 9 can't think of much besides vendors off the top of my head.
On another note feel free to use this as a suggestion to post what runs out quickly in the comments.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Sargeantmuffinman
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Re: High Pop Stuff
M41A mags...THEY RUN OUT FAST!
- bobbahbrown
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Re: High Pop Stuff
Could we not utilize a role [such as the cargo-related roles] to refill the vending machines? That would both prevent the need to extend the prep room's great clutter and instead promote a greater respect for the RO and the cargo technicians if they're doing their jobs.
- xywenx00
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Re: High Pop Stuff
Literally no 10mm mags. I once looked into every fucking vendor. No 10mm. I had to take like 10 guns with me. I think adding more stuff to the vendors instead of more vendors helps.
- TopHatPenguin
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Re: High Pop Stuff
That is also another possible path but i'm more thinking that people will normally go SSD after awhile and well if that happens with one of the people who was meant to refill the ammo the marines would suffer a great loss.. and would still be without the ammo and other such things they need.bobbahbrown wrote:Could we not utilize a role [such as the cargo-related roles] to refill the vending machines? That would both prevent the need to extend the prep room's great clutter and instead promote a greater respect for the RO and the cargo technicians if they're doing their jobs.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- bobbahbrown
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Re: High Pop Stuff
Won't the machines that currently exist as well as those that would be added as per your suggestion still run out though? It's only a matter of time. Adding the ability to refill the machines would do wonders as there is a great likelihood that they would not run out. Due to the importance of such a role it is unlikely that someone would not be reassigned to replace the person that went SSD.Mr. Penguin wrote: That is also another possible path but i'm more thinking that people will normally go SSD after awhile and well if that happens with one of the people who was meant to refill the ammo the marines would suffer a great loss.. and would still be without the ammo and other such things they need.
Another possible solution is to just increase the amount of 10mm mags that the machine vends, as everyone seems to point out that is the major issue.
- TopHatPenguin
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Re: High Pop Stuff
That can work also, as long as we got a viable solution to this problem i'm fine with it to be honest.bobbahbrown wrote: Won't the machines that currently exist as well as those that would be added as per your suggestion still run out though? It's only a matter of time. Adding the ability to refill the machines would do wonders as there is a great likelihood that they would not run out. Due to the importance of such a role it is unlikely that someone would not be reassigned to replace the person that went SSD.
Another possible solution is to just increase the amount of 10mm mags that the machine vends, as everyone seems to point out that is the major issue.
Also when i was suggesting to add more vendors and such i was also thinking of other things that may run out such as medical supplies and food but if we do just add more to these vendors that would most likely solve this problem, we could also kind of infuse the restocking of ammo with the Ro and maint techs like you have stated above with also the more stocked vendors, so even if one of the said restocking marines goes SSD it won't make such a big impact as there will most likely still be ammo left even if it is a low amount.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Jeser
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Re: High Pop Stuff
I'm for:
- Increasing initial amounts of 10 mm ammo.
- Change crates in cargo. Now "Large calibre crate" has 5 10mm ammo and 2 or 3 shotgun boxes (which is ridiculous, really). I want them to separate into "10mm crate" (10-15 mags) and "Shotgun ammo crate" (3-5 boxes).
- TheCubscout
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Re: High Pop Stuff
As speculated, the population should go down in the upcoming weeks.
I don't play as marine so I can't give anymore input.
I don't play as marine so I can't give anymore input.
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Re: High Pop Stuff
I remember that someone today took half of the damn 10mm ammo on the vendor. Definitely need some more.
- Jeser
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Re: High Pop Stuff
Well, when I'm playing RO, I go to vendor machine with crate and put there nearly 8-10 10mm ammo, 4-6 9mm ammo, 6-8 flayers. Why? BECAUSE IT'S MUCH FASTER AND EASIER THEN ORDER THOSE USELESS CRATES! Only exotic ammo crate is quite good and usefull.