As inspired by this post...
It would be wonderful if the RO and assorted underlings could merely customize what arrives in their ammo crates, thus allowing for a precision in product ordering that has never been seen before. Implement, in place of the current crates under the "ammo" category, a panel to choose which types of ammo and the number of which would be requisitioned.Jeser wrote:I'm for:
- Increasing initial amounts of 10 mm ammo.
- Change crates in cargo. Now "Large calibre crate" has 5 10mm ammo and 2 or 3 shotgun boxes (which is ridiculous, really). I want them to separate into "10mm crate" (10-15 mags) and "Shotgun ammo crate" (3-5 boxes).
Benefits (How this will benefit the server and game as a whole):
This would benefit cargo as it would allow for the fine-tuned spending of requisition points, instead of half of a crate order being wasted, as you may have only required good X and half of the crate is filled with good Y. (See the above quote for an example) As opposed to the above solution, which would just be individual crates for each ammo type, this would be more beneficial as it would allow for the RO or his lackeys to get exactly the number of munitions they need, streamlining the process as they won't have to order a large amount of the same type of crate.
Details (Description of how you think this would work, the benefits, etc):
This system would work by swapping out the existing menu for ordering ammunition with a new menu, with a setup for customizing the contents of the ammunition crate. Each type of ammo would have a set cost per unit or per however many units, i.e. 10mm magazines x5 = 7 requisition points, or 9mm magazine x1 = 2 requisition points, etc...
Implementation (Optional, if you have an idea how to implement it):
This could be implemented, as stated above, into the requisition panel. Creating a window that allows for the customization of the contents of an ammunition crate. Additionally, such a concept could be applied to the entirety of cargo if the developers so desired, allowing for the overhaul of the existing requisition system. Instead of ordering individual crates filled with goods that you do not need half of (as viewed in attachment crates, ammunition crates, and more) the cargo team can specifically spend their requisition points on EXACTLY what they need.