High Pop Stuff

Locked
User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

High Pop Stuff

Post by TopHatPenguin » 02 Aug 2015, 17:31

Summary (a quick, 2-3 sentence summary): So if we are going to be keep our average player count at 100+ each day we are going to need more vendors

Benefits (How this will benefit the server and game as a whole):This would stop the late players who join the round from having no equipment to use.

Details (Description of how you think this would work, the benefits, etc):This would stop the late players who join the round from having no equipment to use.Just by adding more vendors.

Implementation (Optional, if you have an idea how to implement it): Just adding more vendors and other things that run out fast 9 can't think of much besides vendors off the top of my head.

On another note feel free to use this as a suggestion to post what runs out quickly in the comments.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Sargeantmuffinman
Registered user
Posts: 1372
Joined: 01 Apr 2015, 14:31
Location: Mean while in Europe somewhere.

Re: High Pop Stuff

Post by Sargeantmuffinman » 02 Aug 2015, 17:36

M41A mags...THEY RUN OUT FAST!

User avatar
bobbahbrown
Registered user
Posts: 5
Joined: 02 Aug 2015, 15:25

Re: High Pop Stuff

Post by bobbahbrown » 02 Aug 2015, 17:36

Could we not utilize a role [such as the cargo-related roles] to refill the vending machines? That would both prevent the need to extend the prep room's great clutter and instead promote a greater respect for the RO and the cargo technicians if they're doing their jobs.

User avatar
xywenx00
Registered user
Posts: 405
Joined: 01 Aug 2015, 17:46
Location: Germany, Baden-Württemberg
Byond: Xywenx

Re: High Pop Stuff

Post by xywenx00 » 02 Aug 2015, 17:37

Literally no 10mm mags. I once looked into every fucking vendor. No 10mm. I had to take like 10 guns with me. I think adding more stuff to the vendors instead of more vendors helps.
ImageImageImage

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: High Pop Stuff

Post by TopHatPenguin » 02 Aug 2015, 17:39

bobbahbrown wrote:Could we not utilize a role [such as the cargo-related roles] to refill the vending machines? That would both prevent the need to extend the prep room's great clutter and instead promote a greater respect for the RO and the cargo technicians if they're doing their jobs.
That is also another possible path but i'm more thinking that people will normally go SSD after awhile and well if that happens with one of the people who was meant to refill the ammo the marines would suffer a great loss.. and would still be without the ammo and other such things they need.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
bobbahbrown
Registered user
Posts: 5
Joined: 02 Aug 2015, 15:25

Re: High Pop Stuff

Post by bobbahbrown » 02 Aug 2015, 17:44

Mr. Penguin wrote: That is also another possible path but i'm more thinking that people will normally go SSD after awhile and well if that happens with one of the people who was meant to refill the ammo the marines would suffer a great loss.. and would still be without the ammo and other such things they need.
Won't the machines that currently exist as well as those that would be added as per your suggestion still run out though? It's only a matter of time. Adding the ability to refill the machines would do wonders as there is a great likelihood that they would not run out. Due to the importance of such a role it is unlikely that someone would not be reassigned to replace the person that went SSD.

Another possible solution is to just increase the amount of 10mm mags that the machine vends, as everyone seems to point out that is the major issue.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: High Pop Stuff

Post by TopHatPenguin » 02 Aug 2015, 17:48

bobbahbrown wrote: Won't the machines that currently exist as well as those that would be added as per your suggestion still run out though? It's only a matter of time. Adding the ability to refill the machines would do wonders as there is a great likelihood that they would not run out. Due to the importance of such a role it is unlikely that someone would not be reassigned to replace the person that went SSD.

Another possible solution is to just increase the amount of 10mm mags that the machine vends, as everyone seems to point out that is the major issue.
That can work also, as long as we got a viable solution to this problem i'm fine with it to be honest.

Also when i was suggesting to add more vendors and such i was also thinking of other things that may run out such as medical supplies and food but if we do just add more to these vendors that would most likely solve this problem, we could also kind of infuse the restocking of ammo with the Ro and maint techs like you have stated above with also the more stocked vendors, so even if one of the said restocking marines goes SSD it won't make such a big impact as there will most likely still be ammo left even if it is a low amount.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: High Pop Stuff

Post by Jeser » 02 Aug 2015, 17:54

I'm for:
  1. Increasing initial amounts of 10 mm ammo.
  2. Change crates in cargo. Now "Large calibre crate" has 5 10mm ammo and 2 or 3 shotgun boxes (which is ridiculous, really). I want them to separate into "10mm crate" (10-15 mags) and "Shotgun ammo crate" (3-5 boxes).
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
TheCubscout
Registered user
Posts: 174
Joined: 17 Feb 2015, 05:45
Location: Louisiana
Contact:

Re: High Pop Stuff

Post by TheCubscout » 02 Aug 2015, 19:18

As speculated, the population should go down in the upcoming weeks.
I don't play as marine so I can't give anymore input.

Aeleto
Registered user
Posts: 145
Joined: 17 Feb 2015, 14:32

Re: High Pop Stuff

Post by Aeleto » 02 Aug 2015, 22:36

I remember that someone today took half of the damn 10mm ammo on the vendor. Definitely need some more.

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: High Pop Stuff

Post by Jeser » 03 Aug 2015, 01:32

Well, when I'm playing RO, I go to vendor machine with crate and put there nearly 8-10 10mm ammo, 4-6 9mm ammo, 6-8 flayers. Why? BECAUSE IT'S MUCH FASTER AND EASIER THEN ORDER THOSE USELESS CRATES! Only exotic ammo crate is quite good and usefull.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

Locked